Elsewhere, someone asked me to explain how Apocalypse World, or any game, might hinder or support certain kinds of play. This has been a question asked 1000s of times over the last 20 yrs, but by whatever grace, this time I found a way to answer with I think greater clarity:
Imagine the games of soccer and basketball. You could try to play soccer with a basketball, you might even have a fun time, but the ball is not designed for that game, it would behave differently.
Likewise, trying to play basketball with a soccer ball would be very challenging because a basketball Must Bounce and soccer balls are not built for that! Now imagine trying to play tennis with a basketball.
Games are designed to do certain things, with rules that support different conversations and choices. With sports, it is very easy to see, because there is equipment that helps shape the environment and experience.
Hockey is not so different from ping-pong if you just describe what the players are doing, hitting a small thing back & forth with wooden paddles trying to get past the other player’s guard, but in reality, they're vastly different, because they are Designed to BE different!
With ttrpgs, there is no visible equipment to communicate quickly to the player all the design that makes this game entirely different from that game. They both just look like books and you make stuff up, right?!? Wrong!
To a game designer, that’s like someone saying “oh I know how to play American football, so this cricket game can’t be much different!” They are very different and that player will miss the whole point, all the work & care put in to design the game to Do What It Is Meant To Do!
Some games support a lot of intense moment-by-moment combat. Some are designed as 1-shots. Some are built for long-term cooperative play & and PVP will break them. Some do romance nicely. Some have great mechanics for running a tavern during the Festival of Glowing Things.
If you have been thinking of all TTRPGs as "basically the same" - stop? There's 2* whole Olympics-worth of different types of sports, & there's at least that many types of ttrpg, with just as much design in the games as in the sports.
*Or 4, depending on how you look at it.
Figure out what the game is designed to do. Usually that will be right up front. Find the ones that fit what you want from a game, just like you might figure out what sports you like. Let each game, which has been designed to do a thing, Just Do It.
See that? That is a line of stitching where a pocket should be. I’m so annoyed by this that I’m going to put Extra Big Pockets in these pants!!!
Stay tuned for Meg Shows You How To Put In A Damn Pocket In A Damn Pair Of Jeans, I guess.
Step 1: turn the pants inside out, to expose the false lying pocket in all it’s shame. We’re going to take that seam APART!
Scissors or a seam ripper will do; the trick is, you want to remove the thread, not cut the fabric. Image is a prim seam ripper with a blue plastic handle like grandma’s and a sharp-as-life pair of solid steel thread scissors with zebra-print handles.
Talking with People part 2, #bakerhouseband
One time, I was at a convention, meeting lots of new people. A man I’d never met before came up to me & said “You are Meguey Baker, right?” Yes I am. “And is it true you are a sex ed teacher?” Yes, right again! “I have a question...”
Ok, let’s sit down. This young man had just had the opportunity to talk with some young women, but had missed the chance, for several reasons. Primary among those was being on his way somewhere else, not wanting to intrude on the women, and also…
/not knowing how to approach someone he was interested in meeting but didn’t have context to meet/, as in, they were not at a gathering together with a socially easy way to say hello and introduce himself and have a casual conversation.
Imagine a haze over the lake at #CampWithMeg has started to burn off. Imagine clean sweet air. Imagine the dogs had a great romp this morning and are wet & grinning. Imagine wide log benches worn smooth & flat stones for work surfaces around the fire. Imagine birdsong.
Let’s imagine I got up very early this morning and made oatmeal with the leftover apples & berries & nuts from yesterday. The folks who stayed up late last night talking & playing games around the fire banked it well,so it started easily. There’s hot water ready for tea & coffee.
Imagine you are here, awake in the quiet mid-morning, people getting food, chatting idly, no big plans for the day yet. What small thing did you bring to camp for moments like this?
#CampWithMeg Flowers behind my tent!
(Please feel free to add photos from our imaginary camping trip to the hashtag! Keep to ones you’ve taken, please, but feel free to stage them if you like!)
I want so very much to be camping somewhere far away in the mountains by a smallish lake with my family & like a handful of other folks. Play a little pretend camping trip with me? It’s morning, we hiked in yesterday, set up last night to be here for a few days. #CampWithMeg
Imagine tents. Imagine a solar charger so you can take photos, but no internet - no email, no streaming anything. Imagine it’s hot enough to swim during the day but cool enough to enjoy a fire at night.
There’s coffee in the pot if you want some and birds are signing. How did you sleep?
Ok, so. Talking to people, part 1. I dunno, #bakerhouseband, probably.
Years ago, generations ago, there were keys that got handed down, on how to talk to people, on how to meet new people, and places, so many places, to talk and meet each other.
Then we forgot.
Collectively, we forgot collected-ness. Connectedness. I could point to a dozen reasons quickly, but right now let's just go with two: stranger-danger and the systematic monetization of public spaces. Oh, and the massive increase in cars & traffic speed.
"Stranger-danger" was a reaction to the dawning understanding that the abuse of children and violence against women* were real things, terrible things, & maybe if we just pretended those things were done by STRANGERS, instead of primarily within households, we would be safe.