I thought that Michael Grimm being Johnny Cage’s original name was MKHistory101. But, so many players today weren’t even born when the early games were released...

So, here’s a history lesson on how your favorite nut punching Hollywood action star came to be... (thread)
Immediately after the thought of doing a 1v1 fighting game smacked me and Ed Boon in the face, we wanted to tie a license to it. Seemed like the best way to get a project approved by Midway management... (1/13)
Our licensing director, Roger Sharp, had recently presented our department with a slate of possible licenses. One of them was Universal Soldier starring Jean-Claude Van Damme. Ed and I weren’t interested in Universal Soldier, but we thought maybe it was an inroad to JCVD...(2/13)
As much as I wanted to nerd out on more obscure martial arts movie stars, we knew that in the west there were only 2 viable choices - Steven Segal and JCVD... (3/13)
Roger approached both Segal’s and JCVD’s agents. Segal’s ppl told us to take a hike. But, there was maybe interest from JCVD. So, Ed and I digitized some footage from a few of JCVD’s films and put together a quick demo... (4/13)
While Roger handled talks w JCVD, Ed and I were still busy with our current projects but had started early work on developing MK’s characters and story. This is where Michael Grimm was born... (5/13)
Michael Grimm was meant to be a character played by JCVD. But, we were also amenable to JCVD playing himself. So, his concept was written to be a Hollywood action star... (6/13) Image
In our structure of character archetypes, Michael Grimm (Johnny Cage) was listed as a ‘sidekick.’ Liu Kang was the ‘hero.’ Would JCVD be cool with playing a sidekick? (7/13) Image
This was a big deal to me because Liu Kang was inspired by Gordon Liu and Bruce Lee... the Asian martial arts action stars of my childhood. They were my heroes and I wanted us to share that with our players... (8/13)
We saw JCVD’s character as the Han Solo to Liu Kang’s Luke Skywalker, so maybe we could sell it as that? Would we have to switch the two around?

That decision was made for us by JCVD when his agent passed on our proposal. Midway management approved our project anyway... (9/13)
Ed and I thought the character as a Hollywood star would still work in our game. We even kept my little pencil doodle that had the character in JCVD’s Bloodsport attire. I think it was more of an homage to JCVD than a nose thumb. We were still fans... (10/13)
It was at this point that I brought in old friends of mine who were skilled martial artists to play as our characters. Ed and I chose Michael Grimm as the first character to shoot in part to excise the roller coaster vibes we had just been thru trying to land JCVD... (11/13)
We changed the name from Michael Grimm to Johnny Cage later. I don’t remember specifics of how/why we chose that name. We also didn’t develop his story much further until his role in our mail order MK comic. There he became a star wanting to prove he wasn’t a fake...(12/13) Image
I get asked to tell the JCVD/MK story all the time. Now you all can impress your friends with your deep knowledge of how Johnny Cage came to be. (13/13)

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More from @therealsaibot

17 Apr
Funny thing is, I just realized that Smoke/Jade as secret characters in #MortalKombat 2 may have been part of an elaborate joke on me by @noobde ... (thread)
I believe having Smoke and Jade poke out from the trees in MK2’s Living Forest was Ed or Tony Goskie’s idea. Secret characters in MK were a huge part of the mystique that defined the series... (1/14)
While I was aware of Smoke/Jade during development of MK2, the adding of secret characters didn’t start out that way. On MK1, I had no idea that Ed had added a green tinted ninja and named him Reptile... (2/14)
Read 16 tweets
15 Apr
Motaro’s story was told through Sheeva, and his race of Centaurs were introduced as rivals of the Shokan. Both races had histories w Outworld’s Emperor Shao Kahn, but Motaro’s prominence as a boss in MK3 was meant to imply that he had curried favor... (1/4)
We never had a chance to delve into Motaro or his race in detail, but we imagined him as an opportunistic leader who took advantage of Shokan defiance to Kahn’s throne. We also had hoped that we could explore Edenian politics post-Kahn’s rule... (2/4)
We touched on this in the MK4 Collector’s Edition Comic Book. There, Queen Sindel and Kitana were left to clean up the mess left behind by Shao Kahn’s tyranny... (3/4) Image
Read 4 tweets
6 Apr
#MortalKombat has always trafficked in rumors and mystery. But, our choices behind character ‘deaths’ in the early games were always calculated...

Not the end of match Fatality kind of deaths. I’m talking about the not returning in a sequel fiction altering kind... (thread)
Lots of things changed for us between MK1 and MK2. One thing that didn’t change was a memory limitation. While we had more of it for MK2 we still didn’t have quite enough, which forced us into hard choices... (1/10)
Ed and I wanted to add as many new characters to the MK2 roster as possible. This meant that we were going to have to leave a couple behind. How to make that choice? (2/10)
Read 11 tweets
19 Apr 20
The equipment upgrade that happened for MK2 had nothing to do with MK1’s success. We didn’t just run out and buy a pricier camera because we fell into cash... (thread)
I need to clarify this narrative about what led to the upgrading of our equipment after MK1 because the stories being told are not accurate and discount the work done by devs at our studio who were not directly on our MK team...
So, here’s a long thread because we all have more time to read...
Read 12 tweets

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