2/ We spent the last 20 years building networks on the internet. Social media platforms like Instagram, Twitter, YouTube, and Discord are networks, which can be divided into billions of smaller networks, consisting of followers, friends, subscribers, backers, etc.
3/ These platforms gave many people an audience who didn’t previously have one. But due to fundamental structural misalignments between the networks and the companies that own them, we’ve seen increasing tension around these networks’ rules and economics.
4/ For example, social media companies that control large networks routinely kill off promising 3rd-party developers, fight cross-network interoperability, charge excessively high take rates, and adopt intrusive advertising models.
5/ This is not due to bad people or motives. It’s the logic of the model. If you don’t do these things, your competitors will, and you’ll be out of business. I wrote more about this here cdixon.org/2018/02/18/why…
6/ We are now entering a new era of the internet — Web 3 — where we have the chance to upgrade these networks into economies, and in the process build systems where the incentives of the network owners, network participants, and third-party developers are fully aligned.
7/ Economies (as used here) are networks with various crypto assets freely flowing through them, from any node to any other node, directed by the decentralized participants and not by the centralized network owner.
8/ Why crypto? You could theoretically have digital economies without crypto, but crypto guarantees genuine ownership of goods (NFTs) and money (tokens), thus lowering switching costs and preventing networks from playing Web 2 games like deprecating APIs and raising take rates.
9/ When Web 2 networks allow for commerce, it is very limited, with centrally prescribed prices, products, and buyer-seller relationships. Because of user lock-in, Web 2 take rates are extremely high. I wrote more on this here:
10/ A true digital economy is like a real-world bazaar. Anyone can create new goods and services, and is free to trade with anyone else. People can fully express their creativity, and enjoy the economic upside of what they produce.
11/ What might new economies built on top of existing networks look like? We can get a glimpse of the future by looking at emerging NFT communities. For example, the CryptoPunks economy flows across Discord, Twitter, Telegram, OpenSea, Larva Labs, etc.
12/ In these communities, CryptoPunks are not “just jpegs.” They are cultural artifacts that derive value through the shared myths, memes, stories, and experiences of their surrounding communities. Punk 6526 explains it well here:
13/ Now take this and apply it to, say, a band who has spent years building a following but today gets only pennies from streaming services. Using tokens and NFTs, the band can upgrade their networks into an economy.
14/ The goods that flow through the band’s economy might be social tokens, digital art, collectibles, tickets, game objects, exclusive experiences, or whatever else creators and technologists dream up (we are still early—there will be many more great ideas).
15/ The band gets revenue from primary issuances and cuts of resale, and possibly by owning a chunk of fungible tokens, and is incentivized along with the community to make the economy as large as possible. If you have a good idea, you are welcome to contribute or build on top.
16/ Economies will be composable, meaning new ones can be built on top of existing ones. Systems and services become like lego bricks, accelerating everyone’s progress. Like what another economy did? Don’t fight it. Build your own economy alongside it.
17/ Economies that grow organically, bottom-up end up looking like cities. Economies owned by a single company with top-down control end up looking like theme parks. A single company can never match the creativity of a thriving ecosystem.
18/ The internet started out with so much promise, but over the last decade got taken over by a handful of giant, unseemly theme parks. We can build great cities, with thriving economies, to replace them. We have the tools, and the seeds have been planted.
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2/ If you were an ambitious, risk-seeking founder in the mobile golden age circa 2009-12, you built a new mobile app. That was when Uber, WhatsApp, Instagram, Venmo, Snapchat, and many other top apps were built.
3/ Mobile has since moved up the technology adoption S-curve. Great mobile apps will still be built, but the low-hanging fruit has been picked.
The computing frontier of this decade is building apps on programmable blockchains like Ethereum.
1/ Topic: Going from Web 2 to Web 3 - “Your take rate is my opportunity” 🧵
2/ Jeff Bezos famously said "your margin is my opportunity" referring to the way Amazon took market share by lowering prices and eating into competitor margins.
3/ What Amazon did in commerce is what the internet did more generally. Lowering prices and redistributing value back to users has been the internet’s core economic dynamic since the 90s.
1/ New technologies often arrive with flaws: toy-like, expensive, janky, lacking clear applications, etc.
To predict how they’ll develop, it’s important to dig deeper. Here are a few common ways new technologies can be misunderstood 🧵👇
2/ “It’s just a toy.” 🚂
This was the mistake made early on about breakthrough technologies like the telephone, personal computers, and social media. cdixon.org/2010/01/03/the…
3/ When the telephone was first invented, incumbents like Western Union dismissed it, as the sound quality was poor and it only worked at short distances. They failed to imagine how quickly those things would be improved.
2/ We got to know Arianna through her fund Autonomous, and we continued running into Arianna as a co-investor in projects like @CeloOrg, @dapperlabs, and @MakerDAO. We kept hearing amazing feedback from founders that she went above and beyond for them.
3/ Arianna has been writing and video blogging about crypto for over seven years—long before most people were paying attention.
1/ Topic: The internet treats bad business models as defects and routes around them. 🧵👇
2/ Let’s start with this fascinating chart (from matthewball.vc) which raises the question: why has the video game industry grown alongside new technologies, while the music industry has not?
3/ For a long time, video games and music had the same, straightforward business model: charge money for a perpetual license to the base content — the game or music itself.