For artists:
□ Show wireframes and textures on your folio- we need to see how efficient and organised you are.
□ Create a spread of styles as we tend to look for artists who can hit the ground running in the style of our game. Make specific art for a specific job.
□ avoid highly sexualised work in your folio unless the job is specifically for the adult industry. Hirers will just see a "future sexual harassment lawsuit" flashing before their eyes.
□ its is very unlikely you will get a lead character role to begin with- or even a secondary character role- you are most likely going to be picked up for asset creation so ensure you have weapons, rocks, plants, furniture etc to show you are open for basic tasks.
I did this goblin head model many years ago...I think it was in zbrush 2, to give you an idea. It's rough by modern standards but it got me a lot of work back then.
There is a story here...
When I was a kid, I didn't know about Jewish tropes or the cruel charactures of money grabbing hook noses I now know today, I grew up with a Jewish neighbour and had play dates with some Jewish twins from preschool- it just didn't register with me that they were "different"
I didn't see the imagery and have it connected until much later, and it didn't stick with me because I did not see that at all in my friends.
I had no idea that Fagin was a horrible Jewish stereotype, or any of that- until I was a teenager.
I don't hate Michael Bay, I have never met him, and never worked with him.
What I am saying is, having studied his work, he demonstrates very little ability as a film maker. His choices are constantly poor, and his respect for the material zero.
When he makes changes, those changes do not serve the IP, and seem to be driven by ego.
He cannot compose an action sequence which doesn't turn into a confusing mess, especially if you take away slow motion, he cannot develop character, he always falls back on the same tropes,
His films rely on nothing more than shot porn- we joking say he does big explosions which he has been a good sport about... but short porn is composing a single shot that has wow factor. Great for trailers.
Detail acts a catch point for eyes, or can be general noise- texture. Placing details strategically to catch and lead the eye around. Think of it like a pinball game.