Odd update by @Frooxius: "any statements by [co-founder & CEO @karelhulec] or the official [@neos_vr] Twitter during this period do not reflect my views, or the views of the rest of my team, regarding the values & future of this platform"
Could be related to some crypto/$$$ diffs
The neos-discussions & neos-credits-ncr
channels on @Neos_vr Discord have the latest speculation from community members with many puzzled as to what's up. discord.com/channels/40215…
3/ Lots of additional context from @qDot, who documented how @Neos_VR Patreon was giving supporters reward allotments of $NCR cryptocurrency.
But a price spike $NCR allowed folks to turn a quick profit, likely led to a sell off tanking the overall price.
4/ @neos_vr CEO @KarelHulec shared some responses in the neos-credits-ncr crypto Discord channel with updates on their ongoing ICO for $NCR coin & sent out a Tweet update.
He's responding directly to Neo's crypto investors concerned about lines going up.
5/ @HermitGaming2 thread documents how @Frooxius' Twitter mentions are getting swarmed by speculative crypto investors upset about the price of $NCR, many of whom haven't used @neos_vr or understand what he's built.
Crypto is a big cultural rift in Neos.
1/ @ebakerwhite's had 19 unanswered questions on @Meta's VR content moderation policies, so @BuzzFeedNews built a Horizon World containing content that got banned on FB & Instagram.
They reported it, but wasn't removed.
Then asked Comms & Meta removed it: buzzfeednews.com/article/emilyb…
3/ I think some of Meta's existing content moderation issues will be replicated in VR, especially regarding Facebook Groups.
But I do think the network effects of going viral on 2D platforms are & will be different with immersive, 3D Horizon VR worlds
1/ I interviewed @TenderClaws creators of VIRTUAL VIRTUAL REALITY 2 on their creative process, many immersive storytelling innovations, unique structure, weird indie art aesthetic, amazing music, & ability to manufacture serendipity. voicesofvr.com/1056-virtual-v…
THREAD of reviews👇
2/ I really, really quite enjoyed my 15-20 hours of playthrough. There were a number of game-breaking bugs that extended my play time, which hopefully many will be addressed in future updates in 2 weeks.
3/ I'm going to read, watch, & aggregate other reviews of @TenderClaws' VVR2 in this thread as others unpack this experience.
I see it as a landmark piece of immersive storytelling & I'm curious to see the VR community's reaction it.
This is the first time that they're breaking out their XR costs with Reality Labs Operating Loss, which looks like it's been around $12.293B over the last 5 quarters.
I'll try to capture other XR news👇
2/ The $FB stock is getting hit hard in after hours market trading dropping 22% for missing earnings projections. marketwatch.com/story/meta-sha…
3/ I believe there's some new historic data for how much revenue & income loss @meta had with @RealityLabs over the past 3 years:
2019 XR Revenue $501M & Income (loss) of ($4.503B).
2020 XR Revenue $1.139B & ($6.623B).
2021 XR Revenue $2.274B & ($10.193B). s21.q4cdn.com/399680738/file…
1/ I agree with @washingtonpost tech journalist @WillOremus that we haven't achieved an interoperable Metaverse yet, but I disagree with his assessment that we won't anytime soon as it depends on how you define a minimal viable Metaverse.
It's one of the more comprehensive mappings, although it lacks a comprehensive ethical framework as a part of the Design Guidelines or human rights in the Law.
3/ @Meta's approach to the metaverse emphasizes Interoperability, & they do actually have OpenXR + WebXR implementations, which @WillOremus ignores.
They also claim to be prioritizing Privacy, but only according to their narrow definition of consent-based control of information.
2/ Here's the agenda for today:
10a PDT #Connect2021 Keynote
11:20a: A bunch of developer sessions go live (presumably pre-recorded)
11:45a Developer State of the Union
2p Connect with @ID_AA_Carmack
5p Spacewalk from the ISS (sneak peak of VR Spacewalk)
1/ Short thread on 12k @pimaxofficial Reality Series announced:
$2,399 coming Q4 2022
QLED (combines OLED+LED)
1200 PPI
35 PPD
200Hz
Foveated Rendering via Tobii eye tracking
Full-body & facial expression tracking
Standalone with split rendering with XR2
2/ The 12K Pimax Reality Series feels like a VR headset that you'd create if you jammed every single VR enthusiast feature in without any concern for weight or cost.
How will it feel?
It'll have 200-degree horizonal FOV, with 135-degree vertical FOV & a 118-degree binocular FOV.
3/ Whenever you have that big of a field of view on a VR HMD, then it inevitably has some distortion. @pimaxofficial claims to have both a new patented anti-distortion algorithm, new bionic lens, & foveated rendering powered by Tobii eye tracking.
We'll wait & see how it feels.