6.1 will include the first alliance raid in the 'Myths of the Realm' series. 'Crystalline Conflict' will be added as a new PvP mode. Arkasodara tribe quests and dailies will be added. Dragonsong's Reprise (Ultimate) will beadded, and the Unreal trial will be Ultima's Bane.
The team wanted to move away from calling them "beast tribe quests" and now refers to them as "tribe quests."
Re: Dragonsong's Reprise (Ultimate), Yoshida says it will release in 6.11. He says it's very challenging! The want you to enjoy the MSQ first before having to worry about Ultimate.
In 6.1 series, the Trust system will be expanded for 2.0 MSQ dungeons. The 'Calling Card' UI will be implemented as a reward-type system. New hairstyles for hrothgar🦁 will be added. The Empyreum (Ishgard housing) will open and custom deliveries for Ameliance will be added.
In 6.2, Trust will expand to 2.x main scenario dungeons & 2-3 Heavensward MSQ dungeons. New weapon enhancements will be added. A new "Criterion" dungeon with variable difficulty will be added. Island Sanctuary (slow-living content) will be added.
A new tier of Pandaemonium, Faux Trials, and other trials will be added.
The next update to glamour will be to glamour plates in the 6.1 series.
The "Criterion" dungeon is a dungeon with variable difficulty for 1-4 players. The difficulty will scale on the number of players, and it's content where players can challenge themselves. It's coming along nicely and checks are being performed. New info towards 6.2.
In 6.3, Trust will expand to the remaining Heavensward MSQ dungeons. The third Deep Dungeon will be implemented. Ultimate Duty #5 will be implemented. Island Sanctuary will be updated.
In 6.4/6.5, Trust will expand to all Stormblood MSQ dungeons. Criterion dungeons #2 and #3 will be added. Additional area for Island Sanctuary will be added. (Another tier of Pandaemonium, Myths of the Realm, Faux Hollows, other trials, and more.)
Pandaemonium tiers: 6.0, 6.2, 6.4
Myths of the Realm tiers: 6.1, 6.3, 6.5
Blue Mage will get an update, but they're not sure when quite yet.
More plans for the 6.x series patches will be announced, this roadmap doesn't include everything just yet. Another tribe for quests/dailies, Gold Saucer updates, etc.
The major patch cycle cadence will be adjusted. Previously, it was 1 major patch every 3.5 months. Going forward it will be 1 major patch every 4 months. Roughly two weeks longer.
The team asks players to allow them one extra week for each implementation and fine-tuning. Additionally, there will be one week added for summer and New Year's holidays.
Yoshida says looking at the past years and the schedule they've kept - he wants the team to take the necessary breaks. There were areas they may have been pushing too hard in the past.
Yoshida thanks players for the kind comments and showing your concern for the staff and it warms his heart.
Comparing 3.3 (Heavensward) to 5.3 (Shadowbringers) there's a larger volume of content and work that's involved.
Thanks to the monthly subscription the team has been able to hire additional staff, but this isn't an assembly line. Training and experience developing the game is required. Not every dev is as familiar with the game as the most veteran staff.
"It would be great if we could clone Yoshida."
The team doesn't want to compromise on the quality and tuning of the content that's coming, so that's why the 2 weeks was necessary.
"Even as we tackle new challenges, we will continue to deliver plenty of updates on a regular schedule. Join us as we embark on the next 10 years of FInal Fantasy XIV."
Yoshida: "I want to continue building this together with you."
Data center travel is planned for 6.18.
Thanks to Aimi for excellent translation!
Time for a break! Endwalker Q&A segment will start at :40.
(Going to start a new Twitter thread for this next part! Thanks!)

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More from @Nova_Crystallis

Feb 19
Starting the Endwalker Q&A session with producer/director Naoki Yoshida, global community producer Toshio Murouchi, and Kathryn Cwynar from the English localization team.
Heads up!! This is going to be heavy with Endwalker spoilers. Kate will also check notes from Banri Oda and Natsuko Ishikawa. #EndwalkerSpoilers
Please take this time to mute #EndwalkerSpoilers if you don't want to follow!
Read 92 tweets
Feb 19
The team will also be able to place a greater density of objects. This is shown off in the example below.
Note how the ground texture has additional texture with an added layer. This wasn't possible before.
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Feb 19
Live Letter #68 kicks off with producer/director Naoki Yoshida, global community producer Toshio Murouchi and translation from Square Enix LA's Aimi Tokutake.
Two major topics for tonight: the next 10 years of Final Fantasy XIV, and then a Endwalker Q&A.
The next Live Letter on March 4th will be focused on Patch 6.1. This Live Letter may touch on it, but it's not the sole focus.
Read 61 tweets
Nov 6, 2021
For crafters, new actions will be added and existing actions will be adjusted. Recipe progress and quality values will be adjusted in accordance with value downscaling across the board. Further adjustments will be made so that the difficulty of crafting HQ items wont jump in 6.0.
New actions and adjustments to actions will be added for miners and botanists, but the name of "Perception" will be adjusted in some languages. English is unaffected.
Greater perception heightens the changes of triggering Gatherer's Boon which increases yield by one. Actions that increase the probability of obtaining HQ items will be replaced with actions that increase the probability of Gatherer's Boon.
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The initial example had an Old Sharlayan setting, but there are other maps with different locations. Some of the fields have special gimmicks...
Yoshida says it has nothing to do when he worked on Bomberman at Hudson Soft. He says... look at Evangelion?
Seasonal rewards will be awarded on place or tier, and include titles, achievements, and other accolades.
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