Impossible to have a nuanced discussion about the HeroAca layout nerf situation when the discourse is driven by people with no understanding of anime production (neither the technical causes nor the fact that this is a common issue) and no willingness to listen to industry folks
Frustration over overly conservative corrections of the animation are as old as the role itself becoming part of the pipeline. Key animations and supervisors/directors will never fully see eye to eye, that's inevitable. But this is obviously not what's happening here
That inherent friction to creating animation professionally as a group gets exacerbated to an insane degree when there's no proper communication between both parties because of the language barrier, distance, and a simple lack of time preventing real briefing & instructions
Leaving aside the incoherent screaming, right now there are also multiple anime veterans talking about experiences with fancier-looking foreign animated layouts that misread the SB intent or had technical problems that aren't apparent to most fans. This has been a recurring thing
In this specific case (and not necessarily all the HeroAca ones that were brought to the spotlight), the layouts feel like they get the tone right, and technically they don't have any glaring issues - just look how light the chara art corrections are compared to the big retakes
So what's the deal? Again, commercial animation is a group effort, and one's ambition has consequences. Deviating from the plans to animate an even cooler setpiece is great from a creative point of view, but that also needs to be cleaned up, painted, and composited by others
(Even overdoing the number of layers, something that 99% of fans will never even consider as a factor, can earn you a severe scorning. Just as a certain very popular and well-regarded foreign animator, yoyoyo!)
From the studio's point of view, the lesser evil in these situations is to pretty much fully redo these sequences reduced to a scope they can manage - or rather, even less ambitious than they'd have done themselves since the start, because it becomes an unplanned major retake
That sucks for the original artist, it sucks for the management staff, and it absolutely sucks for the animator who happened to "clean up" that HeroAca scene and is now the target of the internet's rage despite having dealt with a nightmare job very well. Of course he's pissed!
What I really want people to understand is that the cause of these problems is a failure of communication. You can't hire animators used to other pipelines & sets of expectations, or even not used to pro animation work at all, and expect them to instinctively understand their job
*This* is what you can criticize studios for, and it's not an issue exclusive to BONES. Hiring young artists overseas has become a common practice, but any mentoring they receive comes from individuals going out of their way because there is no coordinated effort to ease them in
As a result, the last few years have been a continuous disaster. Artists who didn't get the nuance of their role getting their job wasted, bad blood both ways, people breaking NDA to publicly ask what they're supposed to draw since most studios don't have proper translators...
The solution to address the industry's workload being way too much for Japanese studios ultimately ends up giving them more work, while frustrating artists elsewhere in the process. This is not the way to go at all

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More from @Yuyucow

27 Jun
I mentioned that Chainsaw Man's trailer would be a cool pre-animated affair, not as a smart deduction, but because I'd been told so (the pre-animated part, coolness was a given). Now it's out and wow it is! The separate staff's in the damn vid! Multiple animators mentioned it!
As far as I can tell, the reason people made such a big deal out of it was that they're upset about the Shingeki S4 situation, which is funny since the most famous modern instance of pre-animated non-teasers was Imai preemptively boarding & animating PVs for its previous seasons
This all stems from people not realizing that pre-animated simply means that it wasn't organically edited out of footage they'd normally finished, which is to say that the team went out of their way to create something fancy for promotion. That is... normal, common for big titles
Read 6 tweets
15 May
I'd believe it if you told me that Toshimasa Ishii has heavily corrected everyone's boards in 86, since sleek transitions & match cuts packing a punch have become the norm across all ep directors. Rare to see TV anime with this well-defined of an identity, more so from a rookie
All individual directors still left some of their personal flavor in though, and episode #06's Kuniyasu Nishina sure seemed fond of using depth of field to highlight the important details. And since it's this goddamn show, they're painful details ImageImageImageImage
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15 May
Slime 300 #06 was produced at Madhouse almost like a prelude to Natsume's upcoming work. Shinashina's attentive animation direction is a difference-maker, and so is the fact that his pal Keiichiro Saito animated 1/3 of the episode. Fun loose form compatible with elegance & beauty
Saito tags in at the halfway point and immediately makes his hand known. Good volume and weight, constant characterful tidbits despite the economical approach, plenty of looser art & charming shorthands, and instances of lowered drawing counts for comedic purposes. In short: fun!
The whole show is good at modulating the level of detail so all this is really doing is improving already existing qualities
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14 May
Dynazenon is great on the regular, and just one iconic scene after the other when you add Yoshihiro Miyajima's eye for color ImageImageImageImage
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Mutaguchi put extra work when it comes to polishing up the mechanical animation this week too. He said he missed drawing the Gridknight and looking at the results you can tell he was dying to ImageImageImageImage
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13 May
Bakuten #06 was outsourced to Studio WIT and their younger sibling St Kafka. Interesting not because of the quality of their work (good enough!) but because it proved that the rhythmic gymnastics performances have a production line of their own, keeping the same specialized team
Shout out to Shingo Yamashita's camerawork as usual. Even in performances where he's not getting crafty to hide transitions between 2D&3D within the same shot, he's still carefully enhancing the flow, adding more dynamism to the presentation, and even hiding rougher edges
As a whole, Bakuten's still very much Bakuten. Kuroyanagi has had to lower his crazy acting standards, but he's still personally supervising its identity: naturalistic presentation of most aspects, which only makes the moments of abstraction & fantastical elation stand out more ImageImageImageImage
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2 May
The gag gets objectively funnier with every second where you can watch/hear them be a mild annoyance with the ball. I'd watch a whole episode of asshole sea creatures volleyball. I might watch a whole show of asshole sea creatures volleyball
Big fan of NatsuNatsu consistently looking dumb with those in the background as they're getting beaten up
And finally, the English language is no more, this is a victory for all of humanity
Read 10 tweets

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