Motaro’s story was told through Sheeva, and his race of Centaurs were introduced as rivals of the Shokan. Both races had histories w Outworld’s Emperor Shao Kahn, but Motaro’s prominence as a boss in MK3 was meant to imply that he had curried favor... (1/4)
We never had a chance to delve into Motaro or his race in detail, but we imagined him as an opportunistic leader who took advantage of Shokan defiance to Kahn’s throne. We also had hoped that we could explore Edenian politics post-Kahn’s rule... (2/4)
We touched on this in the MK4 Collector’s Edition Comic Book. There, Queen Sindel and Kitana were left to clean up the mess left behind by Shao Kahn’s tyranny... (3/4)
Motaro’s development was difficult. Kevin Yagher Productions built an amazingly articulated stop-motion puppet for us to work with, but his scale on screen was tough to deal with from a gameplay standpoint. I’m amazed that Ed managed to make it work as well as he did. (4/4)
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Funny thing is, I just realized that Smoke/Jade as secret characters in #MortalKombat 2 may have been part of an elaborate joke on me by @noobde ... (thread)
I believe having Smoke and Jade poke out from the trees in MK2’s Living Forest was Ed or Tony Goskie’s idea. Secret characters in MK were a huge part of the mystique that defined the series... (1/14)
While I was aware of Smoke/Jade during development of MK2, the adding of secret characters didn’t start out that way. On MK1, I had no idea that Ed had added a green tinted ninja and named him Reptile... (2/14)
Lots of things changed for us between MK1 and MK2. One thing that didn’t change was a memory limitation. While we had more of it for MK2 we still didn’t have quite enough, which forced us into hard choices... (1/10)
Ed and I wanted to add as many new characters to the MK2 roster as possible. This meant that we were going to have to leave a couple behind. How to make that choice? (2/10)
I thought that Michael Grimm being Johnny Cage’s original name was MKHistory101. But, so many players today weren’t even born when the early games were released...
So, here’s a history lesson on how your favorite nut punching Hollywood action star came to be... (thread)
Immediately after the thought of doing a 1v1 fighting game smacked me and Ed Boon in the face, we wanted to tie a license to it. Seemed like the best way to get a project approved by Midway management... (1/13)
Our licensing director, Roger Sharp, had recently presented our department with a slate of possible licenses. One of them was Universal Soldier starring Jean-Claude Van Damme. Ed and I weren’t interested in Universal Soldier, but we thought maybe it was an inroad to JCVD...(2/13)
The equipment upgrade that happened for MK2 had nothing to do with MK1’s success. We didn’t just run out and buy a pricier camera because we fell into cash... (thread)
I need to clarify this narrative about what led to the upgrading of our equipment after MK1 because the stories being told are not accurate and discount the work done by devs at our studio who were not directly on our MK team...
So, here’s a long thread because we all have more time to read...