Hi folks, since you might be intimidated when starting #VF5US, here are some reminders!
- You are absolutely going to get bopped at first and that’s fine
- Finding a character you like and growing into them is more important than winning immediately
- Win rate don’t mean shit
Also, just play whoever the hell you like, I wouldn’t be a Vanessa main for 20-some years if I was going for sheer tier advantage
Honestly I find people who play fighting games with the “I NEED to WIN at ALL TIMES” mentality 24/7 to be hella sus and not fun to be around
I will add: Play fighting games at your own pace! You don't need to get good ASAP! A lot of communities have latecomers who eventually become dominant. Currently, it's hard for me to play long sets because I'm still recovering from major surgery, and that's fine!
... Though personally, I've never been a big fan of long sets. It was nice playing VF4EVO in Japanese arcades where I could go a few games then step away to play something else for a bit. Kept me from going on tilt too much
One more thing to note: if you’re part of a marginalized group, it’s going to be much harder accept learning by losing because you *know* there are folks out there rooting for your failure. Ask any woman or LGBT individual in the FGC and they’ll say the same thing
You feel pressured to win because you have to prove those haters wrong, and that’s a difficult mentality to break. Over the years I’ve just come to accept that I have a relationship with VF that transcends how “good” I am and nobody can take that from me
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I loved @poondonkus's Guilty Gear thread so much that I had to steal the idea
Virtua Fighter 5 Ultimate Showdown characters, ranked by how much I trust them to drive me to the airport
Akira would drive you to the airport, but the moment you stepped out of the car, he would scold you for your lack of planning and say he won't do it next time.
Availability:
Driving: Efficient
Music: Podcasts about martial arts
Conversation: Sparse
Rank: B
Jacky will absolutely jump at the chance to drive you to the airport, and show you all of the cool shortcuts he knows while casually and frequently breaking the speed limit.
Availability: ALWAYS
Driving: Slick
Music: Butt Rock
Conversation: Chatty
Rank: A
Acquired this today: Cancelled Famicom Games Guide. Lots of details on games announced and canned for the FC (including some that got NES releases), along with a really nice section showing early versions of releases games showcased in magazines and promo materials
Thing I learned today: Aruden Raruden, the version of obscure Famicom platforms Robocco Wars set to have been published by Taito, was supposed to have a bunch of Taito references before it was cancelled and reskinned. Basically “Megablast but better”
IGS eventually published it themselves as Robocco Wars but scrubbed all the references... mostly.
A lot of folks seem to think this game was Taiwanese, but I believe only the publisher was based in Taiwan
Ah, I missed this earlier post about the game! t1008.blog.fc2.com/blog-entry-40.… In summary: Taito backed out of publishing, another company stepped in, but location testing was not great, but the game was licensed to Subsino and did well in Korea
My review of Cyber Shadow is up at @GameSpot: gamespot.com/reviews/cyber-…
In summary: I liked this game a lot, except for the parts where I hated it, which were mostly towards the end
The later portions of the game I really disliked can be basically described as "Kaizo trials," as in "do exactly as the designers intended to the letter or die"
Playing Cyber Shadow made me mull platformer design over a bit -- I don't mind difficult games at all, but I prefer a difficulty where you're told "here's a tough situation, you have a bunch of tools, figure out something that works for you..."
So I’m going to not give direct attention to today’s terrible Cyberpunk take (this is a daily thing now) and instead talk about something related: the death of mainstream games criticism in Japan
You ever see a tweet showing an old Famitsu review from the 80s or 90s and say, “whoa, I can’t believe how harsh these reviewers were to these classic games?” That’s because, at the time, Famitsu had lots of competition and what set them apart was brutal, nitpicky criticism.
Of course, it wasn’t perfect — you’d still rarely see scores below a 4/10. But it helped them get attention, and they did get a lot of backlash similar to what you see when outlets “underscore” a big AAA release nowadays.