Problem 1: Manipulative and deceptive practices are prevalent in digital environments, and are employed to make you spend more money on the game, and to keep you playing.
Problem 2: Many games are deliberately designed to have boring or repetitive parts. This game design makes it easier to sell in-game items that speed up the progress for the consumer.
Problem 6: The use of count-down timers, clocks, and other means of creating a synthetic sense of urgency makes the consumer feel the fear of missing out. (FOMO)
Problem 7: When you open a loot box, the design is made to trigger excitement and a dopamine rush when the reward is unveiled. These can be addictive and use the same tricks as the casino- and gambling industry.
Problem 8: In-game items are liable to both lose their value or be supplanted by newer or shinier content.
This applies to both cosmetic items (i.e. skins) going "out of fashion" and items boosting performance that are being left behind when better items come out.
Our report “Insert Coin: How the gaming industry exploits consumers using lootboxes” with all the supporting materials can be found here: forbrukerradet.no/report-on-loot…
👏🏾👏🏾👏🏾Digital expert, @Sinan__Akdag, does an excellent job explaining #Lootbox problems at Swedish TV. Swedish Consumer Minister, Max Elger, says the measures from the report "sounds reasonable". Now, push this at EU level :) svt.se/kultur/sverige… @beuc@SvKonsumenter@bfdep
Going into the weekend after having published our report on gaming and lootboxes. So far have 33 (!) orgs. in 19 countries taken part in the joint-action, asking for better protections.
Many more are also working for change here. Now, lets make it happen!
The topic has also been discussed social media, such as on Reddit in multiple languages: reddit.com/r/Guildwars2/c…
The press coverage was also very good. This is of course not a goal in itself, but helps inform the public and ensures that the issue stays on the agenda. Here are just some tastes:
We know also that policy makers in the European Commission, the European Parliament and the FTC have the issue on their radar now, and are interested in taking action.
2. Your browser is your is key to internet experience. It also one of your keys to your privacy. @vivaldibrowser is a leading browser in this field, and they support #BanSurveillanceAdvertising
3. Private communications have been eroded by #BigTech the last 20 years. Alternatives are growing. Read post by Fastmail CEO, @BronGondwana. Fastmail is one of the 14 companies signing todays letter:
Dating app @Grindr will be fined €10 million, 10% of global turnover for sharing personal data with commercial third parties in breach of the #GDPR, as a result of our legal complaint & report. forbrukerradet.no/news-in-englis…#privacy#adtech
2/ For context, see our work that led to this historic decision:
3 / working with, @noyb_eu & @MaxSchrems, we filed a complaint in January 2020. The decision by the DPA clearly states that Consent must be unambiguous, informed, specific and freely given. This is not the case with Grindr noyb.eu/en/gay-dating-…
1/ [thread] Just presented with Tor E Bjørnstad, from security firm mnemonic, at Sikkerhetssymposiet today. We talked about our work on #adtech and the out of control data collection & sharing event.dnd.no/siksymp/progra…#privacy#GDPR
2/ Tried to explain how tracking happens on our phone via our apps, with unique identifiers (such as Google ID) being passed on with other personal information to a wide range of actors. Details in our report is available here: forbrukerradet.no/out-of-control/#adtech#privacy
3/ They combine this data with information taken from a large number of different sources. These profiles, which can be compared to a «digital twin» may have thousands of data points about who you are, what you like, how you feel, and how you are predicted to behave.
1. [thread] We are filing legal complaints against six companies based on our research, revealing systematic breaches to privacy, by shadowy #OutOfControl#adtech companies gathering & sharing heaps of personal data. forbrukerradet.no/out-of-control…#privacy
2. We observed how ten apps transmitted user data to at least 135 different third parties involved in advertising and/or behavioural profiling, exposing (yet again) a vast network of companies monetizing user data and using it for their own purposes.
3. Dating app @Grindr shared detailed user data with a large number of third parties. Data included the fact that you are using the app (clear indication of sexual orientation), IP address (personal data), Advertising ID, GPS location (very revealing), age, and gender.