(1/??) Heyoo! I'm excited for the vocal theme in Resident Evil Village, "Yearning for Dark Shadows," so I wanted to do a little Twitter chain about the history of vocal songs related to the Resident Evil series.
I think this will be a fun little Twitter Thread.
We start with
(2/??) the original game, which had a couple vocal themes made for it in Japan to help promotion of the original Resident Evil game. Fun fact, RE1 having this vocal theme in Japan for marketing I hear inspired RE7 to follow suit later.
Its cheesy but fun:
(3/??) The first song, "I won't let this end as a dream..." was used in Japanese promotion for the game/ending of Biohazard 1. The second song, "Icy Gaze", was used in the Japanese OP in some versions, a part of it at least, but gets a bit less coverage.
(4/??) The next vocal theme is the first one most will recognize, which is "Alexia's Lullaby" from Resident Evil: Code Veronica. It has a few variations, most without vocals, but a vocal theme does appear in Code Veronica & Darkside Chronicles.
(5/??) Now, the next one is a bit interesting. There was a song, "Heroes Never Die", that was made specifically for Resident Evil: Dead Aim.
It's unknown why it never ended up being used, a different song took it's place, but can be heard here:
(6/16) Which yes, it's a vocal & extended theme of Dead Aim's Save Room Theme.
Ultimately, Gun Shot by the band Rize was used in Dead Aim's credits, though I don't believe was originally made for RE, just ended up being used instead.
(7/16) Now, you're going to see a few Pachislot songs pop up here, as each Resident Evil Pachislot game has had a unique vocal theme to it.
The first Pachislot Resident Evil game, which is based off of Resident Evil 1 REmake, was Zero Ground, here:
(8/16) The next vocal song was the first time a vocal theme was used in-game all regions for a main theme of sorts, which is Resident Evil 5's "Pray", and frankly I'm quite fond of this one:
(9/18) Sleeping Beauty, aka Manuella's Lullaby, from Resident Evil: Darkside Chronicles is often forgotten. Which is a shame, it's a very pretty song.
Like Alexia's Lullaby, there's a few different versions, but the main one you can hear here:
(10/18) Another version of Sleeping Beauty from Darkside Chronicles plays during the credits, which I ADORE this version. The whole song, but the vocals take a while to kick in. I recommend the whole piece, but the vocals kick in about 2:55 into it:
(11/18) Meanwhile, for each for each of the CG Resident Evil films, they've used a vocal theme as well. This is "GUILTY", by Anna Tsuchiya, which is the vocal theme used in, "Resident Evil Degeneration":
(12/18) Following GUILTY being used in Resident Evil Degeneration, Anna Tsuchiya came back to make CARRY ON for Resident Evil Damnation:
(13/20) We then go full on cheese for, "At the End of a Long Escape", the credits theme for Jake & Sherry's campaign in Resident Evil 6.
It's cheesy as Hell, but to be honest, I'm a fan!
(14/21) Anyways, time for us to enter into PACHISLOT HELL! But these songs are good, so I guess it's fine
For Resident Evil 5's Pachislot, the original song Fallen Friends was made for it (and yes, Rebecca is in RE5 Pachislot before you ask):
(15/21) I won't post all the Remastered versions as it'd get redudant, but Fallen Friends from Resident Evil 5 Pachislot was also remastered for a new version in Resident Evil 6 Pachislot:
(16/22) But that wasn't the only vocal song from Resident Evil 5 Pachislot, there were a couple others. Starting with "The Spaces in Between". This one actually stayed original for RE5 Pachislot, not remastered for RE6 Pachislot:
(17/22) The final song from RE5 Pachislot is, "Bullet Waiting", which was the main theme of RE5 Pachislot. This one did get remastered for RE6 Pachislot, but not posting the Remastered version.
Good ole' cheese RE Pachislot Rock:
(18/25) Anyways, from the same artist as the last one, we have, "Storm the Gates", from Resident Evil 6 Pachislot.
I bet most really aren't aware of these, but they're a bit of fun. RE6 has a few more original Pachislot vocal songs outside of RE5 remasters
(19/25) I personally like this one, "Still Alive". No, not from Portal. It's cheesy, but almost sounds like a Initial D song, or a cheesy electro rock song, which I can dig:
(20/25) This is actually the most recent Resident Evil vocal theme, as this literally came out a few weeks ago, but I'll include it with the vocal song part. UNBOWED, from Resident Evil 7 Pachislot.
I... actually like it:
(21/27) But of course that wasn't the only vocal theme from Resident Evil 7 Pachislot, say hello to Phoenix. I'll do the trailer version for extra fun:
There's still two more RE7 Pachislot songs, though.
(22/27) Say hello to Fireproof, WHICH YES, is supposed to be Ethan Winters character theme, in a cheesy rock, for the Resident Evil 7 Pachislot game:
(23/28) Final song from Resident Evil 7 Pachislot (but not all Pachislot games, as we still have Revelations 1 Pachislot to go over), but here's the Pachislot Theme for the Baker Family:
(24/29) Before we move on from the Pachislot games, we have three vocal themes for the Resident Evil Revelations Pachislot game. The first song, "Test Of Time," you can hear here:
(25/29) The second of the Resident Evil Revelations Pachislot songs is, "Cause never lost," I actually like this one, it's a bit different, still cheesy rock, but I like it!:
(26/30): And finally to wrap up the Pachislot Resident Evil songs to date, we have Blindfolded, from the Resident Evil Revelations Pachislot game:
And that makes it for the Pachislot songs. The next couple songs I'm naming are REALLY interesting, though.
(27/31) This is very unknown by most, but did you know Resident Evil Revelations 2 had an official vocal theme?
Revelation of mankind by DIR EN GREY was made for Resident Evil Revelations 2, not used in-game, but it was made for it, and for promotion:
(28/31) Resident Evil 0 HD Remaster got a similar thing to Revelations 2, a Japanese song made specifically for it for Japanese promotion. Not used in game, but was officially made for RE0. Until the Justice, a song by Raychell:
(29/31) Now for the one everyone thinks of with Resident Evil vocal themes, "Go Tell Aunt Rhody" from Resident Evil 7: biohazard.
Was used in game, in marketing, and fit the game tremendously well:
(30/31) DID YOU KNOW, though, that "Go Tell Aunt Rhody," had a Japanese version, though?
(31/31) Finally, we have "Don't Be Afraid" by L'Arc~en~Ciel, which an PSVR music video was made for in collaboration with Resident Evil:
There we go, that's the history of vocal songs with the series. Looking forward to Yearning With Dark Shadows!
(32/31) I STUPIDLY forgot about Saudade from Resident Evil 2 REmake, which you can hear there.
It works out anyways as it's the newest one outside of the Pachislot songs:
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(1/10) Resident Evil 4 VR info from the Oculus Gaming Event... with low quality gifs!
RE4 VR is a joint effort between Armature, Capcom & Oculus. Confirmed to be a FULL remaster of the game, the entirety of RE4 will be playable from start to finish in VR. This is a Remaster with
(2/10) upgraded textures (over 4500 new or upgraded textures), geometry. The audio has been reworked into 3D audio, where all noise sources will come from their origin in the environment.
The game is running in Unreal 4. Animations have been fully ported from the original.
(3/10) They've gone map to map, scene to scene, recreating the game faithfully, while touching up areas they think will work better in VR. Various opens are interactable with VR, including ammo and weapons. Manual reloading is how you do it in the game, drop the ammo & you gotta'
(1/6) I'm going to tweet about the Sony parity contract thing a bit, it has some affect but it's not as big a deal as some may think.
This contract is real, but this is pretty standard. There is some aspects it affects, but not as much as you'd think.
There was something similar
(2/6) to RE7. How I understand it was done for RE7 was the game was designed with PS4 Pro as the lead platform. There are features that other platforms can do better than on PS4 Pro, for example shadows on PC was better than PS4 Pro, Sony aren't going for the throat with this,
(3/6) or if the game performs slightly better on other hardware. But any content that could be on PS4 Pro had to be.
There is one area this affected, mainly the textures. I had a discussion once with someone pre-RE7 release if the textures on PC would be the same or better than
(1/3) You know those moments where you want to share a thought, but it'd take some explaining, & no one will probably care if you do? Well this is that kinda' tweet.
So I was randomly watching a scene from the Looney Tunes Show where Cecil Turtle points a gun at Bugs & Porky.
(2/3) So I've seen the show, it's surprisingly good, I get curious to see other's thoughts so I read the comments. One of them is someone saying, "Even back then, I was surprised the network allowed this." Which someone rightfully called out, this show was just from 2012, but
(3/4) then someone responded it was a simpler time back then.
But I remember 2012 being a bit complicated, but then I was 21 in 2012, and it got me thinking about how people's perceptions naturally shift as you get older, since to this person, probably a teen now, they think 2012
(1/3) Some compilation of all of them. Resident Evil canon is split into layers, and the "fully canon" version of certain games is not playable. For example, in RE1, Chris, Jill, Barry, Rebecca all escape, Chris & Jill both explored the mansion & Rebecca and Barry's events did
(2/3) happen. There's actually NO canon way to play what happened in RE1, each version has discrepancies.
But ultimately it's not really importants. There's basically five tiers of Resident Evil canon facts:
A. Big general events that happened & are important, IE Raccoon City.
(3/4) B. Important details for specific characters/events, IE Jill getting infected in RE3.
C. A key event that happened, but how it happened is murky. IE, Ada "dies" in RE:2, or appears to, but how this happened exactly is murky. Brad "dies" in Raccoon City by the Police Station
(1/8) Here's what I believe is every optional things & little secret in the Resident Evil Village "Village Area" demo:
-There's one tombstone you can examine in the graveyard that reads,
"Eva
June, 1909 - August, 1919
May you slumber for only a short while."
-There's 2 Crystal
(2/8) Fragments you can shoot down like the spinels in RE4 (Sparkling a bit to be shot). One is on the statue of the woman in the graveyard, in the eye of the goat on the shield. The 2nd is in the Church, above the shrine in a picture.
-Small secret, there's some Lei hidden under
(3/8)the bed in the house to the right at the start.
-Most obvious secret, but I know some missed this. There's a shotgun & mine in the hack right before entering the field you can get. Can also barricade the house for fun
-There's two birdcages hidden in trees you can shoot down
(1/6) Okay, so I have a really complicated explanation. I've resisted talking about it, but with the new showing I think I can talk about this a bit more.
RE8 was playable from start to finish over a year ago, as I've shared before in 2019 there was another game that was RE8, but
(2/6) that game was years off, & this game was received INSANELY well both internally & with testers, so this became RE8 again & got additional time for polish, to update the graphics, etc.
At the start of this year the game WAS 100% a cross-gen game, & aiming for a January 2021
(3/6) release date. Hell, I even know a number of the Ambassador tests they did, peeps were playing RE8 on a PS4 Pro.
But Capcom have been...Weird with RE8. Not even bad, but weird. How I best understand it is the loading speeds of next-gen consoles became desirable for the game