Funny thing is, I just realized that Smoke/Jade as secret characters in #MortalKombat 2 may have been part of an elaborate joke on me by @noobde ... (thread)
I believe having Smoke and Jade poke out from the trees in MK2’s Living Forest was Ed or Tony Goskie’s idea. Secret characters in MK were a huge part of the mystique that defined the series... (1/14)
While I was aware of Smoke/Jade during development of MK2, the adding of secret characters didn’t start out that way. On MK1, I had no idea that Ed had added a green tinted ninja and named him Reptile... (2/14)
I think I found out about Reptile only after players had discovered him and I had somehow missed his entry in the game audits... (3/14)
I vaguely remember confronting Ed on it and asking him to please let me know when he adds a secret character or secret anything to the games. 😠

I don’t remember explicitly, but I can imagine him nodding... ‘Sure no problem. Won’t happen again.’ 😉 (4/14)
Later, when rumors about a secret character called Ermac started making the rounds, I had to actually go to Ed to confirm that Ermac was not in the game even tho I knew ERMACS was an error macro entry in our diagnostics menu... (5/14)
On MK2, we came up with Smoke/Jade well after we had recorded the actors. In fact, we had no concept of any secret character during any of our tapings... (6/14)
But Smoke/Jade were planned secret characters in the sense that I created the palettes and smoke puffs. Tony Goskie created the peeking images and we teased players by having them appear in the forest...

This time there would be no Reptile-like surprises from Ed... (7/14)
Many months after MK2’s release in the arcades, rumors began circulating about a third secret character. In fact, we were deep into MK3 development and none of us knew anything about a third secret character in MK2... except for Ed. (8/14)
Not only had Ed snuck a third secret character into MK2 behind our backs, it felt like he was poking fun at me by naming it Noob Saibot. It was like... ‘Hey John, I got your secret character right here.’ 😆 (9/14)
It shows the lengths that Ed would go to hide stuff in MK. What made it so elaborate is that I think the creation of Smoke and Jade was a ruse. A diversion of our attention while Ed slipped in Noob Saibot...

Next level mind f*ckery. (10/14)
What reminded me of all of this is that someone recently shared a video of me and a few team members taken during MK3 and pointed out that in the video we come up with Noob/Saibot as possible names for what became Sektor/Cyrax... (11/14)
He was confused... why would we be coming up with using our names backward during MK3 if Noob Saibot already existed in MK2? After chatting w Ed about it we remembered
that the answer is because the team wasn’t yet aware of Noob Saibot’s existence. (12/14)
I created backstories for the secret characters when we made them playable in later games. At some point I gave Ed a rainbow assortment of color palettes for him to go to town adding secret characters. I don’t know what he did w them and I didn’t want to know... (13/14)
To this day, when I am asked if all of MK’s early secrets have been found... I’ll answer with a semi-confidant ‘yes?’

Only Ed truly knows. (14/14)
I should add... credit to @MikeMcWhertor for raising the Noob Saibot naming question.

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More from @therealsaibot

15 Apr
Motaro’s story was told through Sheeva, and his race of Centaurs were introduced as rivals of the Shokan. Both races had histories w Outworld’s Emperor Shao Kahn, but Motaro’s prominence as a boss in MK3 was meant to imply that he had curried favor... (1/4)
We never had a chance to delve into Motaro or his race in detail, but we imagined him as an opportunistic leader who took advantage of Shokan defiance to Kahn’s throne. We also had hoped that we could explore Edenian politics post-Kahn’s rule... (2/4)
We touched on this in the MK4 Collector’s Edition Comic Book. There, Queen Sindel and Kitana were left to clean up the mess left behind by Shao Kahn’s tyranny... (3/4) Image
Read 4 tweets
6 Apr
#MortalKombat has always trafficked in rumors and mystery. But, our choices behind character ‘deaths’ in the early games were always calculated...

Not the end of match Fatality kind of deaths. I’m talking about the not returning in a sequel fiction altering kind... (thread)
Lots of things changed for us between MK1 and MK2. One thing that didn’t change was a memory limitation. While we had more of it for MK2 we still didn’t have quite enough, which forced us into hard choices... (1/10)
Ed and I wanted to add as many new characters to the MK2 roster as possible. This meant that we were going to have to leave a couple behind. How to make that choice? (2/10)
Read 11 tweets
1 Apr
I thought that Michael Grimm being Johnny Cage’s original name was MKHistory101. But, so many players today weren’t even born when the early games were released...

So, here’s a history lesson on how your favorite nut punching Hollywood action star came to be... (thread)
Immediately after the thought of doing a 1v1 fighting game smacked me and Ed Boon in the face, we wanted to tie a license to it. Seemed like the best way to get a project approved by Midway management... (1/13)
Our licensing director, Roger Sharp, had recently presented our department with a slate of possible licenses. One of them was Universal Soldier starring Jean-Claude Van Damme. Ed and I weren’t interested in Universal Soldier, but we thought maybe it was an inroad to JCVD...(2/13)
Read 14 tweets
19 Apr 20
The equipment upgrade that happened for MK2 had nothing to do with MK1’s success. We didn’t just run out and buy a pricier camera because we fell into cash... (thread)
I need to clarify this narrative about what led to the upgrading of our equipment after MK1 because the stories being told are not accurate and discount the work done by devs at our studio who were not directly on our MK team...
So, here’s a long thread because we all have more time to read...
Read 12 tweets

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