A gamefi team asked me to work with them last night...literally "work" 😳as a designer to build the takenomics or community. It reminds me to tweet more English content,or translate previous tweets into English due to most of gamefi projects abroad.🤔
Though I can't participate in other gamefi projects due to my crowded schedule, it's significant to keep communication with developers over the seas. There hasn't been a perfect case in the brand new ecosystem, thus we have to research in-depth and learn from each other.
Here's my advice to them: 1. Enrich your website instead of putting a web game directly, because people want to dive into your team, road map, takenomics and etc. Detailed information benefits to build a stronger trust between the players and the developers.
2. Enhence the playability of your game. The animations and interactions of avatars are still limited, and the battle lacks visual impact due to enemies' stiff performence. Why not try to improve the playing experience through some visual effects?
3. Develop mini-games to satisify players. The players are easy to be fed up with keeping killing monsters. They need some "refreshments", like npcs can be interacted with, or random props can be picked up after playing for a while. #PlayToEarn#Gamefi
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