2/ Looking at the tech stack for #WebXR (interesting to see watches included in the discussion of WebXR) + the schedule for the day for the WebXR Developer Summit.
3/ @mrdoob have a bit of history & context in the evolution of @threejs, and then answered some questions about the most popular, open source graphics library on the web.
4/ @DePanther is talking about using exporting WebXR from Unity. There's a number of different exporters, including one he maintains: github.com/De-Panther/uni…
Downsides to this approach are build size + download times, testing iteration times & can't use all aspects of Unity yet.
5/ More from @DePanther on which WebXR APIs are supported in the Unity WebXR Export + what's coming next.
10/ Co-chairs of the @ImmersiveWebW3C@AdaRoseCannon & @cwilso (also @ayssomething) giving an update on the W3C #WebXR Roadmap with a brief historical overview, WebXR is seeing lots of growth connected to the Oculus Browser on Quest, & still Cardboard users watching 360 videos.
12/ Covering the main features of #WebXR including the core that replaced WebVR.
AR Module to show WebXR scenes on top of passthrough camera or transparent display.
Gamepads to get access to input controllers
13/ Other main #WebXR features include Hit Test raycasting to select virtual objects, DOM Overlays on top of graphics (for handheld phone-based AR devices only), Layers for static images, video, or WebRTC content in WebXR (layers may have DOM content in future), & hand input.
16/ Next Steps: @ImmersiveWebW3C needs to move WebXR, AR Module, & Gamepad module specs to the Candidate Recommendation stage to move towards being a @W3C official standard.
Bringing more Web features to WebXR (Oculus Browser working on navigation between pages on same domain).
17/ @jacobrossi: @Oculus Browser @genevievemak: @magicleap Browser
Browsers super popular apps, making Web more integrated part of platforms, multi-app?, multi-screen, Future of WebXR: use cases, maturation of content, recommended sites, PWAs, better docs, monetization, tooling.
18/ @dubenko_ on using WebXR within the React ecosystem with React-XR & React Three Fiber.
19/ Showing React-XR code examples featuring<DefaultXRControllers / > <Hands />, & <Interactive />, live code push.
See Oculus Developer Hub Update tool linked below in order to open up URLs directly on the Oculus Web Browser from your development desktop:
25/ Sponsor @ZapparApp showed their Universal AR Development Flow, which is a browser-based AR software solution for world tracking, image tracking, face tracking that doesn't use the WebXR API.
A tonal shift to see a proprietary competitor to WebXR at the WebXR Developer Summit.
26/ NEW STREAM LINK for the afternoon session of the WebXR Developer Summit:
28/ @brendanAbradley on immersive tech + performance + accessibility, & @kmalickisanchez says accessibility still needs a lot of work to be done with SDKs and toolkits to be created, & @amoration cited @open_metaverse & Creating Realities Hackathon as resources.
30/ Building spatial communities w @MozillaHubs's @elginskye & @brianpeiris + @janusxr's @bai0.
Private invites for Hubs, Janus private by default dampened community building, being surprised by what's built, Avatar persistence across worlds (glTF+VRM) @open_metaverse, & identity
Creating ecommerce metaverse spaces & collaborating with other companies.
32/ @XR_Engine scene.
Core packages of engine, three-physx, native, bot (virtual beings), & docs.
UX Packages core 2D react UI components, avatar apps, social graph, training & inference with client-ml, avatar framework based on VRM + Body IK tools.
3d pipeline Content Tools
33/ @xr_engine targeted @capacitorjs to run web apps natively.
Collaborating with @open_metaverse group for interoperability on user profiles, avatars, friends, inventory, home world, wallets & common shapes.
Open Source Universal Volumetric *.uvol format wildcapture.io/volumetric
Talking about some of the risks of biometrically-inferred data + risks to privacy, safety, & identity.
36/ @KavyaPearlman on XR Security & attack surfaces, considerations, novel attacks in XR, and some of the WebXR Risk Mitigation categories.
37/ More from @KavyaPearlman on Risk Mitigation, XR Tech Policy & potential regulation, @XRSIdotorg Privacy Safety Framework 1.1, some XR policy recommendations for the US Federal Government, and Ready Hacker One XR news updates & interviews readyhackerone.com
38/ @SiliconHarlem CEO Clayton Banks (@embertime) on how a technology exposure gap leads to an access gaps leads to a wealth gap.
Talking about bringing to a 5G Test Bed to students in Harlem. siliconharlem.com
46/ @00davehill00 talking about the Oculus Browser, which shipped default WebXR in December 2019.
[Me: The Oculus Browser team has been doing an amazing job at rapidly iterating]
Progression of Immersive Web development ecosystem (we're likely between emerging & capable phases).
47/ @00davehill00 says WebXR needs must-have web-based experiences: mass-market appeal, clear value in VR, polished & inspiring. @active_theory's #SecretSky event was the closest so far.
Show value > more investment, tools, more devs > more experiences.
50/ Dr. @chekeichan talking about his virtual anthropology museum he built called AnVRopomotron, which won the @webxrawards' Poly for best educational experience: anvropomotron.com
Used Professional Development resources at his University to develop this.
Got help on @StackOverflow & @github.
53/ @dmarcos on @aframevr's goal to integrate every new devices & APIs that become available like a raw camera API to do computer vision, hand input, gesture recognition, marker-based AR + location API.
Networked Aframe community used in @MozillaHubs. aframe.io
54/ @dmarcos gave a shout out to how fast the Oculus Browser team has been iterating and implementing APIs + the underlying Chrome browser team.
Here's that clip posted earlier:
1/ THREAD covering a #NeuroRights gathering co-sponsored by @FBRealityLabs & @Columbia_NTC's @neuro_rights called "Noninvasive Neural Interfaces: Ethical Considerations Conference."
They'll be Looking at the ethical implications of XR technologies from neuroscience POV.
I'm watching #Vivecon, where @htcvive is announcing 2 new VR HMDs (embargo lifted at 9a). @RtoVR has specs on the Vive Focus 3, enterprise-oriented, $1,300 price, 120° FoV, new controllers, (2,448 x 2,448) per-eye, swappable battery. roadtovr.com/htc-vive-focus…
2/ @Htcvive's single one-off cost of $1300 for Vive Focus 3 is interesting since Oculus Quest 2 for Business is $799, but I believe Facebook requires some additional recurring subscription requirements for their Workplace for Facebook & perhaps more.
3/ Vive Business was announced at #Vivecon.
New app Vive Sync was added to their Vive XR Suite.
New Vive Business App Store to sell enterprise XR apps.
New Vive Business Device Management System.
[A number of these do have subscription options, bringing parity to Oculus]
3/ TREEHOUSE IN THE SHADE by @1001vrchat and SCRN is one of my favorite @VRChat worlds.
It's got the most impressive array of worldscale shader effects that transport you to MANY different realities. Play w/ the controls, but also let someone else drive. vrchat.com/home/world/wrl…
1/ Here's a thread of my @IEEEVR conference coverage of workshops & sessions (Zoom, YouTube/Twitch) posters & demos (@VirbelaHQ) with private backchannel in Discord.
#IEEEVR2021 sessions run from 9a to 9p UTC+1 [1a to 1p PDT] Sat to Fri.
3/ There's also A LOT of backchannels set up on the Discord for #IEEEVR2021 registrants.
A category/audio channel for each session + channel for each paper.
Here's a screenshot of a channel for AR paper that links to the paper PDF & YouTube demo:
1/ What's so unsettling about happened on Wednesday is it marks the beginning of a new cycle of violence, & not the end. This is the physical manifestation of @johnrobb's concept of "Networked Tribalism" on the right, & I expect it to continue in 2021.🧵👇
2/ These two images from the attempted insurrection contrast the maturity of tactical sophistication vs a more harmless tourism of sedition. Whether you fall onto on side or the other, then @johnrobb says lessons will be learned from this first iteration.
3/ I doubt there was really a master plan for what to do once they got inside. But there's probably a lot of foreign adversaries who were watching who no doubt got a lot of ideas about how this movement could be exploited for the benefit of their country.
FTC + 48 states are suing Facebook:
"The FTC alleges that Facebook engaged in a systematic strategy to eliminate threats to its monopoly, including the 2012 & 2014 acquisitions of Instagram & WhatsApp"
The FTC lawsuit focuses on Whatsapp & Instagram, but Bloomberg reported on December 3rd that the Justice department has also been talking to a number of VR developers, who are also alleging similar anti-competitive behaviors within the VR industry. bloomberg.com/news/articles/…
3/ On August 18th, Oculus announced that Facebook social media accounts would be required to use their VR hardware, and there was a backlash that catalyzed VR developers like @BigscreenVR's @DShankar to speak up about potential anti-competitive behaviors: