G-Darius HD (by M2) & Dariusburst Another Chronicle EX+ (by DB devs Pyramid) are up on the JP Switch eShop, ¥4180 each🇯🇵 these are the two halves of the retail-only Darius Cozmic Revelation collection, out today for ¥6800+tax
these games/collections are coming overseas but who knows how long they'll take; the digital version contain the EN loc, so if ya don't wanna wait, get at em
btw, SLG's standard & collectors versions of Darius Cozmic Revelation for Switch+PS4 are still available for order, €59.99/€139.99 each
...that's what the game listings say, at least—I haven't tried them yet & it sounds like the language doesn't auto-select based on your system language like the previous Darius collection did, so if the EN loc isn't actually in there yet, my apologies
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Japanese fighting game roundtable with members of Namco, Capcom, SNK, Arc System Works & Arika begins in ~2 minutes, English restream here twitch.tv/bandainamcous
there will be announcements from multiple companies in the latter half of the show (some of which /haven't/ leaked)
re: the EN commentator's claim that Tekken pioneered wifi indicators in Japan... didn't DOA do that way before they did?
announcements are starting now, expectations will be s h a t t e r e d
the maniac at netlab who wrote the article about how Capcom had to reissue 19XX got to interview the developers of Capcom Arcade Stadium about, among other things, why they decided to include 19XX nlab.itmedia.co.jp/nl/articles/21…🇯🇵
the genesis of Capcom Arcade Stadium was an edict from Capcom boss Kenji Tsujimoto, who wanted to make Capcom's back catalog more widely available; from 2019, they basically investigated every game Capcom had released to see precisely what could & couldn't be reissued, either...
...due to prohibitive or ambiguous rights issues, technical issues, etc & from there, Capcom Arcade Stadium was devised as a means of releasing something substantive asap
this is the first shot towards mass archival & is separate from the likes of Belt Action Collection et al
how are y'all liking Capcom Arcade Stadium? if this is your first time experience any or all of these games, or you just want to learn about the making of some of Capcom's all-time classics, there's a ton of relevant material on the @shmuplations archive (thread):
in this article, Capcom arcade leaders Yoshiki Okamoto & Noritaka Funamizu discuss the then-new CPS-1 arcade platform, alongside dev comments for every Capcom arcade game from 1984 to 1990, as well as comments from many of their signature illustrators shmuplations.com/cps1/
here's another, more casual 1991 retrospective with Yoshiki Okamoto, Noritaka Funamizu & Akira Nishitani on the origins of Capcom and many of the games they'd worked on shmuplations.com/capcom1991/
Kodansha Game Creators Lab, a program offering twice-a-year grants of ¥5m for up to 2 years for select indie devs, as well as one-off ¥5m payments for runners-up, has announced their first batch of winners (bumped up to 7 in each category due to demand) daysneo.com/info/GCL202102…
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primary grant #1 went to Hytecka, a dev with a popular following on youtube who's been attempting to make "the world's most interesting action-RPG", taking cues from Monster Hunter, For Honor, Souls, etc
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primary grant #2 went to ramuramu of Fantasy Factory, creator of freeware RPGs including their latest WIP effort, the action-RPG Yuuen Monogatari (fan-translated as "Faraway Story") fa2.s372.xrea.com/es/download.htm
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Sega AM2 veteran Daichi Katagiri spoke to IGN about his origins, his dual love of games & cars, working under Yu Suzuki, his involvement with series like Virtua Fighter and Daytona USA & his love of the "real-time puzzle game" Outrun famitsu.com/news/202102/09…🇯🇵
on Akira's infamous Doppo Choushitsu input: the initial plan was to give it a 2-frame input window for the negative-edge G at the end but the programmer, who was still thinking in relation to 30FPS a la VF1, said a 2-frame window would be too wide & went with 1 frame, & when...
…he had Katagiri, who was the team's best FG player, test it out, & instead of saying it was ridiculous, he was like "it's tough but I managed to do it", and so it stayed as-is
(for the uninformed, you have to press K+G & immediately release G within 1 frame to do Akira's knee)
former Raizing designer Mitsuakira Tatsuta has been unearthing lots of old sketches and character concepts from the original Bloody Roar🇯🇵 he says he drew ~300 character ideas in that time, with some (like this koala girl) received more coolly than others