Here's another fun question: given two loops around an (infinite) pole, can you remove one loop without breaking it?
Amazingly enough... yes!
This is a surprising example of what's called an "ambient isotopy": a continuous deformation of space taking one shape to another. 1/n
People have made some great drawings of this transformation over the years (sometimes using a loop rather than an infinite pole—which is equivalent), but it can still be hard to interpolate between individual drawings in your head.
(...does a movie make it any clearer?!) 2/n
What's also fun about the motion in the movie above is that it was created without* human input: instead, the computer tries to nudge the shape around so that every point is as far as possible from itself. You can read all about it in this thread:
*I'll admit to one small piece of artistic license: the pole itself is also "repulsive," and tries to push the pink surface away. Near the end I increase the strength of repulsion, to make the final holes more even in size.
(Can you identify the moment where this happens?) 4/n
For a high-quality looping video, check out this link:
There's also a longer talk about the method behind the magic here:
Disclaimer: this is a simplified exercise for a final exam and should not be used for serious scientific work! It omits important forces and uses nonphysical constants.
What's the nicest way to draw a shape with many "holes"?
We can use the principle of repulsion to explore this question: each point of the shape behaves like a charged particle, trying to repel all others. Surface tension prevents everything from shooting off to infinity. 1/n
For millennia people have been drawn to the question: what are the "nicest" possible shapes that exist?
This is really a basic question about nature: these shapes exist outside space and time; the same shapes can be discovered by civilizations anywhere in the universe. 2/n
"Nicest" could mean the most symmetric—for instance, the ancient Greeks discovered there were five so-called Platonic solids where every face and every vertex looks the same: the tetrahedron, cube, octahedron, dodecahedron, and icosahedron. 3/n
Suppose you have a pair of handcuffs linked together. Can you pull them apart without unlocking or breaking them, or letting them pass through themselves? With real handcuffs, definitely not! But if they're made of stretchy rubber, it turns out to be possible—as shown here. 1/9
This motion provides a surprising example of what is known in mathematics as an "ambient isotopy" of two surfaces: a continuous motion where the surface is not ripped, cut, pinched, or allowed to pass through itself. 2/9
A more classic example is the "unknot problem": given a loop of string, can it be untangled into a circle without cutting? Even this simple question turns out to be very hard to answer in general. And only gets harder when you start thinking about surfaces rather than curves. 3/9
As a companion to our recent paper on "Repulsive Curves," we're releasing a dataset of hundreds of *extremely* difficult knots: cs.cmu.edu/~kmcrane/Proje…
In each case, a knotted & canonical embedding is given. Can you recover the right knot? 1/5
We've already tried a few dozen methods—from classics like "KnotPlot", to baselines like L-BFGS, to bleeding-edge algorithms like AQP, BCQN, etc.
For many knots, most these methods get "stuck," and don't reach a nice embedding.
Even our method doesn't hit 100%—but is close! 2/5
But this is a pretty unique problem relative to "standard" energies in geometry processing
For one thing, it considers all O(n²) pairs of points rather than just neighbors in a mesh
For another, you can't just *avoid* collisions—you have to maximize your distance from them. 3/5