Our first finalists Monodeep and Deeksha sharing their deck and insights ! ππ₯³
The problem statement is basically around user onboarding and how it can be customized for various user personas π¨βπ»
Interesting feature suggestion by Deeksha and Monodeep for live video events ππ§
Our next finalist Satyaki KC sharing his insights on the tweaks that can be done for the user journey for @GetFrontRow π₯
Our final finalist Rohan sharing how the user journey can be improved. For better context, he has drilled down on the music community π§π₯
Absolutely killing it π₯³
Curtains down for our August Product Teardown and that brings us to an end of a month-long super interesting teardown with a bunch of passionate participants and mentorsπ₯π€
Stay tuned for the next product teardown announcement π₯³
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Gamification has become somewhat of a buzzword in recent years, and product managers/designers are eager to incorporate it into modern productsβ
But how does gamification really fit into product design? π§
Gamification is the usage of game mechanics or elements in a non-gaming context such as digital products, services, or brands by adding a gaming edge to it. β½
Did you ever think about why those silly little phone games turn into hours of non-stop gameplay? π
Games are designed to attract and build a natural stickiness in human beings. The happiness, curiosity, and excitement which they trigger in turn can help with:
πBetter engagement
πLoyalty
πHigher retention rate.
We have two YC founders speaking to us about growing their startups during the pandemic π
The panel includes Purya Sarmadi (YC W21) and @segaldoron (YC W21) π₯
Purya Sarmadi is the Co-Founder and CEO at @MedMeHealth. MedMe was founded with the mission to transform pharmacies from dispensing locations to healthcare hubs βοΈπ»
All of us as students have studied Lemonade Stand Economics to understand basic/complex concepts of everyday economics. It helped us understand business models, profitability, Capex, etc. It sold a story, made it more relatable, and hence easier to understand. π
We bring you a similar series for product management where we will explain basics and complex jargon that are often used in the product scrums. We kick-off this series with a very common term in the product space that is CAC or Customer Acquisition Cost.πΈ
CAC in essence is the capital a company spends on acquiring customers for their business. That business can be anything from a SaaS company or D2C companies but for the sake of context letβs assume the business is an on-demand delivery company with an app (like Dunzo) π΅
1/ An early stage fintech start-up is looking for a PM with 2 β 4 years of work experience ideally. They are working alongside a successful entrepreneur on his next big idea.