(1/8) Here's what I believe is every optional things & little secret in the Resident Evil Village "Village Area" demo:
-There's one tombstone you can examine in the graveyard that reads,
"Eva
June, 1909 - August, 1919
May you slumber for only a short while."
-There's 2 Crystal
(2/8) Fragments you can shoot down like the spinels in RE4 (Sparkling a bit to be shot). One is on the statue of the woman in the graveyard, in the eye of the goat on the shield. The 2nd is in the Church, above the shrine in a picture.
-Small secret, there's some Lei hidden under
(3/8)the bed in the house to the right at the start.
-Most obvious secret, but I know some missed this. There's a shotgun & mine in the hack right before entering the field you can get. Can also barricade the house for fun
-There's two birdcages hidden in trees you can shoot down
(4/8) The first is hanging from a branch on the route to the door with the six-winged fetus door. The second one is in the wheat field, hanging from the tree near where Elena & her father are. Both just give some additional supplies.
-After meeting Elena and her father, you can
(5/8) backtrack to summon 5 more Lycan (even more fun if you kept the first 3 alive for 8 total). Killing all of them gets you a Crystal Skull treasure.
-Crows drop Lei if shot.
-There's three hidden goat collectibles in the demo I know of. The first is obvious, at the shrine in
(6/8) in the graveyard. But there's also two hidden, one is on-top of the church, the other is to the furthest left on-top of the gate blocking access to the house.
-The fences in the field you can hop over, but they're also destructible if hit.
-Many probably didn't spend much
(7/8) time with the map in the demo, but it showed a new feature for RE8, the Village map is split into "The Village", "Underground", and "Buildings", hinting the Village has a tunnel network & individual building maps. The map also gives the name of a couple other key items
(8/8) needed for doors blocked in the area. One is the "Six-Winged Unborn Key", the second is the "Iron Insignia Key".
-You can see the Windmill & other parts of the village if you paid attention to the skyline & peeked through locked doors.
If anything I missed, let me know.
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(1/10) Resident Evil 4 VR info from the Oculus Gaming Event... with low quality gifs!
RE4 VR is a joint effort between Armature, Capcom & Oculus. Confirmed to be a FULL remaster of the game, the entirety of RE4 will be playable from start to finish in VR. This is a Remaster with
(2/10) upgraded textures (over 4500 new or upgraded textures), geometry. The audio has been reworked into 3D audio, where all noise sources will come from their origin in the environment.
The game is running in Unreal 4. Animations have been fully ported from the original.
(3/10) They've gone map to map, scene to scene, recreating the game faithfully, while touching up areas they think will work better in VR. Various opens are interactable with VR, including ammo and weapons. Manual reloading is how you do it in the game, drop the ammo & you gotta'
(1/??) Heyoo! I'm excited for the vocal theme in Resident Evil Village, "Yearning for Dark Shadows," so I wanted to do a little Twitter chain about the history of vocal songs related to the Resident Evil series.
I think this will be a fun little Twitter Thread.
We start with
(2/??) the original game, which had a couple vocal themes made for it in Japan to help promotion of the original Resident Evil game. Fun fact, RE1 having this vocal theme in Japan for marketing I hear inspired RE7 to follow suit later.
Its cheesy but fun:
(3/??) The first song, "I won't let this end as a dream..." was used in Japanese promotion for the game/ending of Biohazard 1. The second song, "Icy Gaze", was used in the Japanese OP in some versions, a part of it at least, but gets a bit less coverage.
(1/6) I'm going to tweet about the Sony parity contract thing a bit, it has some affect but it's not as big a deal as some may think.
This contract is real, but this is pretty standard. There is some aspects it affects, but not as much as you'd think.
There was something similar
(2/6) to RE7. How I understand it was done for RE7 was the game was designed with PS4 Pro as the lead platform. There are features that other platforms can do better than on PS4 Pro, for example shadows on PC was better than PS4 Pro, Sony aren't going for the throat with this,
(3/6) or if the game performs slightly better on other hardware. But any content that could be on PS4 Pro had to be.
There is one area this affected, mainly the textures. I had a discussion once with someone pre-RE7 release if the textures on PC would be the same or better than
(1/3) You know those moments where you want to share a thought, but it'd take some explaining, & no one will probably care if you do? Well this is that kinda' tweet.
So I was randomly watching a scene from the Looney Tunes Show where Cecil Turtle points a gun at Bugs & Porky.
(2/3) So I've seen the show, it's surprisingly good, I get curious to see other's thoughts so I read the comments. One of them is someone saying, "Even back then, I was surprised the network allowed this." Which someone rightfully called out, this show was just from 2012, but
(3/4) then someone responded it was a simpler time back then.
But I remember 2012 being a bit complicated, but then I was 21 in 2012, and it got me thinking about how people's perceptions naturally shift as you get older, since to this person, probably a teen now, they think 2012
(1/3) Some compilation of all of them. Resident Evil canon is split into layers, and the "fully canon" version of certain games is not playable. For example, in RE1, Chris, Jill, Barry, Rebecca all escape, Chris & Jill both explored the mansion & Rebecca and Barry's events did
(2/3) happen. There's actually NO canon way to play what happened in RE1, each version has discrepancies.
But ultimately it's not really importants. There's basically five tiers of Resident Evil canon facts:
A. Big general events that happened & are important, IE Raccoon City.
(3/4) B. Important details for specific characters/events, IE Jill getting infected in RE3.
C. A key event that happened, but how it happened is murky. IE, Ada "dies" in RE:2, or appears to, but how this happened exactly is murky. Brad "dies" in Raccoon City by the Police Station
(1/6) Okay, so I have a really complicated explanation. I've resisted talking about it, but with the new showing I think I can talk about this a bit more.
RE8 was playable from start to finish over a year ago, as I've shared before in 2019 there was another game that was RE8, but
(2/6) that game was years off, & this game was received INSANELY well both internally & with testers, so this became RE8 again & got additional time for polish, to update the graphics, etc.
At the start of this year the game WAS 100% a cross-gen game, & aiming for a January 2021
(3/6) release date. Hell, I even know a number of the Ambassador tests they did, peeps were playing RE8 on a PS4 Pro.
But Capcom have been...Weird with RE8. Not even bad, but weird. How I best understand it is the loading speeds of next-gen consoles became desirable for the game