Kodansha Game Creators Lab, a program offering twice-a-year grants of ¥5m for up to 2 years for select indie devs, as well as one-off ¥5m payments for runners-up, has announced their first batch of winners (bumped up to 7 in each category due to demand) daysneo.com/info/GCL202102…
primary grant #1 went to Hytecka, a dev with a popular following on youtube who's been attempting to make "the world's most interesting action-RPG", taking cues from Monster Hunter, For Honor, Souls, etc
primary grant #2 went to ramuramu of Fantasy Factory, creator of freeware RPGs including their latest WIP effort, the action-RPG Yuuen Monogatari (fan-translated as "Faraway Story") fa2.s372.xrea.com/es/download.htm
primary grant #3 went to Tokitamago, a dev who made the very popular free sound novel Shoukasen (now on iOS/AND) as a student, spent 15 years working as a career dev at a big studio & is now working indie🇯🇵


primary grant #4 went to GHRIAN STUDIO, whose most recent game, the side-view military strategy game Orderly Strife, is available on Android 🇯🇵


primary grant #5 went to Yoshiaki Nakamichi—I could be wrong (& JP fans seem just as unsure) but I believe this is the same dev behind Smash Hockey (AND) & the long-in-dev fighting game Last Standard, a game that was originally signed to Sony's UNTIES

primary grant #6 went to Ayabane Koin, an analog game dev I'm completely familiar with—at a glance, they make/write a lot of stuff exploring the link between games & spiritualist practices like astrology, fortune-telling, etc🇯🇵
primary grant #7 went to tokoronyori, creator of melancholic adventure games including Renal Summer, a game where you play as the kidney of a dog in the final stages of kidney failure

that's *unfamiliar with, oops
secondary grant #1 (which is a one-off ¥50k payment, not ¥5m, gotta typo every name & number...) went to kaifu of Akamurasaki Games, creator of the early access game Dungeon Crusher Kiritan store.steampowered.com/app/1098560/Du…

secondary grant #2 went to RAMCLEAR, analog game dev behind such murder mystery games as Sid Updyke's Calamity Troopers & Slaughter's Palace ramclear.booth.pm🇯🇵
secondary grant #3 went to Production Exabilities, creators of the upcoming Ace Combat/Armored Core mishmash Yuyoku no Fraulein/Wing of Darkness store.steampowered.com/app/1179060/Wi…
secondary grant #4 went to Megarock, creator of the free cover shooter/RPG hybrid Black Obsidian freem.ne.jp/win/game/19527🇯🇵 here's a look at his next WIP game, tentatively titled Gunslinger
secondary grant #5 went to Mumi-san, the student dev whose swinging action game MotchaGirl was released on Switc via the Play, Doujin! initiative store-jp.nintendo.com/list/software/…🇯🇵
secondary grant #6 went to Room 127/127号室, a team involved with the production of the games for the TV Asashi program Kaishin no Ichi-ge, a variety show where the talent pitch & produce smartphone games that the public can actually play
secondary grant #7 went to analog game dev "ALLGREEN(オールグリーン)", and I can only presume that's Takahiro Shinozaki aka Shino, a fairly prestigious dev with many games under his belt including a party mahjong game with that title... but, why not use his established tag?

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More from @gosokkyu

9 Feb
Sega AM2 veteran Daichi Katagiri spoke to IGN about his origins, his dual love of games & cars, working under Yu Suzuki, his involvement with series like Virtua Fighter and Daytona USA & his love of the "real-time puzzle game" Outrun famitsu.com/news/202102/09…🇯🇵
on Akira's infamous Doppo Choushitsu input: the initial plan was to give it a 2-frame input window for the negative-edge G at the end but the programmer, who was still thinking in relation to 30FPS a la VF1, said a 2-frame window would be too wide & went with 1 frame, & when...
…he had Katagiri, who was the team's best FG player, test it out, & instead of saying it was ridiculous, he was like "it's tough but I managed to do it", and so it stayed as-is

(for the uninformed, you have to press K+G & immediately release G within 1 frame to do Akira's knee)
Read 9 tweets
29 Jan
former Raizing designer Mitsuakira Tatsuta has been unearthing lots of old sketches and character concepts from the original Bloody Roar🇯🇵 he says he drew ~300 character ideas in that time, with some (like this koala girl) received more coolly than others
an early version of the mole design that eventually became Bakuryu
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28 Jan
M2's patched six of the Sega Ages titles for Switch: Thunder Force IV/Lightening Force, Phantasy Star, Outrun, Gain Ground, Puyo Puyo and Virtua Racing🇯🇵 changes as follows: (thread)
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Phantasy Star: fixed some PSG noise bugs, as well as other minor fixes

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Read 7 tweets
27 Jan
mighty bold of Balan Wonderworld to skip the lazy '90s nostalgia play and instead pit itself directly against every crowdfunded game you forgot you backed seven years ago
I've seen a lot of comments about this game that fixate on Naka, certain post-DC Sega games, etc and I think it's important to emphasise that the actual developer is Naoto Ohshima's studio Arzest which has a long legacy of mediocrity that extends to its predecessor, Artoon
Artoon/Arzest's RPG pedigree is respectable (mostly via association with Hironobu Sakaguchi) but their action game resume stars:

Blinx: The Time Sweeper & Blinx 2
several middling-to-bad Yoshi games
Hey! Pikmin (remember this?)
FlingSmash (you don't remember this)
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heads up if you, like me, completely forgot this was coming: Turrican Flashback Collection's up on PSN, $29.99/€29,99/£24.99



this collection includes the Amiga versions of Turrican 1 & 2, Mega Turrican & Super Turrican (SNES)
this is the stripped-down version of the two(!) other Turrican collections coming, which are really stretching for extra content: Super Turrican 2, Turrican 3 for Amiga (which is just Mega Turrican), the uncut version of Super Turrican SNES & some minor score/time attack hacks
so yeah, three collections desperately struggling for padding and yet none of them contain the original games by Manfred Trenz (Turrican 1 & 2 for C64, Super Turrican NES), figure that one out

these collections are coming to Switch as well, icymi
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20 Jan
G-MODE's Koichi Takeshita discusses his early work history at Hudson and other studios, joining G-MODE, their early releases under his tenure (including KUUKIYOMI) and the establishment of G-MODE Archives gamemo.confidence-media.jp/873🇯🇵
on G-MODE Archives: bc G-MODE built its name off keitai & i-mode, they feel it's their mission to maintain that legacy, including games from other companies

re: overseas releases, the majority of games are JP-dependent, but they're considering releasing text-light games overseas
(this interview was conducted about a month ago—since then, they've already announced plans to release games from other companies (Zanac, Sorcerian) and they've released the first international G-MODE Archives title, TOPOLON nintendo.com/games/detail/g…)
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