Ok, it's Sunday, and I'm bored, so get ready for a thread of pre-release Duke Nukem 3D screenshots! #DOSGaming
These are dated 05/10/1995, nearly a full year before the release of the full registered version. This is clearly still in the LameDuke (Dec 94/Jan 95) territory, but you can see it begin to develop into Duke 3D with its toilet stalls, and the shrink ray
These are dated 05/18/1995, and look, the status bar is taking shape
These are rather famous press shots that appeared in a lot of places. Dates I have for them are 05/21/1995
These 05/27/1995 shots are full of early versions of things that ended up in the final game
06/04/1995 - in what I'm sure was a turning moment for Duke 3D's development, pixelated titties are included
Slideshows that I have dated 06/30/95 and 08/11/95 don't really contain any new shots, except for this one
All my subsequent shots are dated 11/19/95, just two months before the shareware release. Things are nearing final, but you can see a few differences in art assets, like key cards, medkits, pig cop's shotguns, etc.
Early scuba gear, and a not included in the final space suit overlays
And to finish this thread off, here are a bunch of other screenshots that I didn't include into anything else.
Hail to the king, baby!
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It's Friday night during a quarantine! Who's ready to join me on a journey through Russian pop hits of the 90s? We're going all over the place! It's gonna be terrible, cute, and occasionally great. Let's go, comrades! 🇷🇺
Preface:
90s Russia was a weird time. Following the disappointing Perestroika, and the subsequent collapse of the USSR, the overall mood wasn't the greatest. With an alleged democracy Russian Federation imported fast food, videogames, foreign tech goodies, drugs, and crime
But everything felt new. Despite low wages and standards of living every market was full of products and content unseen and unheard until those days. Anyone with a decent amount of money and a few cheap synthesizers started churning out dance songs that were instantly consumed.
Ok, so I just had a horrifying encounter with the first few headcrabs, so it's time to take a break, have some tea, and share some first impressions. #HalfLifeAlyx
Please note that my videocard is below the minimal system requirements, so what you see in this screenshots reflects that. By default all my settings were set to either low or occasionally medium. I did turn on flickering lights though.
It is great to be back in the world of Half-Life, and actually feel like you're inside it. The sense of scale is immense. Striders you see in the first few minutes are intimidating. It really doesn't differ from many VR games, but you *feel* how polished the experience is.
Have you ever played "Jim Power: The Lost Dimension"? It's an obscure French DOS (and SNES) game, and it's currently available on Steam. And it has UNCOMFORTABLE levels of parallax scrolling. Why is that?
That's because the full title of the game is "Jim Power: The Lost Dimension in 3D"
But where is the 3D? Is it in the options? No, it's not. And the game manual states that you can just put on the included glasses at any time and the game will turn 3D!
Well, here it is. It's a bit never than I thought. Couldn't really see it well in the dark. This is a Pentium 3. A quick Skype call to my mother first, and then we'll see if it's alive.
Ok, I don't have a spare power supply, so I'm doing this as is.
College student protagonist named Shurik finds a girl named Lida who had notes for an upcoming exam. Being so engaged by studying Lida doesn't realize that Shurik is not her girl friend who was left behind sleeping on a bus. The gag is that there's no sexual tension between them.
Which changes the next day as Shurik and Lida actually encounter each other after the exam and unknowingly retrace their steps frog the day before. It's delightful, and very 1960 USSR.