African Creatives please think like startups. Look at your craft/talent/self as a product then ask yourself who your customer and audience + their difference. (Try using an empathy map to help you with that.) Then think of where that customer is going/future to align. Why? A 🧵
In 2020 Epic Games had a virtual concert with Travis Scott called the Astronomical experience. One could attend several times btwn April 23- 25. U could receive Astroworld Cyclone Glider, a couple of Loading Screens and Fortnite Astronomical Challenges! epicgames.com/fortnite/en-US…
More than 12.3 Million players watched the Travis Scott concert in Fortnite theguardian.com/games/2020/apr…
There had 5 concerts and Travis even launched a new song featuring Kid Cudi during the game. For actual participation, there were over 27.7 million unique players in-game participating live 45.8 million times across all the 5 events to create a truly Astronomical experience
The 9minute VR concert grossed the rapper roughly $20million including merchandise sales. In comparison, Scott’s four-month-long, 56-stop Astroworld tour from 2018 to 2019 garnered approximately $53.5million, or roughly just under $1million per show
nme.com/news/gaming-ne…
Knowing the audience allows u to demonstrate the value of ur brand to corporates. Scott’s endorsement roster is formidable, ranging frm brands that revel in their appeal to youth (PlayStation, Epic Games, Nike) to old brands that need to recapture it (General Mills, McDonald’s)
The future of marketing will be the overlap of consumer goods, media and gaming. So how do you leverage that? This is how the Hip-Hop Superstar Travis Scott Has Become Corporate America’s Brand Whisperer via @forbes forbes.com/sites/abrambro…
That is just one example. We will talk about using tech tools (AR,VR, AI), platforms and communities for production, distribution+ sales and then futuristic possibilities including NFTs. Let's pause here for now.
Let's talk about tools(VR, AR and AI for now) VR is virtual reality, so creating what happens in our normal world bt virtually. AR is Augmented Reality, so like a fantasy world e.g anime, comics etc. AI is artificial intelligence so simulation of human intelligence in machines.
Understanding ur audience vs consumers makes u better informed around which tools to use and how. This also goes for marketing(as u/brand or as an agency). Marketing and content production using VR and AR is growing, incorporating AI in it makes the experience better.
Users+audience don't have a long attention or patience span anymore, so marketing& digital products shuld be an experience. It can be using social media for storytelling/challenges/using tools.
Here are 10 interesting Use Of Virtual Reality in Marketing mbryonic.com/best-vr-market…
Talking about experience art and music are the 'easiest' for this. I mean, look at Travis Scott. The world is moving towards the sensory experience of arts. Can people get inside your craft, yes psychedelically? lol. How can you give them a new experience by creating value?
How can they view/touch ur art digitally? Can you transport them virtually? Can they learn in a different way? How? Basically give the audience an EXPERIENCE. That is key. It informs the tool u'll choose. There are several AR+VR concerts, here are a few
mbryonic.com/vr-music/
I won't break down every tool coz this thread will be too long(it already is). So for tools, think this way: Who is my audience(everybody is NOT the answer), do audience/customer profile, ask yourself what tools do they have access to and how can you give them experience/value.
Tools will help in the production process (concept, design, production, distribution* and consumption) depending on your findings on audience and consumers. Please do research or find a team to help you with it. This is after you have your craft's foundation e.g song, or art etc
Distribution is about the easy access of products by user/consumers. There are 2ways to think about it: direct and indirect distribution. So how can they buy/get the product directly from you or thru someone else. So think of ways to distribute and ease of payment to your masses.
So part 2 ends here.
Summary: Know your user vs customers, profile them, think of tools to help you give them an experience (sensory), use tools in the production process for delivery, distribution is about ease &convenience of access, direct or indirect sales, ppl pay for value.

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More from @SheilahBirgen

8 Apr
Most of the DMs I have received are of people asking about the career and entrepreneurial opportunities in the gaming industry. Thanks for reaching out. For the benefit of all, (also coz the DMs are many 🙈😝) here is a thread on those Entrepreneurial&Career Opportunities.
Careers: There are 2 ways: game development side and playing side. For the development side: you can be an animator, music composer, designers, story/scriptwriter or developer, project manager/scrum master, all the other office, admin and operations roles can also apply here.
Playing side(I'll leave out pro players cz I feel they are entrepreneurs). Careers are mostly on the Esports side: Tournament host, coach/analyst, event and PR/marketing related jobs, community/social media manager, broadcast/production crew, Esports agent & the other admin roles
Read 9 tweets
7 Apr
In Africa, we're still sleeping on gaming (both mobile and esports)! I don't think we understand the magnitude of that industry and the advantage we have as a continent! There are challenges but we still have mad leverage to build some things here! Let me explain that, ok?🧵
Africa's population is estimated to be 1.2B, with at least 200M people aged between 15 and 24 years. We also have the highest population growth rate in the world at 2.7% a year. This means a growing market/opportunity for gaming coz the populace will always be young!
By 2025, even with 1.05 billion sim connections and 614 million unique mobile subscribers and smartphone adoption reaching 65% of the total population, only 39% of Africans would be experiencing their mobile web on smartphones. Mobile penetration experiences growth in Africa YoY
Read 14 tweets
22 Mar
Gaming is the biggest earning media sector, with an estimated $165 billion revenue generated in 2020. Here is 50 Years of Gaming History, by Revenue Stream (1970-2020). Mobile gaming is the highest earner, if you developing games, you know where to start.
visualcapitalist.com/50-years-gamin… Image
To put this into business perspective, here are the 25 highest grossing media franchises of all time. None of them is a TV, news or even film making companies . Please also note that most of them make their money from merchandise! Do you know what that means? Community is key! Image
Let's break that down even further to see why all big tech companies are in on this. Here are Major Gaming Acquisitions in 2014
2014-Facebook acquired Oculus VR for $3.0B
2014-Amazon acquired Twitch Streamingfor $1.0B
2014-Microsoft acquired Mojang Games for $2.5B
1/2
Read 9 tweets
6 Feb
Eeehhh this academy thing is a bit intense if I must say! 8am training on a Saturday..... Like, huh? Anyway, Mino Raiola better be hitting me up in 7-10 years coz this is my GameStop stock.... Image
Also this child must be at the academy 15mins before time because he doesn't like to be rushed or late!!! He woke me up at 6:30am saying...."But, you..... you are slow!" Eeehh! Are we sure this one is my child, really?
Lastly, his football idol is Kevin De Bruyne. I mean, come on! What level of taste does this child have? First you support Man City, in MY HOME? Then you say KDB??? (I don't hate KDB but jeeeez! Man Utd has 100s of options)

I honestly have major doubts! I need DNA test coz....
Read 4 tweets
4 Feb
In 2020, Kenyan startups raised combined total of US$191,381,000 (Kshs 21+ Billion). That was 27.3% of the continent’s total investment. It was the largest amount of funding ever achieved by a single African country.
@DisruptAfrica

This sooo HUGE! Let me explain why. A thread
Kenya is a small country by population with only around 53M people. Kenya is 7th in Africa, we are 3rd in East Africa, after Ethiopia and Tanzania. Accounting for 0.69 % of the world population. Ohh, and only 28 % live in the urban areas. So, mostly a rural majority populace.
According to Africa Infrastructure Development Index (2018) Kenya was ranked position 18 in Africa. The index looks at i) electricity; (ii)transport; (iii) ICT; and (iv) water and sanitation. All these are critical resources in growing a robust ecosystem. Image
Read 9 tweets
24 Nov 20
@weshkaris @jafyaa Let me explain that in 3 folds: Characters, Storyline& Publication.
1. Characters: the lead character is Shakes, there are 9 other main Characters. Their Surnames could change e.g He was Shakes Makena in Kenya, SA he was Shakes Mokena, in Nigeria he was Segun "Shegs" Okoro.
@weshkaris @jafyaa Positions also doesn't change: Shakes (Striker, Main Character) Big Bo (Goal Keeper,Vice Capt) North Shaw (Main Defender) Blok (Defender) Dancing Rasta (Midfielder, Capt) Cool Joe (Midfielder, Lft Wing) Klaus (Defender, Midfielder, Striker) Twisting Tiger (Midfielder, Right Wing)
@weshkaris @jafyaa So, no matter the localisation of the their environment and their surnames... there was uniformity in their character names and position in the team. That is really important for relatability(customised) and for uniformity regardless of the storyline.
Read 5 tweets

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