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Ok, so I just had a horrifying encounter with the first few headcrabs, so it's time to take a break, have some tea, and share some first impressions. #HalfLifeAlyx
Please note that my videocard is below the minimal system requirements, so what you see in this screenshots reflects that. By default all my settings were set to either low or occasionally medium. I did turn on flickering lights though.
It is great to be back in the world of Half-Life, and actually feel like you're inside it. The sense of scale is immense. Striders you see in the first few minutes are intimidating. It really doesn't differ from many VR games, but you *feel* how polished the experience is.
The grabbity gloves work really well, it's much more fun than any other remote item controls I've seen in a VR game. I stick with a zoom teleporting motion because manual locomotion didn't feel great for me. There are about 5 different controls options to choose from.
The Eastern European world of Half-Life is even *more* Russian this time around!
When you're in Resistance, you can't be choosy with what tech is available to you, so I'm happy to report that a bunch of 90s PCs survived 👍
The game is more survival horror than action, and horror in VR is fucking horrifying. The zombies are now more detailed and even more gross. I legitimately JUMPED when I encountered the first headcrab. The resource collection mechanic ensures that u interact with the world A LOT.
Annoyances so far:
Loading screens. They are back! They are 3D, but their own entity, and that takes me out of the experience.
Sometimes trying to put an item in your "backpack" over the shoulder doesn't register. Often I end up dropping stuff.
That's all for now. Didn't want to spoil too much. Definitely enjoying it.
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