Can we please get away from the "tragic backstory" TM for not only PC characters but also NPCs. Specifically those "monstrous race" NPCs. Why can't the bugbear baker have loving parents and stable home life? #dnd#ttrpgs
Well this kinda took off for me...
If something like this intrigues you, then you should pick up the first Volume of #NotAnotherMonsterQuest because friend shaped monsters should be more common.
So there has been some discussion about "people wouldn't do high risk adventures if they have a stable home life" but I disagree. I think it's a lot easier to go off adventuring if you have people who support you, rather than doing it alone. Just one creators thoughts...
Also, again this goes without saying but play how you wanna play but if you excuse for not having friendly monstrous NPCs is that "they are evil" then that's just baloney. A person isn't evil because they were born that way, it's something that happens to them. He more creative.
Lastly why does the "inciting incident" need to be tragic? Perhaps that alchemist is going off go find himself. Or the rogue bounty hunter is out of work. Or the paladin must prove themselves to her noble order? All inciting incidences without tragedy. It can be done.
Example: Jester from #CriticalRole. She had a loving supportive mother (and eventually father) and her "inciting incident" didn't cause either of them to be killed. And her mother continues to support her and her adventuring. So... *raises hands up in exasperation
This right here... Your telling me that fantasy doesn't have adrenaline junkies?