Kodansha Game Creators Lab, a program offering twice-a-year grants of ¥5m for up to 2 years for select indie devs, as well as one-off ¥5m payments for runners-up, has announced their first batch of winners (bumped up to 7 in each category due to demand) daysneo.com/info/GCL202102…
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primary grant #1 went to Hytecka, a dev with a popular following on youtube who's been attempting to make "the world's most interesting action-RPG", taking cues from Monster Hunter, For Honor, Souls, etc
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primary grant #2 went to ramuramu of Fantasy Factory, creator of freeware RPGs including their latest WIP effort, the action-RPG Yuuen Monogatari (fan-translated as "Faraway Story") fa2.s372.xrea.com/es/download.htm
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primary grant #3 went to Tokitamago, a dev who made the very popular free sound novel Shoukasen (now on iOS/AND) as a student, spent 15 years working as a career dev at a big studio & is now working indie🇯🇵
primary grant #5 went to Yoshiaki Nakamichi—I could be wrong (& JP fans seem just as unsure) but I believe this is the same dev behind Smash Hockey (AND) & the long-in-dev fighting game Last Standard, a game that was originally signed to Sony's UNTIES
primary grant #6 went to Ayabane Koin, an analog game dev I'm completely familiar with—at a glance, they make/write a lot of stuff exploring the link between games & spiritualist practices like astrology, fortune-telling, etc🇯🇵
primary grant #7 went to tokoronyori, creator of melancholic adventure games including Renal Summer, a game where you play as the kidney of a dog in the final stages of kidney failure
secondary grant #1 (which is a one-off ¥50k payment, not ¥5m, gotta typo every name & number...) went to kaifu of Akamurasaki Games, creator of the early access game Dungeon Crusher Kiritan store.steampowered.com/app/1098560/Du…
secondary grant #2 went to RAMCLEAR, analog game dev behind such murder mystery games as Sid Updyke's Calamity Troopers & Slaughter's Palace ramclear.booth.pm🇯🇵
secondary grant #3 went to Production Exabilities, creators of the upcoming Ace Combat/Armored Core mishmash Yuyoku no Fraulein/Wing of Darkness store.steampowered.com/app/1179060/Wi…
secondary grant #4 went to Megarock, creator of the free cover shooter/RPG hybrid Black Obsidian freem.ne.jp/win/game/19527🇯🇵 here's a look at his next WIP game, tentatively titled Gunslinger
secondary grant #5 went to Mumi-san, the student dev whose swinging action game MotchaGirl was released on Switc via the Play, Doujin! initiative store-jp.nintendo.com/list/software/…🇯🇵
secondary grant #6 went to Room 127/127号室, a team involved with the production of the games for the TV Asashi program Kaishin no Ichi-ge, a variety show where the talent pitch & produce smartphone games that the public can actually play
secondary grant #7 went to analog game dev "ALLGREEN(オールグリーン)", and I can only presume that's Takahiro Shinozaki aka Shino, a fairly prestigious dev with many games under his belt including a party mahjong game with that title... but, why not use his established tag?
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Sega AM2 veteran Daichi Katagiri spoke to IGN about his origins, his dual love of games & cars, working under Yu Suzuki, his involvement with series like Virtua Fighter and Daytona USA & his love of the "real-time puzzle game" Outrun famitsu.com/news/202102/09…🇯🇵
on Akira's infamous Doppo Choushitsu input: the initial plan was to give it a 2-frame input window for the negative-edge G at the end but the programmer, who was still thinking in relation to 30FPS a la VF1, said a 2-frame window would be too wide & went with 1 frame, & when...
…he had Katagiri, who was the team's best FG player, test it out, & instead of saying it was ridiculous, he was like "it's tough but I managed to do it", and so it stayed as-is
(for the uninformed, you have to press K+G & immediately release G within 1 frame to do Akira's knee)
former Raizing designer Mitsuakira Tatsuta has been unearthing lots of old sketches and character concepts from the original Bloody Roar🇯🇵 he says he drew ~300 character ideas in that time, with some (like this koala girl) received more coolly than others
M2's patched six of the Sega Ages titles for Switch: Thunder Force IV/Lightening Force, Phantasy Star, Outrun, Gain Ground, Puyo Puyo and Virtua Racing🇯🇵 changes as follows: (thread)
mighty bold of Balan Wonderworld to skip the lazy '90s nostalgia play and instead pit itself directly against every crowdfunded game you forgot you backed seven years ago
I've seen a lot of comments about this game that fixate on Naka, certain post-DC Sega games, etc and I think it's important to emphasise that the actual developer is Naoto Ohshima's studio Arzest which has a long legacy of mediocrity that extends to its predecessor, Artoon
Artoon/Arzest's RPG pedigree is respectable (mostly via association with Hironobu Sakaguchi) but their action game resume stars:
Blinx: The Time Sweeper & Blinx 2
several middling-to-bad Yoshi games
Hey! Pikmin (remember this?)
FlingSmash (you don't remember this)
VAMPIRE RAIN
this collection includes the Amiga versions of Turrican 1 & 2, Mega Turrican & Super Turrican (SNES)
this is the stripped-down version of the two(!) other Turrican collections coming, which are really stretching for extra content: Super Turrican 2, Turrican 3 for Amiga (which is just Mega Turrican), the uncut version of Super Turrican SNES & some minor score/time attack hacks
so yeah, three collections desperately struggling for padding and yet none of them contain the original games by Manfred Trenz (Turrican 1 & 2 for C64, Super Turrican NES), figure that one out
these collections are coming to Switch as well, icymi
G-MODE's Koichi Takeshita discusses his early work history at Hudson and other studios, joining G-MODE, their early releases under his tenure (including KUUKIYOMI) and the establishment of G-MODE Archives gamemo.confidence-media.jp/873🇯🇵
on G-MODE Archives: bc G-MODE built its name off keitai & i-mode, they feel it's their mission to maintain that legacy, including games from other companies
re: overseas releases, the majority of games are JP-dependent, but they're considering releasing text-light games overseas
(this interview was conducted about a month ago—since then, they've already announced plans to release games from other companies (Zanac, Sorcerian) and they've released the first international G-MODE Archives title, TOPOLON nintendo.com/games/detail/g…)