Now, my opinion on this game: I like it but it's highly flawed for many reasons:
I needed a walkthrough quite a couple times because NPCs just don't give enough hints and I really hate how some things are just randomly placed without any logic.
I did play the majority of Zelda 2 without a guide and I did really listen to as many NPCs as I could for hints and definitely that helped a lot. And then there's parts where you need more magic and you don't know where to get them because you have to search every tile.
The game is also extremely difficult, way above my skills would allow, so I definitely abused rewind sometimes.
When the game wasn't confusing, I kinda enjoyed it.
The most difficult part of the game are genuinely enemies with a shield. All I ended up doing was aiming their head because it just felt impossible otherwise, sorta making the sword fighting either tedious or boring.
There's potential, but it is not as fun as I thought.
I did try to beat Dark Link legitimately. Quite a few times. Then I cheapened out because I just kinda wanted to finish the game at this point. Also I hate how the final dungeon has two potential paths, and after going through 15 minutes of hell, it's just a dead end. Nice.
It's an odd game, riddled with what I consider to be design flaws, it is also very hard. I think the swordfighting definitely needs improvements to make it interesting, there's a lot of gain if you could make enemies tired or something.
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Limited Run Games Wikipedia page: "The company, [...] was based on the preservation of video games"
NO. THEY'RE NOT DOING PRESERVATION.
Just releasing LIMITED runs of physical games is NOT preservation. Physical games, while easier to preserve for longer spans of time, is still ephemere by all accounts, and while that means you can play your game regardless if the system is still alive or way past end of life...
...it's still very much not preservation on its own. Preservation is much more than just physical games, and I dare say it's as much of an ignominy as saying FPGA is not emulation (hi Analogue)
So I randomly looked at NES NSO 2.0.0... the version that leaked SNES NSO and "EMULATOR_TYPE_HIYOKO". I decompiled the executable to see a little more...
Gotta note that version was released in December 2019, so this is very very old and will not necessarily suggest the future of NSO. You have been warned.
My findings are that there's no way to know what Hiyoko is.
However I found evidence that they definitely had something in their hands for a version of L-CLASSICS (Retro NSO app codename) that could have every single emulator in one app.
Since the DS, Nintendo has been using FlashROM, so Flash where you can only write once. I'll be honest for a second: DS and 3DS carts will die. Now probably not supposed to die this quick, but they will die within the next few decades.
I remember seeing the argument that Nintendo has emulators ready and that means that they must absolutely use it for something else... but that's kinda false.
They had a GB/C emulator for N64 and they only used it once. They had a GBA emulator for GC but it's just used for GBA demos, they had a GB emulator for Wii but it's only used for Brawl and Kirby's Dream Collection...
They had N64 emulation ready for GC (to a varying amount of stability) and they only used it for Zelda games despite that it supported more games.
Nintendo hired a contributor who worked on sound emulation for iNES in the late 90s. Tomohiro Kawase, aka Kawasedo, was responsible for the NES emulator in Animal Crossing on N64 / GCN.
Animal Crossing already included NES ROMs with iNES headers... except it also had FDS dumps... which are oddly enough, not in the public *.fds format as we know it.