#Nazara's gamified early learning app, Kiddopia, subscriber base grew from 115,220 paying subscribers in January 2020 at the time of acquisition to 290,508 as of Oct 2020.
Stunning growth!
Another #Nazara subsidiary has 80% market share of Indian industry in esports segment.
#Nazara's annualised Advertisement & Promotion spends has gone from 27 cr in Fy19 to 238 crores this year. They can easily show significantly higher profits by cutting this marginally but its more about land grab at this point. Market should recognise that and value accordingly.
Gaming Vs Movies vs Music, although Movies get most attention due to glamour. But Gaming is bigger than movies and Music combined.
Here's the size of the glamorous Bollywood Industry vs Gaming Industry, in the race towards audience attention capture, gaming is plummeting Bollywood hands down, with Gaming expected to surpass Bollywood sales by 2023 , no catching up from there for Bollywood.
China's Gaming revenue in 2020 is $42.6 billion.
USA's Gaming Revenue at $39 Billion.
India's Gaming Revenue at $1.5 Billion growing at 32% cagr.
India's gaming penetration is at 30% vs 50% for China and 66% for US..
Represents a huge opportunity size for all participants.
Some great categorical statements made by the management of #Nazara. Tremendous Growth possibilities in the next decade with the high immersion quotient of Gaming.
Of the 40-50 million people engaged on Nazara, the top 10% spend close to 5-6 hours per day on gaming, and the top tier gamers are diversified across age groups.
Thats a massive capture of attention which can be monetized in the future with increasing affordability.
More than half of the kids in US play roblox . Its a gaming platform where you can play a host of games, hang out and chat with friends . The company's valuation have massively surged from from $4bn in Feb 2020 to $20bn in early 2021.
Developer of the huge success story #PUBGmobile South Korean giant Krafton to invest in #Nazara's esports subsidiary #Nodwin.
Nazara has a more than 50% holding. It has already generated a more than 6x return for Nazara since the acquisition in 2018 techcrunch.com/2021/03/08/kra…
“From a business point of view, lifetime gestation cycle in esports is: In Year 1, you’ll lose money, Year 2 you’ll kind of break even,Year 3 you will go get media rights, which will bring is an semblance of profitability, while going ahead & activating footfall, merchandising.
Try and name industries that are growing more than even 10% yoy, very few.
Gaming in India at an industry level is growing at a CAGR of 32% per annum, the best participants in the gaming ecosystem are growing at even faster rates.
Massive opportunity Size!
Eye Opening Facts:
There are over 200 Million Gamers in India, Gaming is the second most watched sport in India after cricket.
The US gaming juggernaut #Roblox to list at a valuation of 30 billion dollars.
Created a unique unparalleled proposition for its developers leading to creation of great content.
Large Gaming conglomerates have almost 300 to 400 companies under their umbrella, Nazara is also on that path which has just begun with just 12.
It doesnot matter whether growth is organic or inorganic all that matters is to build up the platform with strong network effect.
Its better to look at #Nazara similar to a Tencent of pure play Gaming in India, which uses its deep Knowledge of the sector and understanding of Indian Markets due to its long experience of 20 years and the capital allocation that feeds on that and acquires hypergrowth startups.
A simple question would be if you are a young Game developer in India with a promising product & need both capital as well as eyeballs , who will be the best partner for you in India, Nazara would be the best value for them with both a base of 100 million users and cash on books.
If one analyses these companies on traditional metrics ,they will never be able to build conviction to participate, that why we keep talking about Ecosystem analysis
With convergence of
1. Handset penetration 2. Fibre to home 3. online micro payments
opportunity has opened up.
The aim is to create Developer Side Networking effects, Create a platform with such attractiveness that every Game developer would choose to launch through your platform.
Everything else follows from that including scaling monetisation through IAP as well as Ad revenue.
It takes the large game publishers a $100 million to develop, promote & market a top blockbuster game.
Much cheaper to develop one in India.
One can value the worth of kiddopia given that its the top grossing app on Google playstore in the educational category with 3x growth yoy.
A company by the name of iHuman inc. which is the closest something comes to kiddopia, recently got listed on NYSE and currently trades at a market cap of close to a Billion Dollars. Kiddopia's biggest competitor in the US ,ABC is 8x the size of Kiddopia in the US.
Huge Opp Size.
The management has mentioned that all large companies around the world are choosing the acquisition route. Tencent itself buys successful IP's abroad takes them to China, localizes it and sells it in China.
Esports as a category over the course of the next decade is slated to be in the top2 sports with cricket in terms of both number of viewers as well as athletes participation.
A context to keep in mind while determining the potential.
Gaming as a category is habit forming, scalable, lends itself to brand building and can generate huge network effects. To talk about valuations at such early stages of its evolution is why public investors will never get the potential and very few of them will be able to invest.
A wonderful interview with @mittersain of #Nazara throwing light on the tough journey of past 20 years and what lays ahead in terms of creating value for all stakeholders of the company by scaling growth. anchor.fm/sinha/episodes…
Strong growth across key segments kiddoppia an nodwin for #Nazara.
Much more to come.
Japan opens its first esports gym at a monthly membership of $50 supported by the very popular League of legends, where players are provided coaching etc.
Great thread. #Garwaretechfilms is one of the few small caps, thats able create a brand in advanced markets. They compete with the likes of 3m in the US and while it gets valued as a commodity company, it deserves to be trading as a speciality consumer company.
A barometer of company's brand strength is it gross margins & Payment terms. GM% are at a great 65% at present( vs 38% for the commodity film companies) and the company offers no credit and works on a cash & Carry model.
Hard to find an Indian company that sells in the US in cash
One of the best models is for the company to sell to many small customers & that too in retail. Garware Hitech's customers are the 4000 paint tinters in the US. Their existing brand recognition amongst the tinters for the window films will work well for it paints film business.
Even for a small cap investor a large % of his PF should be optimized for "Capacity to suffer & durability" rather than for pure upside.
In country like India, if one stays invested long enough the demographics & its upwardly mobile percapita income will take care of the upside.
This calls for a supply side excellence which creates a capacity of suffer through difficult periods or actually demonstrates antifragility and thrives under stress through the strength of its reputation and balance sheet by acquiring assets in distress.
A classic ex of this is APL apollo, over the last decade where most metal convertors have struggled, APL has demonstrated anti fragility thrived by using its superior balance sheet to acquire assets from companies that were in distress like the plant bought from Shankara.
#PixTransmission is a dominant small cap in its duopolistic market of V-Belts, essential in all manufacturing sectors.
Company due to robust demand has recently approved further capex of 60 crores.
Promoter increasing stake.
Indian Market is dominated by Pix & Fenner, V-Belts has repeatable purchase as the product wears out after a limited time.
Due to its use in every industry, it is required that the manufacturer have v belts in 1000's of sizes and every size has a different mold.
This inventory of molds calls for a significant investment, which acts as a moat for the incumbent.
Since v belts are used across India, the vendor is required to have most of its variants stocked with dealers across the country.Pix has a significant distribution moat in India.
Investing in Small cap domination eventually leads to big wealth creation, Don't overoptimise for valuations here, in-fact optimize for Moat, if the company's business Castle is well moated, the long runway of opportunity will ensure you make a hell of a lot of money regardless.
The likes of Astral and Page hardly ever traded at conventionally cheap valuations since the beginning of last decade, but have still generated immense wealth for investors who have held it with the scarce commodity called "Patience".
While one might think that we chose the likes of astral and page selectively in hindsight, but the truth is truly moated small caps are hard to come by.
And being lenient with valuations is an act to be committed only with a select few.
When in doubt skip!
A successful consumer tech company should always be valued significantly higher than a normal consumer company.
Opportunity size is large for both but the digital distribution of the tech company services allows it traverse the opp landscape faster than a normal consumer company.
Since capex is not a challenge in setting up a tech business, therefore a tech company has to create alternate barriers, thus the need to drive business velocity as network effect is true barrier to entry.
To get to that scale, tech companies have to sacrifice near term eps.
If public market doesnot agree with this, its the markets' loss, these companies will either stay private or raise equity from Nasdaq.
So in true tech if the public market participants want the alpha, they have to devise alternate methods to assess a company and its valuations.