Are you ready for a bit of the old ultra violence?
As I did with RE8, I will be avoiding any major spoilers or later environmental stuff. The game just came out and people should have time to experience it on their own.
Might post funny kills I get tho
Enjoying it a lot. I am questioning the decision to make "Page Up" the drop weapon key. Anyone know how to change it? Doesn't seem to be in keymapping lol
The thing I was not expecting was that this is more a puzzle game than a straight shooter. The clues you find help you determine when and how you can bypass the difficult obstacles for the perfect kill. Very fascinating. A murder-fueled jigsaw puzzle.
I was a little worried from the trailers that the game wouldn’t include notes/audio logs/eavesdropping like the other Arkane games, and I’m very glad to be wrong there. Lots of detail to read/listen to throughout the island.
I've killed everyone in this area by drawing them into my turret murder den muahahaha. Prey wasn't the only game with turrets.
Cranial explosions
I’m staying up playing way too much of this game. Dishonored Blink with a shotgun is glorious.
My biggest complaint so far is that Julianna’s AI version doesn’t have enough health to get the back/forth I want. I’ll turn on player invasions at some point but I wanted to get a feel of her AI version. At the moment she pretty much gets eaten up after a few good shots.
Here’s hoping we maybe get a hard mode in the future and I can get my arse kicked by her proper.
Oh god the Field Nullifiers disable your ability to resurrect. That's *dirty.*
I am now Spy
lmaaaaaao
So the reprise slab is basically the Dead Ringer and the Aether slab has an upgrade that makes it not consume charge when you stand still, making it like the Cloak and Dagger.
“This is giving me real boss baby vibes”
So, one of the downsides of not being able to exit/load during a mission is when a particle effect fills your entire screen up with blackness and you're now stuck not being able to see anything lmao
I fixed it. Changing the resolution seemed to reboot the visuals. Phew!
Deathloop somehow knows one of my favorite things in video games are amusement park rides. Fighting people inside a laser tag maze? I am living.
"Dillon you can't just say every ability in Deathloop is like Spy"
Deathloop:
lol I'm trying to coordinate with David to invade his game but it no work
I managed to get the invade countdown to happen but nothing happened when it hit 0 😞
Okay so I understand how this game's difficulty works. It's dynamic. The more visionaries you kill, the harder the game gets. The game is very easy when only 1-2 are dead. Once you hit 4-5+, enemies start tossing grenades, the Julianna uses all her powers and it gets tougher.
When the loop stress is low, I felt it was too easy to run in and murder everyone. Now that I’ve gotten 4 of the visionaries down, it’s a lot meaner. The difficulty certainly goes up a lot.
Does anyone know how the Wenjie depressurization system works? I got the new code, inputted it, pulled the lever but nothing happened. Is there another part?
PSA: You can activate buttons by shooting them. Especially handy with the nail gun/silenced weapons for the Silent Disco achievement.
Nexus continues to be a top tier slab.
I found it - the most busted combo: Aether slab with no power consumption on standing still + no break on damage and a rapier with explosive damage. lol
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This, but throwing in Dishonored 2/DotO because Karnaca is in some ways even more impressive than Dunwall. It’s a city that survived the Empire’s whale fuel crisis due to the wind power from Shindaerey Peak, and that has changed the tech, labor and wealth in the Southern Isles.
Like you get this really fascinating look into a city that is booming during an economic downturn of the Empire, and that “gold rush” came with a lot of issues of its own - whole districts buried in dust and destroyed to make room for more windmills.
This kind of stuff really excites the urban planner in me lol. It’s incredible that Arkane developed this entire history for Karnaca that involves real urban/government infrastructural issues and how it impacts the normal citizens of the Empire.
The last time I played this I used the DarkXL engine to play it - which does allow you to play at modern resolutions and refresh rates. Unfortunately, it looks like the site hosting DarkXL is gone.
I'll dig and maybe I'll put up another host. You can play it via dosbox, too.
I should note that DarkXL is an imperfect port and some scripting issues and minor gameplay changes are present, so it's kinda up to you to pick between accuracy vs. modern framerates/widescreen, ect.
Since a few people asking - I recommend Shadow of Chernobyl first with Zone Reclamation Project for bug fixes. If you bounce off that, check out Call of Pripyat. If you like SoC - go through the series via release order (SoC/CS/CoP).
That’s not a criticism towards mods; I love Anomaly and it’s one of the main ways I enjoy the game now. That said, it’s very much built for people who have already played a lot of stalker, and it can be immensely overwhelming for newcomers because of that.
If you’ve played some stalker already and you *do* want a kind of overwhelming and brutal Zone experience, then Anomaly and such may be worth checking out then. You should probably have at least a taste of the base games to understand why Anomaly changes some stuff tho.