Are you a newbie or hope-to-be #TTRPG#indiegame designer? Do you like genre-heavy and player-facing games? Or are you interested in GM-less and #solorpg games? We recently released an open license SRD. And we're willing to take pitches for mentorship! drivethrurpg.com/product/361409…
The SRD itself has a conversational walkthrough style that cover a variety of build possibilities in way useful for newbies and old hands alike. The mentorship offer comes with no strings attached and no costs. We will consult with you to bring a Motif game to life.
Aside from the SRD conditions, we only ask that you add a given phrase to the Attribution Text acknowledging our mentorship and assistance. Otherwise, the copyright is all yours. You own the result. You owe us no money & no royalties. We just want to help people make Motif games.
You may use the result however you wish, as along as you follow the simple SRD licensing requirements. You may give it away free. You may self-publish it or release it through a publisher. And so on. We also offer a licensing option where we handle the releases and pay a royalty.
If we license a Motif work from you, it is still yours. You still own the copyright. We will only license publishing rights from you. If we stop publishing or make your title unavailable, you get all the rights back *plus* any rights to our works that you need to make it work.
The big exception is that works based on our unique IPs, like NEVER Stop Smiling or No Angels Live Here, may only be released under their non-commercial licenses or in partnership with us. Those unique worlds are not part of the SRD and we maintain commercial control over them.
We will accept pitches for works based on our unique properties, such as other games set in the same world or major supplements. But this mentorship program is focused on people who want to create their own unique TTRPG games and solo, GM-less, or low prep toolkits.
@BrubruGeek@jesseschell 1) Anyone interested in ludology generally (and even TTRPG designers) can benefit greatly by reading him. Want to make it clear upfront that ANY framework and definition of games inevitably excludes swaths of games. Which he admits himself and thus places his ontology as fuzzy.
@BrubruGeek@jesseschell 2) Getting to it, the concept of space as presented needs a fairly radical retune and or different perspective rewrite to match TTRPGs. The reductionist 0-dimension explanation (simple mental space) doesn't reflect the actual reality of play and experience.
@BrubruGeek@jesseschell It's especially a need in the types of game spaces list and conception. So by his own advice, we should chuck it out and replace/repurpose it to match our domain.
Not usually jerks but: Watching new TSR burns themselves in a clumsy media blitz after we called them out on weak marketing & brand awareness + bad customer relations. (Their ego heard the nobody knows they exist part but missed the get a marketer & customer service parts. Oops.)
How they come across like transphobic trash, miserable self-parodying grognards, and generally clueless embarrassing grandpas is just... just a thing of beauty.
One of the few times you'll see us throw such harsh and unqualified shade.
Created & Written by Rev. Casey
Based on Revisions and Project Management by Jim Liao
Consulting by Leah Cohen and Yvette White
Playtest Management and Consulting by Liv Millspin
A consolidated #WIPWednesday thread of our #TTRPG efforts. Because we are, uh... busy...
1) Motif World Engine update in playtesting as the last stage before release. 2) Motif Character Engine update in progress. 3) No Angels Live Here update draft sent to playtesters.
4) NEVER Stop Smiling revised update sent to playtesters. Hope this build works better than the last release update draft (which was... fine... but lacking). 5) Like I Give A BLEEP update in progress. 6) Report compiled and update outline & notes for We Came In Peace update done.
7) Animatica update/reboot placed in the queue and update outline & notes revised. 8) Granny: The Chosen One release candidate playtest reports received and awaiting review. 9) Creating the Creator release candidate playtest reports received and awaiting review.
An aspect of #TTRPG theory and modeling not examined enough: The role of dismantling party balancing and roles in some modern game design in reactions to it. It started with late 80s thru early 90s designs where individualized concepts were emphasized. 1/1
World of Darkness is the iconic example. A lot of build flexibility and individual concept focused creation. BUT they still fell into an RPG design mode where the games still necessitated a balance of roles in a lot of practical play. More flexibility to it, but still there. 2/2
You still needed your bruiser, your face, etc. Probably most prominently in Werewolf where a mediocre build can mean being useless or getting smeared. But still, WoD and it's era brethren were a step away from the class system. BUT the class system is only a blunt expression. 3/3
We're all grabbing extra couple hour naps. Because guess who's running an all-nighter again? That's right! Your beloved Rev, Leah, and Liv! They will be grouping together in chat again to get the Motif World Engine update, Creating the Creator, and Granny: The Chosen One out!
Plus get the ball rolling on a few other releases in the queue, like Our Dark Lord, about playing veteran minions/supervillain middle management and their lives.
We've gotten over our twittering giggles and are not getting back on task. I just looked at the queue. I'm pretty sure we are not well. Because that's a stupid long queue. Credit to Liv, she is blasting through playtesting reports and compiling summaries.