A gamefi team asked me to work with them last night...literally "work" 😳as a designer to build the takenomics or community. It reminds me to tweet more English content,or translate previous tweets into English due to most of gamefi projects abroad.🤔 Image
Though I can't participate in other gamefi projects due to my crowded schedule, it's significant to keep communication with developers over the seas. There hasn't been a perfect case in the brand new ecosystem, thus we have to research in-depth and learn from each other.
Here's my advice to them: 1. Enrich your website instead of putting a web game directly, because people want to dive into your team, road map, takenomics and etc. Detailed information benefits to build a stronger trust between the players and the developers.
2. Enhence the playability of your game. The animations and interactions of avatars are still limited, and the battle lacks visual impact due to enemies' stiff performence. Why not try to improve the playing experience through some visual effects?
3. Develop mini-games to satisify players. The players are easy to be fed up with keeping killing monsters. They need some "refreshments", like npcs can be interacted with, or random props can be picked up after playing for a while. #PlayToEarn #Gamefi

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More from @Lanyi12609235

21 Oct
最近研究discord运营比较多,没时间看项目学习💦不过发现gamefi游戏品类有拓展的趋势:前天试玩了#Gala 的 #SpiderTank ,有被手感爽到,加上 #ThetanArena 这个手游链改,moba➕电竞的未来也许不远了。再看 #Paladinpan 的肉鸽,游戏品类越来越广,晚上写个thread总结下。
🎮🦾🦿游戏拯救世界!
1. 我最反感的说法就是“玩赚游戏/玩赚机制”,但凡遇到这样推游戏的基本都是诓人,根本没有这种品类,顶多是个换皮yeild farming。这种游戏很容易变旁氏,玩家买了NFT才能挖矿种地,收益返得很慢,挂机肝一天才回一点本,必须吸引新人进来给自己解套。这种资金盘就是纯磨人,没有任何游戏性可言。
2. 比纯挖矿稍好一点的是博彩,再往上是略带观赏性的赛马、自走棋,这几个本质都是拼数值,后台一顿算,稍微播点动画意思意思不用动脑,数值硬刚就完了。再往上是策略性卡牌,打元素加成、阵型牌组,比如Axie,还有SkyWeaver在beta测试,昨天发币的GodsUnchain策略性也很强,教程完善,可以免费试。
Read 9 tweets
19 Oct
今天心血来潮研究了一下 #zedrun 的 breeding,发现在控制入场门槛方面比 #AxieInfinity 健康许多。但矛盾之处在于NFT和GameFi项目都以高价作为破圈标准,所以同为18年上线的游戏,Axie拔得头筹,而Zed Run则被评为“不温不火”,这条thread可能会侧重游戏数值设计层面聊一聊这个游戏的优劣之处。
1.Axie的遗传特性多、公式复杂且在强操作性的游戏对局中不易体现。6个身体部位分别受3种基因影响,主要体现在外观的改变,并相当广泛地影响了攻击、防御、速度、生命等6个数值。 简言之就是数值复杂、可控性弱。
2. 相反,Zed Run遗传特性简单可控,就像孟德尔的豌豆实验。马匹比赛表现仅由能力、耐力和体力3个数值决定。其次是繁育目标明确:血统型、比赛型、外观型。在breeding玩法中,明确的目标和繁育公式能给予玩家更多引导和鼓励。
Read 6 tweets

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