When talking about Lighting + Values for #splash#art that means the lighting design and the structure of the full range of light-to-dark tones in an illustration. We're going to look at alot of grayscale today.
#Splash#art style is rooted in cinematic believability, that means literally studying lighting design and value structire from life, film and media. The goal is to achieve a potent sense of light and atmosphere with a strong mood and tone.
Gandalf is here to show you some of the varieties of light sources we can observe and use ourselves. Exaggerate, experiment, mix and match to find the best fit for your exciting, emotional moment. Keep hierarchy in mind so that lights compliment one another rather than compete.
Lighting goes hand in hand with time of day and weather, even in interior settings. This is another opportunity to experiment with what best fits the emotional tone and the storytelling moment.
Here are a handful of helpful value structures - these are common frameworks to enhance clarity, theme, mood, tone and focus the viewer's eye.
Dark on Light
Light on Dark
Contrast on Midtone
Low Key
High Key
And some examples of how value structure + lighting combinations + time of day are combined into one splash image.
Along with values - the whole range of tints and tones - contrast is very important. This is about how the values are arranged in the image - areas of high contrast (very dark + very light) draw the eye, areas of low contrast (similar values) are restful
The way value contrast is arranged in an image also supports the depth and readability of the space. Higher contrast will tend to come forward to the viewer, lower contrast will recede away from the viewer.
A little tip for #photoshop users - you can use the proof setup to have a quick hotkey (ctrl + y) for checking values throughout the painting process.
Get those good value structures in your illustrations!
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Detail Frequency, the amount of detail packed into an area of an image, is important to a highly rendered #splash#art. The goal is balancing high intensity and areas of rest to focus attention. Here are some heat maps I made to illustrate this.
Splash art aims for 'cinematic believability', and controlling detail frequency is one way to get there - consider the illustration a camera lens, use ideas like depth of field to keep some areas blurred and others in focus.
With that basic structure in mind, I think it's easy to observe in splash art style how much detail frequency and material contrast is invested into the focal areas - usually around the champion's head and source of power - in this example, Graves's portrait and his gun.