a question for anyone who played Lufia II (ie "Lufia") in Dutch/Spanish/German: how'd they translate this infamous English line from Daos? Image
alright, with help from @Jucksalbe & @Ikari_DC, we have a few more versions of that line:

"koshaku na!"🇯🇵
"¡Bichejos!"🇪🇸
""Du kleiner Wicht!"🇩🇪

...so yeah, "hoochees" seems to have come directly from the Natsume Inc. brains trust, in case that was ever really in question
interesting, thx! I'm curious, what do you think of the overall quality of the Dutch translation? I know specific Dutch localisations weren't at all common back then
hmm, I never looked into it that closely, you might be right! they put out plenty of dubious and/o broken locs all on their on so it didn't strike me as out of character

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More from @gosokkyu

1 Mar
Forever Entertainment's remaking multiple games from an as-yet-unnamed Square-Enix IP (I think? can any Polish pals confirm?) biznes.pap.pl/espi/pl/report…🇵🇱

they've worked with S-E IP before, they made Fear Effect Sedna & are still in the process of remaking Fear Effect iirc
for those not keeping tally: they also did Panzer Dragoon Remake & are currently remaking PD Zwei, and they've announced further remakes for House of the Dead 1 & 2, as well as Magical Drop 6

¯\_(ツ)_/¯
oh and it specifically says Square-Enix Japan so I presume it's not going to be another Eidos game, or Taito or whatever

I wonder, what IP does S-E proper own that they could get multiple remakes from, and that S-E would be willing to license out...
Read 6 tweets
1 Mar
Juro Watari, most known as the face & shepherd of the Virtual On series, has resigned from Sega🇯🇵 in the thread, he emphasises that there's nothing scandalous about his sudden departure, and for those wondering what this means for VO, he's sad to say he doesn't have answers
this sucks, he was a well-respected guy within the community and it was very clear that he put a ton of effort into keeping VO alive even when others would have let it die... finding success with the series beyond arcades was an extremely tough nut that he never quite cracked
I really do think just releasing the last couple releases internationally could have done enough to keep the series alive, but I'm sure there was all sorts of politics that kept that from happening, and every other attempt to break VO internationally was a huge flop
Read 5 tweets
24 Feb
G-Darius HD (by M2) & Dariusburst Another Chronicle EX+ (by DB devs Pyramid) are up on the JP Switch eShop, ¥4180 each🇯🇵 these are the two halves of the retail-only Darius Cozmic Revelation collection, out today for ¥6800+tax

store-jp.nintendo.com/list/software/…🇯🇵

store-jp.nintendo.com/list/software/…🇯🇵
G-Darius HD is based directly on the arcade version & features gadgets, an enemy capture gallery, certain HD asset upgrades, etc

Dariusburst ACEX+ is another direct arcade port that includes all the events, including several they weren't able to implement during the game's life
oh and they're up on J-PSN for PS4 as well

store.playstation.com/ja-jp/product/…🇯🇵

store.playstation.com/ja-jp/product/…🇯🇵

these games/collections are coming overseas but who knows how long they'll take; the digital version contain the EN loc, so if ya don't wanna wait, get at em
Read 5 tweets
21 Feb
Japanese fighting game roundtable with members of Namco, Capcom, SNK, Arc System Works & Arika begins in ~2 minutes, English restream here twitch.tv/bandainamcous

there will be announcements from multiple companies in the latter half of the show (some of which /haven't/ leaked)
re: the EN commentator's claim that Tekken pioneered wifi indicators in Japan... didn't DOA do that way before they did?
announcements are starting now, expectations will be s h a t t e r e d
Read 14 tweets
18 Feb
the maniac at netlab who wrote the article about how Capcom had to reissue 19XX got to interview the developers of Capcom Arcade Stadium about, among other things, why they decided to include 19XX nlab.itmedia.co.jp/nl/articles/21…🇯🇵
the genesis of Capcom Arcade Stadium was an edict from Capcom boss Kenji Tsujimoto, who wanted to make Capcom's back catalog more widely available; from 2019, they basically investigated every game Capcom had released to see precisely what could & couldn't be reissued, either...
...due to prohibitive or ambiguous rights issues, technical issues, etc & from there, Capcom Arcade Stadium was devised as a means of releasing something substantive asap

this is the first shot towards mass archival & is separate from the likes of Belt Action Collection et al
Read 9 tweets
18 Feb
how are y'all liking Capcom Arcade Stadium? if this is your first time experience any or all of these games, or you just want to learn about the making of some of Capcom's all-time classics, there's a ton of relevant material on the @shmuplations archive (thread):
in this article, Capcom arcade leaders Yoshiki Okamoto & Noritaka Funamizu discuss the then-new CPS-1 arcade platform, alongside dev comments for every Capcom arcade game from 1984 to 1990, as well as comments from many of their signature illustrators shmuplations.com/cps1/
here's another, more casual 1991 retrospective with Yoshiki Okamoto, Noritaka Funamizu & Akira Nishitani on the origins of Capcom and many of the games they'd worked on shmuplations.com/capcom1991/
Read 16 tweets

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