Gig workers and content creators are now reckoning with the fact that their livelihoods depend on the actions of platforms that they have little ability to sway, and to which are locked in given lack of data ownership and portability.
As a result, a new form of labor activism is appearing in the platform economy, which we call decentralized collective action or DCA.
DCA aims to achieve many of the same goals as historical labor movements: better pay and working environments, protection from harassment, etc.
Historically, collective action—workers organizing and negotiating with companies—has helped promote social change and regulate the relationship between companies & workers.
Labor unions grew out of the Industrial Revolution and fought for better, safer working conditions.
At the turn of the 20th century, these labor movements won many of the legal protections workers enjoy now, including the right to unionize and the Fair Labor Standards Act of 1938, which established minimum wage, overtime pay, and the 40-hour work week.
But today, gig workers and creators exist in a new, liminal labor category, without rights to unionize or the protections of employees, and are subject to the monopsony power of a small number of algorithmic managers that unilaterally dictate the terms of their work.
Gig workers and content creators have little recourse to suboptimal policies and other negative experiences.
The set of alternative platforms for reaching a large number of potential customers is small, and low barriers to entry on the supply side limits negotiating leverage.
Today, platform worker grievances include issues such as ownership of data, content moderation, ability to reach customers, harassment in virtual “workplaces,” and monetization policies.
Decentralized collective action is a set of tactics to effect change, that is more bottom-up and diffuse than historical labor unions wherein workers directly negotiated with management.
With DCA, platform workers team up with each other in a peer-to-peer fashion; voice opposition on online forums and to the media; undermine or challenge a platform’s normal operations; leverage the power of their audience or customers; and at times, exit platforms altogether.
There are essentially two choices for platform workers today when confronted with suboptimal situations: voice or exit.
- Voice involves raising awareness to improve/resolve a situation
- Exit entails leaving the environment entirely, often in search of a better alternative
Recently, there have been many expressions of creator & gig worker voice:
- Twitch streamers took a day off to protest harassment & demand product changes cnn.com/2021/09/02/tec…
2) Mutual aid, where workers engage in reciprocal support
3) Third-party product enhancement: digital tools that improve the worker experience, e.g. an app that cross-checks drivers' pay vs. mileage wired.com/story/gig-work…
4) Information leveling, or workers pooling together learnings/information, e.g. @FYPM_vip for brand campaigns
5) Algoactivism, or resistance of the managerial control increasingly exercised by algorithms (e.g. the DoorDash #DeclineNow movement)
6) Public media campaigns, when workers share instances of mistreatment or frustration on social media
Ultimately, however, the lack of meaningful evolution in platform policy in recent years indicates that decentralized worker voice is an ineffective method for instigating long-lasting change.
At the end of the day, platforms still have leverage & workers have few alternatives.
We believe that the platform labor movement then will be more successful using DCA to build a set of more worker-friendly platforms that disrupt the existing ecosystem — and thus enable participants to *exit*.
We are extremely excited about cryptonetworks and decentralized autonomous organizations (DAOs) as the future of internet-native worker enfranchisement.
Cryptonetworks address two major issues that have prevented traditional cooperative businesses from becoming pervasive: access to capital and complexity of governance.
With the issuance of a token, cryptonetworks distribute ownership to all stakeholders and reward actions that contribute to a network’s success, and benefit from market speculation and can raise capital that enables them to be competitive vs. traditional corporations.
Experimentation around internet-native governance endeavors also enables diverse member bases to coordinate decision-making at scale.
Examples:
- The digital art marketplace @SuperRare recently launched a token to decentralize curation and oversee a treasury that is collected from platform commissions and fees.
- @YieldGuild a gaming guild that trains and onboards players into play-to-earn video games can be seen as the crypto-native version of a workers’ union; its large contingent of gamers allows it to negotiate for better platform policies and game design.
New alternatives will succeed at scale only when they can be genuinely — and holistically — better for workers.
That, in turn, sets into motion a positive macro flywheel, pressuring incumbents to evolve their policies and products to favor platform participants.
Decentralized collective action helps us move in the right direction — both by influencing current platforms, and by forging the next generation of disruptive networks that are more aligned with their participants.
In the coming months and years, as creators and gig workers realize their power, decentralized collective action movements will grow in number.
As demonstrated throughout history — from the French Revolution to the growth of Wikipedia and Bitcoin — the power of the distributed many can greatly outperform the power of the hierarchical few.
Today, it seems inconceivable that for much of human history, people accepted the 'divine right' of monarchs as a legitimate source of power.
Years from now, we may look back on this era and wonder why we were accepting of autocratic companies led by 'enlightened dictators.'
For much of human history, people lived under authoritarian/monarchical forms of government.
In the late 17th century, republican forms of government arose, inspired by conceptions of natural rights developed during the Enlightenment. >50% of the world now lives in a democracy.
The American and French Revolutions were major contributors to the growth of representative governments.
The Springtime of Nations in 1848 was a revolutionary wave affecting 50 countries in Europe, wherein people demanded more participation in government, economic rights, etc.
Income inequality in the US is the highest of all the G7 nations. The wealth gap between the richest and poorer families more than doubled from 1989 to 2016.
How do we change the fundamental dynamic driving wealth inequality?
In a world in which returns to capital outpace returns to labor, we need to give everyone access to owning capital assets that appreciate in value, not just short-term income.
(i.e., those who earn from work can never catch up to those who grow their wealth from investments)
A oft-cited stat is that 55% of US households own stock.
What is lesser-known is that that ownership is very concentrated: the top 10% wealthiest American households own 84% of all stocks. The top 1% of households own 50% of all stocks.
The gig economy--though home to many valuable companies--has had a controversial impact on labor, eroding a century's worth of worker rights & creating widespread precarity.
The creator economy is now experiencing the same.
If we're not thoughtful about building platforms, we can easily recreate the problems of the real-world economy in the online world.
Even though the creator economy is often framed as an improvement upon the gig economy, parallels problems and risks are emerging for workers.
During the pandemic, as local jobs dried up, play-to-earn game @AxieInfinity helped people around the world put food on the table, pay rent, and pay off debt.
Players are earning between $500-1000 per month playing the game—which is often higher than local minimum wage jobs.
For all of the game’s promise, there are barriers to entry: to play Axie Infinity, a player must first purchase a team of three Axies, which are themselves NFTs.
That's prohibitively expensive for many: a starter team of Axies can easily cost upwards of $500.
They are using tools to produce something of value for an end user.
Historically, those tools were owned by someone else (platforms), and creators' work was often undervalued and exploited.
The reason why the creator economy is now intersecting with the crypto economy is because cryptonetworks provide a way to distribute that value more fairly.
If we pull on the thread of creators as internet workers, where does that take us?
History rhymes, and we can look at past labor movements for clues: