Me: your dna has the instructions to make a boy you and a girl you, not the sex chromosomes which just help pick which to use.

Some dude: so you are saying everything has the same DNA? What about evolution!!!! Darwin was wrong!!! Raaa

Seriously, dude, try reading the tweet.
I picture this guy at a restaurant.

"The soup of the day is fish"

*BANGS TABLE*

"HOW DARE YOU SAY FISH CANNOT EVER BE COOKED ON A GRILL OR FRIED!"
Welcome to Starbucks, what can I get you today?

ARE YOU SAYING I AM NOT WELCOME AT OTHER COFFEE SHOPS. RICHARD DAWKINS WILL HEAR ABOUT THIS OUTRAGE
Hahaha fuck me, right?

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More from @delaneykingrox

Mar 3
J'Ak Chi'Ck!
It just works
Read 4 tweets
Mar 3
Today's #gamedev tip is for hand painted textures.

I have seen a lot of tutorials online where the artist starts painting each part bit by bit.

They will color the skirt, paint on it, then move onto the face, then hair then eyes. And... yunno, you do this. It does work.

But
A much better way is to start by creating a greyscale lighting pass on everything first.

This is like an "underpainting" in real world painting. A fast way to lay down the values and shading, work the composition and get a unified feel.
A modern way to do this (though we used to do something like this back in the early days) is using a high resolution model to bake lighting, cavity and ambient occlusion onto the game model.

Even if you aren't going to use PBR or normal maps, a bake model gets you great shading.
Read 10 tweets
Mar 3
One thing people need to understand about human biology is that your DNA carries all the instructions to make a human of any sex.
Most humans have 48 chromosomes- 23 pairs called autosomes and the two which you know called the sex chromosomes- X and Y.
Typically an XX develops into a woman, the XY into a man. So you may think that the "dude" instructions are all in the Y.

Actually, no.

The Y chromosome normally has a region called 'SRY'.

The SRY is like the order form for a boy. It just says "yo, gonads... make testes".
If you don't rock the SRY gene region, your gonads will shrug and keep on rocking- eventually developing into ovaries.

So by default, you get ovaries unless that SRY region show up.
Read 29 tweets
Mar 2
Gandalf: Do you still have the ring?

The Dude: what are you talking about man?

Donnie: what ring?

Gandalf: the ring. The one your uncle gave you.

Dude: OHH, that one.

Donnie: What ring dude?

Gandalf: shut up, fool of a Donnie! You are out of your depth.
Dude: Big G is talking about, yunno, the ring. My inheritance?

Gandalf: do you still have it!

Dude: you need to seriously take it down a notch man, like, you are so tense. I know the ring you are talking about. It's in my car.

Gandalf: fetch it at once!
*standing in shire bowling carpark*

Donnie: dude, wasn't your car parked right there?

Gandalf: You left The One Ring in your car?

Dude: shit man, my Creedence.
Read 20 tweets
Mar 2
A car crashed on our street and wiped out the power. So I made a coal fire grill and whipped up some burgers from scratch.

*pats own head*
I am feeling incredibly chuffed with myself.

They where freaking delicious.
*were
Read 29 tweets
Mar 1
I don't think people are aware of just how much dicking around is required to do things in game development.

To get something to work you may have to dick around with the model, the shader code, the scripting, back to the model, then tweaking the material and repeat.
There is a lot of technical stuff that means a straightforward change may be... and this is a term you learn early on in your career... "non trivial".
One example is the client asked for a character to have much longer legs the day before a demo shipped.

No. No you can't.

Because that one change will require reauthoring of the animations, the model, the rig, the run speed, slowing and acceleration values, the collision...
Read 7 tweets

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