it's official: Virtua Fighter 5: Ultimate Showdown's a remake by AM2 & Ryu ga Gotoku Studio and it'll be released as a PS4 console exclusive on June 1🇯🇵 online features include spectating & 16-player lobbies, no word on netcode
Virtua Fighter 5 Ultimate Showdown trailer

that UI's very Yakuza-dev-build
they also confirmed 19 playable characters (same as previous versions, so nobody new) and that it's the final Sega 60th project
oh, IGN US has their own write-up ign.com/articles/virtu…

I'd just kinda presumed this would be a more comprehensive revision, but maybe it's just FS but prettier?
IGN JP's article tries to play it off as if Thursday's reveal might be for a separate game but let's not kid ourselves

coming back to this: the precedent set by Puyo Puyo eSports suggests this'll be a lean package, so don't pin your hopes on quest mode

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More from @gosokkyu

25 May
Capcom Arcade Stadium's out on PC & Xbox and is rolling out across PS4

microsoft.com/en-us/p/capcom…

store.steampowered.com/app/1515950/Ca…

store.playstation.com/en-gb/product/…

early Steam reviews are negative but it's all "not paying for arcade ROMs" bozos, nothing substantive
I haven't yet tried these versions but I've heard from ppl with pre-release copies that the XB version, at least, doesn't perform much better than the Switch version in most cases, but that the PC version allows you to turn off a lot of the performance-altering wrapper junk
something ppl may not realise is that beyond the software itself, consoles may mandate stuff like particular v-sync methods that adversely affect performance

take the Psikyo PC ports: they didn't majorly fix them when they moved from Switch, they just don't force v-sync
Read 5 tweets
20 May
@zanverse what they need is another Fever-style reset: something that immediately and obviously indicates that this isn't Just Another Puyo, particularly w/r/t aesthetic

ofc the reason that won't happen is Quest, it's what brings in most of the money & they won't toss it for a reboot
@zanverse I think one solution would be a western-made game: they can position it as a gaiden or whatever, and in terms of dev politics, its success or failure needn't put any direct pressure on the JP side to produce a mega-hit or supplant the existing games
@zanverse I'd welcome a new & interesting game type to go alongside Tsu/Fever but coming up with one, especially after so long, is obviously easier said than done, and in terms of casual appeal, reskinning existing gimmicks is probably good enough tbh
Read 4 tweets
20 May
Fighting EX Layer Another Dash is out on the US Switch eShop, $24.99 nintendo.com/games/detail/f…

this isn't just a port, it's a full-on mechanical revision that does away with OG FEXL's gougi system & re-integrates some of the more versatile gougi into universal mechanics
there's also a "free version" (ie a 4-character offline demo) if you'd rather not go in blind

fwiw it does not currently have rollback netcode but it will be added at some point; OG FEXL has it and idk why they're launching AD without it, but it's only a matter of time
there's also no crossplay because, again, AD's a different game to the PC/PS4 FEXL

afaik there aren't plans to port AD anywhere else, and from the sounds of things this Switch version essentially went from an engine test to a greenlit release within the span of a couple months
Read 4 tweets
17 May
"they" didn't seem too fussed about IGN Israel's statement, it hasn't gone anywhere instagram.com/p/CO4tlZNgY6u/
idk what it'll actually take to provoke a staff walkout, seeing as IGN in particular has had it coming many times over but somehow dodged it every time, but I hope the people working @ IGN worldwide, Gameinformer, etc understand that people on the outside have their backs on this
IGN Africa tried reposting this article and it 404'd before I could mention it, figures za.ign.com/nintendo-switc…
Read 4 tweets
4 May
Granzella's Kazuma Kujo talks R-Type Final 2 gamespark.jp/article/2021/0…🇯🇵 this is a long one, so forgive me for skipping over stuff
Final 2 was made with a different motivation than Delta or Final: for Delta, the brand was still fairly big and they spent a lot of time pondering how to proceed—whether or not to adopt 3D graphics, arcade-style vs. console-style design, etc—and for Final 2, they felt like...
...they were making a swansong not just to Irem's STG but to the genre, so they felt like they had to throw in everything they could, but for Final 2, they didn't feel that same sort of pressure to shock people or catch them off guard, so they could proceed more naturally
Read 38 tweets
27 Apr
here's the official announcement for Cotton Guardian Force Saturn Tribute city-connection.co.jp/cotton/🇯🇵 icymi, this is a collection containing ports of the Saturn versions of Cotton 2, Cotton Boomerang & Guardian Force with save states, rewind, slow-mo, online leaderboards, etc
digital info is TBA, but the physical version of Cotton Guardian Force Saturn Tribute will be out in Japan on September 30: ¥4980 for the standard version, ¥7980 for the LE with arcade card reprints, dev interview booklet & the first-ever Guardian Force OST
the page also specifies that the JP physical version's English support only pertains to the menus, not the in-game dialogue and what have you—they've clearly paid attention to the importers' reactions to Cotton Reboot
Read 5 tweets

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