(1/3) This next month and a half is literally fucking crazy for my niche game taste. Psychonauts 2 & No More Heroes 3 both have released to great reviews for what they are & a lot of love from fans. Tormented Souls seems to have come out as a solid genuine survival-horror game,
(2/3)but with the rough edges that contains & some exploitation horror elements. For stuff coming up shortly, I'm personally excited for Life is Strange: True Colors, I like its setting & premise. WarioWare: Get It Together is looking very fun! Deathloop I suspect is going to end
(3/4) end up a cult hit. For those who love Kojima's Death Stranding, the Director's Cut is soon. Outer Wilds is amazing, & the Echoes of the Eye expansion will probably turn out fantastic. I'm a big fan of some classic Super Monkey Ball, so the remake of 1 & 2 in Banana Mania is
(4/4)completely up my alley. Metroid Dread I suspect will be probably a pretty good fame for fans of the series. There's even more I could mention, them remastering Sonic Colors is fun. Far Cry 6 probably will be good.
For my taste, it's a very good month & a half release period
• • •
Missing some Tweet in this thread? You can try to
force a refresh
(1/??) Alright, a few asked me, it'd be nice to have an old summary tweet anyways to share with people in the future, here's everything I've ever claimed in a leaking way for RE7, RE:2, RE:3, RE8.
RE7 is easy peasy to talk about, I hardly shared anything pre-RE7 release. The only
(2/??) thing I shared publicly about RE7 pre-release was that the things people were calling "Shadows" at the time were made out of Mold, it's very minor & I only mention it to be complete.
Now, from here it gets trickier, a lot of my early claims are lost since I didn't say them
(3/??) on Twitter, but GAF at the time (don't go there, it's a shithole these days), so I mainly have some articles talking about things I said back then & my own word here.
(1/10) Resident Evil 4 VR info from the Oculus Gaming Event... with low quality gifs!
RE4 VR is a joint effort between Armature, Capcom & Oculus. Confirmed to be a FULL remaster of the game, the entirety of RE4 will be playable from start to finish in VR. This is a Remaster with
(2/10) upgraded textures (over 4500 new or upgraded textures), geometry. The audio has been reworked into 3D audio, where all noise sources will come from their origin in the environment.
The game is running in Unreal 4. Animations have been fully ported from the original.
(3/10) They've gone map to map, scene to scene, recreating the game faithfully, while touching up areas they think will work better in VR. Various opens are interactable with VR, including ammo and weapons. Manual reloading is how you do it in the game, drop the ammo & you gotta'
(1/??) Heyoo! I'm excited for the vocal theme in Resident Evil Village, "Yearning for Dark Shadows," so I wanted to do a little Twitter chain about the history of vocal songs related to the Resident Evil series.
I think this will be a fun little Twitter Thread.
We start with
(2/??) the original game, which had a couple vocal themes made for it in Japan to help promotion of the original Resident Evil game. Fun fact, RE1 having this vocal theme in Japan for marketing I hear inspired RE7 to follow suit later.
Its cheesy but fun:
(3/??) The first song, "I won't let this end as a dream..." was used in Japanese promotion for the game/ending of Biohazard 1. The second song, "Icy Gaze", was used in the Japanese OP in some versions, a part of it at least, but gets a bit less coverage.
(1/6) I'm going to tweet about the Sony parity contract thing a bit, it has some affect but it's not as big a deal as some may think.
This contract is real, but this is pretty standard. There is some aspects it affects, but not as much as you'd think.
There was something similar
(2/6) to RE7. How I understand it was done for RE7 was the game was designed with PS4 Pro as the lead platform. There are features that other platforms can do better than on PS4 Pro, for example shadows on PC was better than PS4 Pro, Sony aren't going for the throat with this,
(3/6) or if the game performs slightly better on other hardware. But any content that could be on PS4 Pro had to be.
There is one area this affected, mainly the textures. I had a discussion once with someone pre-RE7 release if the textures on PC would be the same or better than
(1/3) You know those moments where you want to share a thought, but it'd take some explaining, & no one will probably care if you do? Well this is that kinda' tweet.
So I was randomly watching a scene from the Looney Tunes Show where Cecil Turtle points a gun at Bugs & Porky.
(2/3) So I've seen the show, it's surprisingly good, I get curious to see other's thoughts so I read the comments. One of them is someone saying, "Even back then, I was surprised the network allowed this." Which someone rightfully called out, this show was just from 2012, but
(3/4) then someone responded it was a simpler time back then.
But I remember 2012 being a bit complicated, but then I was 21 in 2012, and it got me thinking about how people's perceptions naturally shift as you get older, since to this person, probably a teen now, they think 2012
(1/3) Some compilation of all of them. Resident Evil canon is split into layers, and the "fully canon" version of certain games is not playable. For example, in RE1, Chris, Jill, Barry, Rebecca all escape, Chris & Jill both explored the mansion & Rebecca and Barry's events did
(2/3) happen. There's actually NO canon way to play what happened in RE1, each version has discrepancies.
But ultimately it's not really importants. There's basically five tiers of Resident Evil canon facts:
A. Big general events that happened & are important, IE Raccoon City.
(3/4) B. Important details for specific characters/events, IE Jill getting infected in RE3.
C. A key event that happened, but how it happened is murky. IE, Ada "dies" in RE:2, or appears to, but how this happened exactly is murky. Brad "dies" in Raccoon City by the Police Station