This is the first time that they're breaking out their XR costs with Reality Labs Operating Loss, which looks like it's been around $12.293B over the last 5 quarters.
I'll try to capture other XR news👇
2/ The $FB stock is getting hit hard in after hours market trading dropping 22% for missing earnings projections. marketwatch.com/story/meta-sha…
3/ I believe there's some new historic data for how much revenue & income loss @meta had with @RealityLabs over the past 3 years:
2019 XR Revenue $501M & Income (loss) of ($4.503B).
2020 XR Revenue $1.139B & ($6.623B).
2021 XR Revenue $2.274B & ($10.193B). s21.q4cdn.com/399680738/file…
4/ Seeing lots of comments for how this is the first time Facebook has seen an overall decline of daily active users.
See the comments from @Verge's @alexeheath for more context on the many variety of headwinds $meta talked about during their earnings:
5/ @Meta announced "Class A common stock is expected to begin trading on NASDAQ under the ticker symbol $META in the first half of 2022." Was supposed to change to $MVRS Dec 1, but they likely got @ballmatthew@roundhill to change $META ETF to $METV Jan 14
I'm not sure if $Meta's revenue from XR is purely from software sales as they're presumably subsidizing every Quest sold + R&D + employee salaries, etc. in Income (loss) from operations.
7/ Here's @meta's prepared remarks for Q4 earnings call. s21.q4cdn.com/399680738/file…
I'm excerpting the Metaverse & XR specific quotes below.
"People have spent more than $1B on Quest store content"
"Horizon is core to our metaverse vision" [👀😬] & launching 2D mobile app in 2022.
8/ Zuckerberg said "People have spent more than $1B on Quest store content."
$1B prob before Meta takes 30% cut.
Beat Saber is >$100M.
Maybe ~$370M-$400M from software.
Quest launched May 21, 2019.
Total Reality Labs Revenue 2019-2021 is $3.914B.
Estimate # Quests have sold >10M?
9/ @RtoVR's @benz145 picks up on the $1B Quest store announcement & graphs growth of software sales since Quest launched in 2019 "more than quadrupling average monthly store revenue from $12.4 million to $51.3 million" since Sep 2020 when it totaled $150M. roadtovr.com/oculus-quest-s…
10/ In listening to Meta’s earnings call, they mentioned “headwinds” dozens of times.
Good thread summarizing various reasons why $FB / $META dropped 20+% in after hours trading.
11/ @meta’s director of content ecosystem @c_pruett provides some more context on the $1B Quest Sales:
8 apps with >$20M (and we know @BeatSaber is >$100M) [~$240M]
14 apps > $10M [$140M]
17 apps > $5M [$85M]
>120 apps > $1M [$120M]
12/ Last I counted, Oculus store has ~356 apps.
We know remaining ~197 apps <$1M, so let’s assume they each average $900k, then that’s $177.3M.
That leaves another $237.7M to the top 159 apps, probably mostly split between top 40 apps.
Top 40 apps prob account for ~60-70% of $1B.
13/ @jason_kint contextualizes how the surveillance capitalism business model of $META / $FB is facing many targeting & measurement “headwinds” from Apple’s new iOS tracking consent changes + regulation from the EU & CA, & Schrems II data sharing restrictions.
14/ TikTok came up quite a bit in $Meta earnings call, & there was a huge emphasis on Reels + video to try to counter them.
Worth mentioning Shalini Kantayya's documentary TIKTOK, BOOM which covers how Zuckerberg is rallying politicians to legislate TikTok
16/ $FB / $META stock dropped 26.39% today based on the many headwinds they talked about yesterday.
Their market cap dropped $234.12B from $895.51B at close yesterday to $661.39B at close today.
"the biggest collapse in market value for any U.S. company." bloomberg.com/news/articles/…
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1/ I agree with @washingtonpost tech journalist @WillOremus that we haven't achieved an interoperable Metaverse yet, but I disagree with his assessment that we won't anytime soon as it depends on how you define a minimal viable Metaverse.
It's one of the more comprehensive mappings, although it lacks a comprehensive ethical framework as a part of the Design Guidelines or human rights in the Law.
3/ @Meta's approach to the metaverse emphasizes Interoperability, & they do actually have OpenXR + WebXR implementations, which @WillOremus ignores.
They also claim to be prioritizing Privacy, but only according to their narrow definition of consent-based control of information.
2/ Here's the agenda for today:
10a PDT #Connect2021 Keynote
11:20a: A bunch of developer sessions go live (presumably pre-recorded)
11:45a Developer State of the Union
2p Connect with @ID_AA_Carmack
5p Spacewalk from the ISS (sneak peak of VR Spacewalk)
1/ Short thread on 12k @pimaxofficial Reality Series announced:
$2,399 coming Q4 2022
QLED (combines OLED+LED)
1200 PPI
35 PPD
200Hz
Foveated Rendering via Tobii eye tracking
Full-body & facial expression tracking
Standalone with split rendering with XR2
2/ The 12K Pimax Reality Series feels like a VR headset that you'd create if you jammed every single VR enthusiast feature in without any concern for weight or cost.
How will it feel?
It'll have 200-degree horizonal FOV, with 135-degree vertical FOV & a 118-degree binocular FOV.
3/ Whenever you have that big of a field of view on a VR HMD, then it inevitably has some distortion. @pimaxofficial claims to have both a new patented anti-distortion algorithm, new bionic lens, & foveated rendering powered by Tobii eye tracking.
We'll wait & see how it feels.
1/ THREAD covering Facebook's #F8 Refresh and the specific VR & AR announcements for developers.
We'll see if we get any new information on Project Aria AR project, new VR news, or other spatial toolkits or XR products.
They're refocusing on developers. facebook.com/FacebookforDev…
2/ Super short intro from Zuckerberg. Brief mention of Spark AR as a "foundational tech for building the metaverse."
PyTorch for rapid prototyping.
3/ @papamiltiadisk Platform Partnerships talking about business messaging, business tools, creator tools, & AI Platforms. Lots of remote work stuff so far.
1/ THREAD covering a #NeuroRights gathering co-sponsored by @FBRealityLabs & @Columbia_NTC's @neuro_rights called "Noninvasive Neural Interfaces: Ethical Considerations Conference."
They'll be Looking at the ethical implications of XR technologies from neuroscience POV.
2/ Looking at the tech stack for #WebXR (interesting to see watches included in the discussion of WebXR) + the schedule for the day for the WebXR Developer Summit.
3/ @mrdoob have a bit of history & context in the evolution of @threejs, and then answered some questions about the most popular, open source graphics library on the web.