最近研究discord运营比较多,没时间看项目学习💦不过发现gamefi游戏品类有拓展的趋势:前天试玩了#Gala 的 #SpiderTank ,有被手感爽到,加上 #ThetanArena 这个手游链改,moba➕电竞的未来也许不远了。再看 #Paladinpan 的肉鸽,游戏品类越来越广,晚上写个thread总结下。
🎮🦾🦿游戏拯救世界!
1. 我最反感的说法就是“玩赚游戏/玩赚机制”,但凡遇到这样推游戏的基本都是诓人,根本没有这种品类,顶多是个换皮yeild farming。这种游戏很容易变旁氏,玩家买了NFT才能挖矿种地,收益返得很慢,挂机肝一天才回一点本,必须吸引新人进来给自己解套。这种资金盘就是纯磨人,没有任何游戏性可言。
2. 比纯挖矿稍好一点的是博彩,再往上是略带观赏性的赛马、自走棋,这几个本质都是拼数值,后台一顿算,稍微播点动画意思意思不用动脑,数值硬刚就完了。再往上是策略性卡牌,打元素加成、阵型牌组,比如Axie,还有SkyWeaver在beta测试,昨天发币的GodsUnchain策略性也很强,教程完善,可以免费试。
3. Moba带来最重要的变化就是引入了操作性,与策略性相辅相成,又为打金打开一扇大门。操作性强的游戏是最好玩、最抓受众的,早二十年美国最爱车枪球,现在端游手游分别被lol王者荣耀占了小一半流水。卡牌玩家本来就不多,可以预见的是Moba还会带进很多新玩家,数量是卡牌玩家的2~3倍也说不定。
4. 还有一个不可小觑的平台——VR,可能会成为未来的主机。现下传统游戏主机专靠情怀和独占,但PS5没有神作独占,战神昨天也宣布上PC,主机命不久矣。链游从17/18年就有上VR,但设备普及跟不上,不过Facebook宣布要做元宇宙肯定会从自家设备Oculus走,以后出独占大作卖入场券NFT之类的打法可以期待了。
5. 我刚接触链游的时候觉得DNF是个链改好模子,技能流派齐全,像素横版好开发,运营时间长平衡性也好,然后就有了仿DNF的Rarity;两个月前我觉得PVE很无聊应该加入Roguelike玩法,随机开图掉宝,做天梯升级,现在PaladinPanda宣布做Rogue了;
6. 对于塞尔达荒野2这种体量的开放世界,我个人觉得期待但不强求,一旦出了绝对能爆,但AAA级别的意思就是高成本多人力长时间,就看哪家公司敢做这件事,起码也要三五年。
7.链游逐渐追求可玩性和沉浸感很让人欣喜,讨厌所谓的玩赚机制是因为作为开发者知道做一个游戏成本多高昂,但我也最相信“玩赚”是因为亲身体会过商业游戏的暴利。游戏虽然不能无中生有,羊毛始终出在羊身上,但游戏可以通过最透明最有趣的方式实现资源的重新分配,用奖励回报玩家的付出。
对了,自走棋想做爆款请抄云顶之弈,之后做个经济模型分析下云顶链改的可能性。👿😅太累了今天先溜。

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More from @Lanyi12609235

19 Oct
A gamefi team asked me to work with them last night...literally "work" 😳as a designer to build the takenomics or community. It reminds me to tweet more English content,or translate previous tweets into English due to most of gamefi projects abroad.🤔 Image
Though I can't participate in other gamefi projects due to my crowded schedule, it's significant to keep communication with developers over the seas. There hasn't been a perfect case in the brand new ecosystem, thus we have to research in-depth and learn from each other.
Here's my advice to them: 1. Enrich your website instead of putting a web game directly, because people want to dive into your team, road map, takenomics and etc. Detailed information benefits to build a stronger trust between the players and the developers.
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19 Oct
今天心血来潮研究了一下 #zedrun 的 breeding,发现在控制入场门槛方面比 #AxieInfinity 健康许多。但矛盾之处在于NFT和GameFi项目都以高价作为破圈标准,所以同为18年上线的游戏,Axie拔得头筹,而Zed Run则被评为“不温不火”,这条thread可能会侧重游戏数值设计层面聊一聊这个游戏的优劣之处。
1.Axie的遗传特性多、公式复杂且在强操作性的游戏对局中不易体现。6个身体部位分别受3种基因影响,主要体现在外观的改变,并相当广泛地影响了攻击、防御、速度、生命等6个数值。 简言之就是数值复杂、可控性弱。
2. 相反,Zed Run遗传特性简单可控,就像孟德尔的豌豆实验。马匹比赛表现仅由能力、耐力和体力3个数值决定。其次是繁育目标明确:血统型、比赛型、外观型。在breeding玩法中,明确的目标和繁育公式能给予玩家更多引导和鼓励。
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