this is an article asking why Shonen Jump is "overwhelmingly focused on newcomers" as compared to other manga magazines.

which is a statement that feels totally bizarre, as someone who was reading manga in the early 2010s, when Jump was clogged with dinosaur franchises.
in September 2014, there were 4 series currently running in Jump with 600+ chapters and 5 series with 500+. Half the magazine was over 10 years old.

for one week in July 2015, there were THREE series with 700+ chapters (KochiKame, One Piece, Naruto). It was an insane period.
but it's true - these days, One Piece is the oldest by far, and after that? MHA is the next oldest, and only dates back to 2014. two-thirds of the magazine aren't even a year old.
however, a lot of those young series are actually from veteran authors - Tamura (Beelzebub)'s Dolphin Cop, Yabuki (To Love Ru)'s Ayakashi Triangle, Matsui (Assassination Classroom)'s Elusive Samurai, Shimabukuro (Toriko)'s Build King, Shinohara (Sket Dance)'s Witch Watch...

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More from @poondonkus

4 Apr
In 2011 and early 2012, a series of fan-polls were conducted about what characters people wanted to see added to Marvel vs Capcom 3. Image
Looking back, it's funny to see that poll from before Ultimate was announced, and how characters like Strider, Phoenix Wright, Ghost Rider, and Dr. Strange were already highly-requested additions.

obviously, those characters drop from the subsequent polls.
As for the analysis, keep in mind the sample size. the Japanese one dwarfs the American polls combined, but without vote tallies it's hard to break it down (or trust that it wasn't botted). And of course all the original links are dead, so we just have these reports.
Read 8 tweets
4 Apr
Continuing my research into Marvel vs Capcom, I've created a table to track the most frequent playable appearances by Capcom characters in crossover games.

The chart is organized (roughly) chronologically and by franchise. Image
I didn't count cameo appearances (Ryu, Ken, and Mega Man in SSBU), but I did count being playable/appearing as a costume DLC in SFV because it's the most recent data point we have to show what characters Capcom cares about. Also, I know Capcom Fighting All-Stars was cancelled.
but the point is, I wanted to count more than just appearances in MvC games. When Capcom crosses over with other companies (regardless which ones), who do they pick to represent them? What about when they compile their own all-star rosters?

That's the data I was trying to see. ImageImage
Read 18 tweets
8 Mar
Let's do a thread of times that Jujutsu Kaisen directly (or accidentally) referenced Bobobo-bo Bo-bobo.
similar sfx, too
check that hand jutsu
Read 9 tweets
5 Mar
Guilty Gear characters, ranked by how much I would trust them to drive me to the airport: a thread Image
(I am not a GG superfan loremaster, so apologies if I get something wrong. This is just my read on the characters.) Image
if you tell Sol you have to go to the airport next month, he'll tell you to piss off and ask someone else.

if you tell Sol you have to go to the airport TONIGHT LAST MINUTE he'll sigh, and drive you there. Image
Read 43 tweets
31 Aug 20
The people responsible for Moon came from a background of Super Mario RPG, Romancing SaGa, Chrono Trigger, Secret of Mana, and Chrono Trigger.

They went on to split up and make Chibi-Robo, Chulip, Tingle's Rosy Rupeeland, Contact, Little King's Story.

Somehow, this makes sense.
though not all of them worked on all of those previous games, the point is that collectively they came up through the industry in Square's heyday. They SAW the peak of the JRPG genre.

And then they left. And made their own games, all pointedly atypical RPGs.
so learning that Taro Kudou, one of the lead designers of Moon, has been writing/directing the Paper Mario games since Sticker Star... yeah. That explains a lot, actually.
Read 4 tweets
30 Aug 20
Love-de-Lic was a studio formed by several ex-Square employees in the late 90s. They made Moon: Remix RPG Adventure in 1997, which just recently got released in English for the first time.

Let's look at some of the key personnel, and track their other works...
Kenichi Nishi did map planning for Chrono Trigger and Super Mario RPG before founding Love-de-Lic. Later, he would go on to direct Chibi Robo, and write Captain Rainbow.
Tarou Kudou was also involved with Super Mario RPG, but he also did Sound Design for Super Castlevania IV. After Love-de-Lic, he designed minigames in Mario & Luigi: Superstar Saga, directed Tingle's Rosy Rupeeland, and wrote/Directed the Paper Mario games since Sticker Star.
Read 11 tweets

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