Fellow devs we would love to share some data about #HundredDays release, we hope this could help ... first let's talk about wishlist: we launched with around 60K wishlist, we grew the last 10K in 6 days when we entered the "Popular upcoming" chart
From launch day 13/5 until the end of May we sold 12,5K copies: 89,5% of them on Steam, 10,5% on other stores combined (EGS, GOG, Stadia, Itch); top 3 countries are US, China and Germany ... we are super happy with the result ^^
During the first weekend we had "Mixed" and "Mostly Positive" review days, during Mostly Positive days we had 2,5M page views, while Mixed days dropped to 300K; first lesson learned: try as much as possible to keep up the reviews, especially if you are selling really well 😉
Second lesson learned: next time instead of announcing a specific release day 2 months in advance, I would prefer to announce a possible window (maybe a month) and then closer to date a specific day, to make sure you release in a week where you have fewer games releasing
To end up this incredible long thread: we are super happy with the result, we will keep working on the game improving the experience for player and porting it to other amazing platforms 🍾🥳🥂

#indiegame #gamedev #numbers #datadriven #release #analytics
@simoncarless from @gamediscoverco did a little data dive on Hundred Days launch and numbers, check out his latest newsletter newsletter.gamediscover.co/p/data-dive-an…

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