Okay, better idea... next #Oscars held in Thunderdome.
The red carpet event starts with a white carpet and a chainsaw.
But seriously folks, the issue is someone can be paid to make an absolutely disgusting "joke" at the expense of people suffering a condition, personally verbally attack someone with that condition and you either have to sit there and take it, or avenge it and break the law.
Though violence shouldn't be the answer, Rock shouldn't be allowed to act like that and be rewarded for it.
Nor should the organisers get away with approving the material- they are every bit as at fault.
Don't hit people. But if you are going to hit people, hit someone who is being a bully.
In the meantime, everyone just calm down and look at these eggs.
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Hands up if you went all in on Minecraft farming and just made fucking Interstellar levels of corn fields and McChicken swarms as far as the eye can see?
It's so unbalanced- you go from desperately trying to find a few ankmals to having more animals than you can possibly ever need, ever..... EVER... in no time at all once you have their feed crop established.
Personally I would have set the timers on spawning offspring to maybe three or four game days. That makes a new arrival kinds feel special. :)
The technique comes from soldiers using tank batteries to cook.
On the flip side of this, American soldiers were given grape jelly and peanut butter in their ration packs. They started to mix the two together and thus was born peanut butter and jelly sandwiches.
The term 'tip' allegedly came from an acronym a rich woman wrote on a box of coins to encourage "lazy" staff.
T.I.P.S stands for "To Ensure Proper Service."
Got a DM question about how to maintain texel density when unwrapping game meshes.
I unwrap using Maya LT at the moment, and it has a feature called get and set under the scale transform of the uv tools.
Got "get" the texel density of a polygon, and the "set" the others.
Maintaining texel density is most important at seams, where it becomes very clear when there is a mismatch between the two.
However the actual truth is you don't have to maintain a perfect texel density across all of a model. Some parts just don't get seen by the player...
For example who gives a rusty old damn if the inside of a character's mouth, guns inside barrel or the underside of cars mudflaps are lower res than everything else?
You can often cheat density to allow key features close to the camera are crip.
Interpenetration is when you stick an element of an object through another. In some cases it can be handy, but it isn't always the best idea.
In the early days of 3D, interpenetrating geo saved us a lot of polygons. But engines worked differently then... polygons where expensive.
In this example, if I welded the beam into the block, it would increase the polycount by whopping... wait for it... 6 whole triangles.
But the rules are different now, 3d cards use a whole new set of rules.
The texture takes up more memory than the mesh you save, so if you bake like this, some of the texture will be wasted.
Either way, the saving isn't as big as it used to be.