Few tips for game studios that devote to a gamefi project ⬇️
1/ user-oriented: find your target players asap and customize the project. The developers' expectancy and the market's need varies, so you'd better choose your side and set a criterion at the very beginning.
2/ short-term+hot money: (1) web first: consider about the web design when prepare promotion materials and create a clear consumer guidance. Maybe it's too late to imitate cute animals like Axie but you can still attract users with exquisite concept paintings.
2/(2) make the game simple and addictive: There's no need to be creative on tokenomics, just modify it through learning from successful cases (most on bsc). Take advantages of gambling game. Turn-based games are fine but I personally prefer real-time strategy / casual.
2/(3) kol + discord and twitter shill + youtube AD: hype on the APR and low entry fee and dont be afraid to scare your players, they love it.
3/ long-term+playability: (1) the team matters: introduce your team members in a geek way and better to collect big names; leak your development progress in detail, like the project files in the engine or the modeling sketch lines; hold AMA regularly.
3/(2) keeping the cost low will benefit both crypto and traditional players if your game is strategic and competitive. Learn how to access traditional players like MIR4 or turn to special issuers (afak a few) , otherwise just forget about the excitement of WoW & EVE…
3/(3) don't launch game token until your players community is enough to back up or the investors ask you to do so when the tokenomics mature. Also, weigh the value of your NFTs and coins and manage wisely since most of times you cant have them both.
3/(4) hear the community voice especially on the game premise, lore, character biography. Invite the players to immerse in the game through writing contests or other activities thus they remain and desire to explore. We all know how magic it is when bond with a virtual world.
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1/(1) quality games like mmo and 4x online are still 18-24 months away since it has taken too long to recruit developers. However, things different in Chinese mainland, a few experienced workers in Tencent, Netease, and Mihoyo turns to blockchain due to the repressive policy.
1/(2) Unfortunately, the first group of these developers marketed and operated their games by following southeast Asian teams instead of bring their superiority into full play, and ultimately brought themselves into discredit.
A gamefi team asked me to work with them last night...literally "work" 😳as a designer to build the takenomics or community. It reminds me to tweet more English content,or translate previous tweets into English due to most of gamefi projects abroad.🤔
Though I can't participate in other gamefi projects due to my crowded schedule, it's significant to keep communication with developers over the seas. There hasn't been a perfect case in the brand new ecosystem, thus we have to research in-depth and learn from each other.
Here's my advice to them: 1. Enrich your website instead of putting a web game directly, because people want to dive into your team, road map, takenomics and etc. Detailed information benefits to build a stronger trust between the players and the developers.