1/ I agree with @washingtonpost tech journalist @WillOremus that we haven't achieved an interoperable Metaverse yet, but I disagree with his assessment that we won't anytime soon as it depends on how you define a minimal viable Metaverse.
It's one of the more comprehensive mappings, although it lacks a comprehensive ethical framework as a part of the Design Guidelines or human rights in the Law.
3/ @Meta's approach to the metaverse emphasizes Interoperability, & they do actually have OpenXR + WebXR implementations, which @WillOremus ignores.
They also claim to be prioritizing Privacy, but only according to their narrow definition of consent-based control of information.
@MozillaHubs' WebXR implementations already starts to meet some of these baseline definitions of a Metaverse that @WillOremus doesn't mention at all.
5/ Here's @roblox's 8 Tenets of the Metaverse captured by @Bloxy_News at their 2021 investor day.
Their vision of the Metaverse is a closed walled garden, but it's also probably the most robust set of user generated virtual worlds + in-game economy.
6/ @Microsoft's vision of the Metaverse points back to their Azure products at the Network Architecture layer, but is also much more in the enterprise context rather than consumer context.
Curiously they don't mention @AltspaceVR, which is their most mature virtual world product.
7/ @Niantic's is a skeptic of a VR-based Metaverse, & the launching of their Lightship APIs is going to catalyze an incredible amount of AR applications in 2022 that is worth pointing out in the context of these discussions as they emphasize the Earth more than other companies.
8/ @XRSIdotorg's mapping of the Metaverse is one of the more comprehensive approaches, although I differ slightly in how they organize & order of the stack.
But they do integrate more of the ethical frameworks, human rights, tech policy, governance, & cultural perspectives.
9/ @avibarzeev's Seven Verses framework does the most comprehensive job of mapping the progression from our existing 2D web/apps into 3D, spatial, immersive experiences. medium.com/predict/beyond…
I was able to translate his approach into all of the major qualities of presence.
10/ HTC's @AGraylin has been talking about the Metaverse in recent talks, & here's some comparisons he made between the 2D vs immersive 3D metaverse as well as some opportunities & predictions. @htcvive's trackers enable full-body tracking pushing the limits of embodied presence.
11/ My episode #1000 of the Voices of VR podcast features 120 quotes in a 3-hour hour exploration of the future of immersive technologies, spatial computing, & the #Metaverse across a wide range of industry verticals, contexts, experiences, & applications.
12/ Biggest open question on the Metaverse is the dialectic between closed vs open approaches & whether walled gardens will dominate or if it'll be truly interoperable.
Probably some combo.
See @neilt3d's talk on this dialectic + @thekhronosgroup standards
15/ OpenXR enables interoperability at the API/SDK layer to be able to write an XR app once & (ideally) have it be device agnostic.
This is a HUGE amount of interoperability that will decouple XR apps from XR hardware.
Interoperable worlds is a diff issue. khronos.org/openxr/
16/ @EpicGames probably has one of the more comprehensive strategies for the Metaverse.
I'd point to @TimSweeneyEpic's SIGGRAPH 2019 lecture as a pretty robust articulation of their Metaverse vision & what needs to happen.
Audio: blog.siggraph.org/2019/10/siggra…
17/ Another key player of the future of the Metaverse is @qualcomm, who is making the chips that powering nearly all of the mobile XR devices (except for Apple & maybe @Meta in the future).
Their new Snapdragon Spaces implements new features with OpenXR:
19/ Here's @coinbase's @brian_armstrong & @areeve's Metaverse Stack emphasizing a more decentralized, web3 infrastructure + my translation of their framework.
They're focusing on how a crypto wallet could facilitate aspects of identity & economic exchange. blog.coinbase.com/how-coinbase-t…
20/ One of my main focus' over the last 5+ years has been looking at the threats to XR privacy in the Metaverse.
My mereological framework extends Lessig's approach as nested contexts.
Here's a talk that explains the need for #NeuroRights protections.
21/ Another big open question about the Metaverse is integrating an ethical design & human rights framework.
Context ends up being a really powerful framework for mapping out the landscape of ethical & moral dilemmas.
See my Oct 2019 XR Ethics Manifesto:
22/ My latest @ARealityEvent talk on XR Ethics emphasizes the need to integrate Responsible Innovation Frameworks into the Metaverse.
We still need to figure out how to integrate #NeuroRights to protect our rights to mental privacy, agency, & identity.
23/ Another theme of my work over the past 7+ years has been developing an experiential design sensemaking framework describing the new affordances of XR including the context, quality, character, & story of immersive experiences.
Here's a 20-min keynote:
24/ When thinking about the User Experience of XR & the Metaverse, the sense of Presence will be one of the more significant new affordances.
I map it out as:
Active Presence
Mental & Social Presence
Embodied & Environmental Presence
& Emotional Presence.
27/ In my Nested Contexts Metaverse Stack, "Apps, Experiences, & Context" represent the wide range of industry verticals & different types of apps, & the "User Experience" includes "Qualities of Presence, Character, Story, etc." covering a broad range of new immersive affordances
28/ @WillOremus says "the best microcosm of what a metaverse might look like is Roblox."
It's arguable that @VRChat is a better representation.
Or even @RecRoom.
Yes, both are still closed walled gardens, but probably closer in terms of VR implementation, UI/UX, embodiment, etc.
29/ @MozillaHubs or @cryptovoxels or @webaverse are maybe closer to the Metaverse in terms of having a more decentralized, social VR implementations of WebXR, but these all have been taking inspiration from what's been happening in @VRChat or @RecRoom much more so than @Roblox.
30/ I understand @WillOremus' argument of "The metaverse doesn't exist yet, & it probably won’t anytime soon."
When is an open question.
OpenXR, WebXR, & WebGPU will accelerate interoperability.
The User Experience of VR is necessarily happening in closed walled gardens for now.
END/ The Metaverse will be shaped by larger dialectics between centralization vs decentralization & monopoly control vs community ownership w/ some sort of combo as it is today.
It's an unfolding process.
See my latest talk on Process Philosophy for more:
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2/ Here's the agenda for today:
10a PDT #Connect2021 Keynote
11:20a: A bunch of developer sessions go live (presumably pre-recorded)
11:45a Developer State of the Union
2p Connect with @ID_AA_Carmack
5p Spacewalk from the ISS (sneak peak of VR Spacewalk)
1/ Short thread on 12k @pimaxofficial Reality Series announced:
$2,399 coming Q4 2022
QLED (combines OLED+LED)
1200 PPI
35 PPD
200Hz
Foveated Rendering via Tobii eye tracking
Full-body & facial expression tracking
Standalone with split rendering with XR2
2/ The 12K Pimax Reality Series feels like a VR headset that you'd create if you jammed every single VR enthusiast feature in without any concern for weight or cost.
How will it feel?
It'll have 200-degree horizonal FOV, with 135-degree vertical FOV & a 118-degree binocular FOV.
3/ Whenever you have that big of a field of view on a VR HMD, then it inevitably has some distortion. @pimaxofficial claims to have both a new patented anti-distortion algorithm, new bionic lens, & foveated rendering powered by Tobii eye tracking.
We'll wait & see how it feels.
1/ THREAD covering Facebook's #F8 Refresh and the specific VR & AR announcements for developers.
We'll see if we get any new information on Project Aria AR project, new VR news, or other spatial toolkits or XR products.
They're refocusing on developers. facebook.com/FacebookforDev…
2/ Super short intro from Zuckerberg. Brief mention of Spark AR as a "foundational tech for building the metaverse."
PyTorch for rapid prototyping.
3/ @papamiltiadisk Platform Partnerships talking about business messaging, business tools, creator tools, & AI Platforms. Lots of remote work stuff so far.
1/ THREAD covering a #NeuroRights gathering co-sponsored by @FBRealityLabs & @Columbia_NTC's @neuro_rights called "Noninvasive Neural Interfaces: Ethical Considerations Conference."
They'll be Looking at the ethical implications of XR technologies from neuroscience POV.
2/ Looking at the tech stack for #WebXR (interesting to see watches included in the discussion of WebXR) + the schedule for the day for the WebXR Developer Summit.
3/ @mrdoob have a bit of history & context in the evolution of @threejs, and then answered some questions about the most popular, open source graphics library on the web.
I'm watching #Vivecon, where @htcvive is announcing 2 new VR HMDs (embargo lifted at 9a). @RtoVR has specs on the Vive Focus 3, enterprise-oriented, $1,300 price, 120° FoV, new controllers, (2,448 x 2,448) per-eye, swappable battery. roadtovr.com/htc-vive-focus…
2/ @Htcvive's single one-off cost of $1300 for Vive Focus 3 is interesting since Oculus Quest 2 for Business is $799, but I believe Facebook requires some additional recurring subscription requirements for their Workplace for Facebook & perhaps more.
3/ Vive Business was announced at #Vivecon.
New app Vive Sync was added to their Vive XR Suite.
New Vive Business App Store to sell enterprise XR apps.
New Vive Business Device Management System.
[A number of these do have subscription options, bringing parity to Oculus]