I used 3 spheres, the left one have inverted normals. Scale them differently to get better results
Glow shader (for inverted sphere)
Atmosphere shader (scale it a little bit bigger than the planet for better results)
You may noticed that I've used Material Parameter Collection - since my game is fully unlit, I used it to set the light direction for every mesh in my game
You can definitely use another planet generators online or create your own.
I created my own planet generator, but generators above are far better than mine, so as for me it was not worth it.
That's it! If you have any questions, feel free to ask them, hope my little twitter thread was somehow useful for you.
• • •
Missing some Tweet in this thread? You can try to
force a refresh