For artists:
□ Show wireframes and textures on your folio- we need to see how efficient and organised you are.
□ Create a spread of styles as we tend to look for artists who can hit the ground running in the style of our game. Make specific art for a specific job.
□ avoid highly sexualised work in your folio unless the job is specifically for the adult industry. Hirers will just see a "future sexual harassment lawsuit" flashing before their eyes.
□ its is very unlikely you will get a lead character role to begin with- or even a secondary character role- you are most likely going to be picked up for asset creation so ensure you have weapons, rocks, plants, furniture etc to show you are open for basic tasks.
□ remember mobile games is a huge job market- so ensure low end assets and 2d work is a part of your folio.
□ use your spare time to loop back and polish your folio work.
□ remember NDAs will stop you showing your latest works, so plan some personal projects.
□ the three huge things for employment are:
What you have done
What you can do
What people say about you
What you have done opens doors very quickly.
When I tell you I worked on the franchises Dragonage, Lord of The Rings, Dungeons & Dragons, God of War, Civilization and Unreal Tournament among many others doors open.
Until you get that back catalogue, you need to show people what you can do. That is your folio. That is your videos. That is your talks.
But the third one... what people say about you- this is absolutely vital.
When I see an amazing showreel by a student, the first thing I do is call their teacher at the college.
Time and time again kids miss out on jobs because they are absolute assholes to other students.
A lot of 'gaters' have fucked up their career before they even knew it.
If you are doing team work and you fuck over the other students, they remember this.
Years later they will be in a studio you are applying to. No matter how much work you have put into your showreel- their words will shoot you down in seconds.
I have gotten so many gigs because I took time out to teach people something and years later they remember me fondly.
I don't do it for that reason, I just want you to understand that being an asshole va being kind is absolutely going to affect your career.
The industry is tiny
And we do talk to each other. You would be amazed how many of us are interconnected at every level. We go to cons, we meet at parties, we work on the same gigs... and so even a student can know a superstar.
Best of luck everyone
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I did this goblin head model many years ago...I think it was in zbrush 2, to give you an idea. It's rough by modern standards but it got me a lot of work back then.
There is a story here...
When I was a kid, I didn't know about Jewish tropes or the cruel charactures of money grabbing hook noses I now know today, I grew up with a Jewish neighbour and had play dates with some Jewish twins from preschool- it just didn't register with me that they were "different"
I didn't see the imagery and have it connected until much later, and it didn't stick with me because I did not see that at all in my friends.
I had no idea that Fagin was a horrible Jewish stereotype, or any of that- until I was a teenager.
I don't hate Michael Bay, I have never met him, and never worked with him.
What I am saying is, having studied his work, he demonstrates very little ability as a film maker. His choices are constantly poor, and his respect for the material zero.
When he makes changes, those changes do not serve the IP, and seem to be driven by ego.
He cannot compose an action sequence which doesn't turn into a confusing mess, especially if you take away slow motion, he cannot develop character, he always falls back on the same tropes,
His films rely on nothing more than shot porn- we joking say he does big explosions which he has been a good sport about... but short porn is composing a single shot that has wow factor. Great for trailers.
Detail acts a catch point for eyes, or can be general noise- texture. Placing details strategically to catch and lead the eye around. Think of it like a pinball game.