1/ @ebakerwhite's had 19 unanswered questions on @Meta's VR content moderation policies, so @BuzzFeedNews built a Horizon World containing content that got banned on FB & Instagram.
They reported it, but wasn't removed.
Then asked Comms & Meta removed it: buzzfeednews.com/article/emilyb…
3/ I think some of Meta's existing content moderation issues will be replicated in VR, especially regarding Facebook Groups.
But I do think the network effects of going viral on 2D platforms are & will be different with immersive, 3D Horizon VR worlds
4/ Meta's stock answer to ethical questions is to cite their 4 Responsible Innovation principles.
But these principles are woefully inadequate as a robust ethical framework that @AnthroPunk & @CatherineFlick deconstruct & characterize as "ethics washing"
5/ Responsible Innovation principles are supposed to stop tech development if too many ethical issues arise via stage-gated innovation.
But Applin & Flick conclude Meta has a technocentric perspective with immutable launches regardless of ethical concerns: sciencedirect.com/science/articl…
6/ Another part of Responsible Innovation practices is to engage with outside experts ranging the lowest of non-participation to tokenism to citizen powered.
Most of Meta's public engagement on XR ethics issues has fallen on the lower rungs of this ladder.
7/ Nearly everything Meta does with 3rd party experts is behind closed doors, & when they do have public events, then they don't allow them to be recorded.
My Twitter thread is the only documentation of this neuro-ethics conf co-sponsored by @RealityLabs:
8/ In my talk at AWE 2021, I gave an overview of various XR ethical approaches with some academic references for Responsible Innovation that goes beyond Meta's very narrow definition & implementation, which borders on ethics washing to deflect scrutiny.
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3/ The @webxrawards is starting with red carpet interviews by @SophiaMosh with Polys nominees, & community members, & sponsors.
It's a great way to get a sneak preview of some of the nominees & add more context to what's happening in the #WebXR community. eventbrite.com/e/the-2nd-poly…
Odd update by @Frooxius: "any statements by [co-founder & CEO @karelhulec] or the official [@neos_vr] Twitter during this period do not reflect my views, or the views of the rest of my team, regarding the values & future of this platform"
Could be related to some crypto/$$$ diffs
The neos-discussions & neos-credits-ncr
channels on @Neos_vr Discord have the latest speculation from community members with many puzzled as to what's up. discord.com/channels/40215…
3/ Lots of additional context from @qDot, who documented how @Neos_VR Patreon was giving supporters reward allotments of $NCR cryptocurrency.
But a price spike $NCR allowed folks to turn a quick profit, likely led to a sell off tanking the overall price.
1/ I interviewed @TenderClaws creators of VIRTUAL VIRTUAL REALITY 2 on their creative process, many immersive storytelling innovations, unique structure, weird indie art aesthetic, amazing music, & ability to manufacture serendipity. voicesofvr.com/1056-virtual-v…
THREAD of reviews👇
2/ I really, really quite enjoyed my 15-20 hours of playthrough. There were a number of game-breaking bugs that extended my play time, which hopefully many will be addressed in future updates in 2 weeks.
3/ I'm going to read, watch, & aggregate other reviews of @TenderClaws' VVR2 in this thread as others unpack this experience.
I see it as a landmark piece of immersive storytelling & I'm curious to see the VR community's reaction it.
This is the first time that they're breaking out their XR costs with Reality Labs Operating Loss, which looks like it's been around $12.293B over the last 5 quarters.
I'll try to capture other XR news👇
2/ The $FB stock is getting hit hard in after hours market trading dropping 22% for missing earnings projections. marketwatch.com/story/meta-sha…
3/ I believe there's some new historic data for how much revenue & income loss @meta had with @RealityLabs over the past 3 years:
2019 XR Revenue $501M & Income (loss) of ($4.503B).
2020 XR Revenue $1.139B & ($6.623B).
2021 XR Revenue $2.274B & ($10.193B). s21.q4cdn.com/399680738/file…
1/ I agree with @washingtonpost tech journalist @WillOremus that we haven't achieved an interoperable Metaverse yet, but I disagree with his assessment that we won't anytime soon as it depends on how you define a minimal viable Metaverse.
It's one of the more comprehensive mappings, although it lacks a comprehensive ethical framework as a part of the Design Guidelines or human rights in the Law.
3/ @Meta's approach to the metaverse emphasizes Interoperability, & they do actually have OpenXR + WebXR implementations, which @WillOremus ignores.
They also claim to be prioritizing Privacy, but only according to their narrow definition of consent-based control of information.
2/ Here's the agenda for today:
10a PDT #Connect2021 Keynote
11:20a: A bunch of developer sessions go live (presumably pre-recorded)
11:45a Developer State of the Union
2p Connect with @ID_AA_Carmack
5p Spacewalk from the ISS (sneak peak of VR Spacewalk)