Very interesting video from jorbs (excellent strategy game streamer who mostly streams Slay the Spire) on how he thinks about strategy games. I would highly recommend watching the video yourself, but I figured I'd do a thread connecting some of his ideas to MtG draft. 1/x
Again, want to stress that I'd highly recommend watching the video first! jorbs uses a lot of Slay the Spire examples, but the concepts are applicable to all sorts of strategy games (and life in general). This thread is just me applying those ideas specifically to MtG draft. 2/x
First, a small overview: the main concept jorbs talks about in his video is what he dubs "loose Bayesian knowledge" - he approaches strategy games by having prior expectations and hypotheses that he updates through his experiences playing and experimenting in those games. 3/x
I approach strategy games very similarly, and think it's a great way to think about them. And I want to highlight some of what in my opinion are the most important points from the video (most of these are in the "peculiarities" section starting around 38:45). 4/x
First of all, I think *the* most important feature of this way of thinking is that it properly acknowledges that strategy games like Slay the Spire and MtG are way too complex and intractable to make assertions about with 100% confidence. 5/x
jorbs talks extensively about this - about how he's constantly reevaluating and reforming his beliefs, how he acknowledges he's constantly wrong, and how he thinks it's bad to assign ego to your beliefs (38:45-53:33 in the video) 6/x
And that can be humbling! But much better to admit that you were wrong (and always will be somewhat wrong) and constantly update your beliefs to be *less* wrong (but still wrong), than to stay stuck in the past and be more wrong. 7/x
This is why, when I write threads, I try to be nuanced, with a perspective of "this is what I've observed, here's how I've used these cards". And why I can never use tierlists. I'm not presenting absolute truths; I'm sharing my experience to help you update your beliefs. 8/x
This also ties into one of the biggest mistakes people make with 17lands data - draft is too complex for the data to capture truths as simple as "X is better than Y"; instead, you should think critically about why the data is how it is in order to update your beliefs. 9/x
On top of this, everyone has their own way of drafting. Maybe I'm worse at playing aggro decks than you, or better at building manabases. Trying to do exactly as someone else does will never be as valuable as developing your own strategy. 10/x
Of course, part of developing your own strategy can and should involve considering others' experiences (including data)! "Standing on the shoulders of giants" and all that. But there is a difference between learning and rote memorization. 11/x
Another great thing about this way of thinking about strategy games is that it goes hand-in-hand with adapting to new situations, something that you constantly have to do when evaluating new cards in new draft formats. 12/x
jorbs talks about the problems with extrapolation, and that applies in Magic too - people are quick to compare to new cards to old, but draft formats today are much different than sets even 4 years ago, and old heuristics like "1 drops are bad" might not apply anymore. 13/x
Of course, it is basically impossible and not very useful to try to evaluate new cards from scratch, so some extrapolation is needed for initial evaluations. But the important part is to treat nothing as sacred, and be willing to adjust your beliefs away from "the norm". 14/x
And this also applies to metagame shifts within a format! I think UB was best and red close to unplayable in the first week of MID draft, but I don't think that really is the case anymore. 15/x
I could probably say more, but I'm getting kind of tired so I'll end this here. TL;DR, jorbs is great, go watch his video (), nothing is certain, we're all wrong, nothing is sacred, and that's completely fine. 16/x

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More from @JasonILTG

26 Aug
The latest Lords of Limited episode was absolute 🔥; fantastic discussion by the lords and twoduckcubed about how to best use 17lands data. However, one thing that I couldn't help but notice was missing was my most-used 17lands stat: Average Last Seen At. So here's a thread! 1/x
A definition: Average Last Seen At, or ALSA, is: "The average pick number where this card was last seen in packs. When a card comes back around on the wheel, only the second time around counts toward the average." So basically, the higher the number, the later the card goes. 2/x
One of the benefits of ALSA is that it is inherently less complex than most stats. GIH WR will be aggregated across a large swath of decks, gameplay situations, and play skills, while the only thing ALSA's aggregation hides is information you might get from signals. 3/x
Read 20 tweets
13 Aug
Today I'll be talking about how to exploit the KHM quick draft bots! Slightly different topic than usual - still underrated cards, but this time underrated by bots. 1/x
So last night I wanted to play some draft, but I was bored of AFR and didn't want to try learning AKR. But then I realized that KHM was available in quick draft! Definitely wasn't going to turn down drafting one of my favorite formats, even if it was with bots. 2/x
So the first thing I did was to go to 17lands and look at KHM quick draft ALSA. This is an even more useful stat in bot draft than it is in human drafts, as bots are more predictable - if you see a card with very high ALSA, you can basically always count on it wheeling. 3/x
Read 19 tweets
13 Aug
I’ve been jamming KHM quick draft on mobile since last night, and it’s been *so* much better than AFR, despite the bots. Four trophies so far (forgot to screenshot one) in six drafts, going from Gold 4 to Diamond 4. Will probably write up a thread on how to exploit bots tonight.
Some thoughts on why I like it so much: I’ve found that, despite bots definitely being exploitable, you can still build a lot of different decks. GW is the best, and good white cards are undervalued, but I still don’t think you should hard force, unlike RB in AFR bot draft.
Plus the gameplay feels so much better than AFR. Foretell, dual lands, fixing, and saclands means you can usually avoid nongames, and the play patterns are just much more complex and interesting.
Read 4 tweets
28 Jul
Today, let's talk about blue's most underrated common: Clever Conjurer. ALSA of 7.56 in Bo3, just above Secret Door at 7.82, making it the 6th least-picked blue common. For reference, You Find the Villains' Lair and You Come to a River are taken above it. 1/x
However, from the Metagame graph, it does look like that's changing, but more as a factor of the other cards going down than Conjurer going up much. 2/x
The baseline use of Conjurer is as a mana dork. And you might think that that's not very impressive at 3 mana when the 2/3 body isn't super exciting either, but it turns out that there are a *lot* of good 5+ MV cards in this set: strategy.channelfireball.com/all-strategy/c… 3/x
Read 12 tweets
25 Jul
Two combat tricks today! You're Ambushed on the Road, and must channel a Bull's Strength to escape! I haven't been liking the set that much, so haven't been drafting much recently, but I'll still continue these threads occasionally. 1/x
Bo3 ALSAs of 7.96 for Ambushed and 7.63 for Strength - Ambushed is the lowest white common and dropping a bit, while Strength gets picked a bit higher and is rising. 2/x
I think cheap, efficient combat tricks often tend to be underrated - some recent examples include Wings of the Cosmos in KHM and Big Play in STX. They're not flashy, but winning a combat for 2, or especially 1, mana is often a huge tempo swing. 3/x
Read 12 tweets
18 Jul
Thread today on Secret Door! You could say that I'm going to... break down the Door, and reveal its Secrets ;) 1/x
ALSA of 7.71 in Bo3, the 18th least drafted card. There's 3 blue commons that are drafted less than it, but I don't have much to say about those, and blue is drafted pretty low in general anyways. Metagame graph shows it dropping a bit since the start of the set. 2/x
I went into the set thinking that I wouldn't like Secret Door. 0/4s haven't typically been great, it looked like Pack Tactics would punish blocking with no power, and the venture ability looked way too expensive. But now, I'm pretty happy to play one in my slow U decks. 3/x
Read 10 tweets

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