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Nov 8, 2022 26 tweets 14 min read Read on X
I designed the most incredible pack of potions with #AI (and nothing but AI - #StableDiffusion)

Mega-thread 🧵

Follow the exploration below, esp. if you're in the #gaming industry (Game dev, Game Artist, Creative Director, etc.) Content production is about to be transformed 🤯 ImageImage
The gaming industry always needs a lot of new content. 40% of their budget is in the art assets.

Take potions, a ubiquitous prop in RPG games.

Below are some of the “most popular” potion packs available on the Unity asset store (similar sets are on the Unreal marketplace). ImageImageImageImage
And these are some of the potions found on Artstation.

They look much more elaborate, and some designs are highly creative. However, there are only 740 results for the “potion” query, which seems limited. Image
Or, one can search for potion visuals on the Generative AI platforms. I often use @LexicaArt, for example (kudos @sharifshameem). 2,864 results are a lot! However… there’s no consistent collection that can be used for a game. Image
To include some potions in their game, creators can buy a pack on some asset marketplace (from $5 to $20). Or they work with artists that create elaborated/dedicated visuals (which then takes longer and is more expensive). Image
#AI can supercharge the #creativity and the #productivity of game makers, today (studios, indie devs & artists alike)

By fine-tuning Stable Diffusion, one can quickly iterate around different concepts and generate infinite variations, in less than 1 hour. The ideation phase...
... is significantly shortened, while the creative possibilities are multiplied by several orders of magnitude.

Also, “Prompting in the dark” is over: with adequate fine-tuning, the AI delivers consistent results around the concept of a potion (in this case). Image
In this demonstration, I used a dedicated training dataset of 98 images (which is quite large).

The initial training took 3 hours (9800 training steps), but the wait was worth it!

And here's what I got 🔮✨🧪
The first run starts with a simple prompt ("a potion") and as many batches as possible. It helps to define some key modifiers: "3D rendering", "intricately detailed", "beautiful", "holographic", "colorful". "3D vray render"

You think it's cool? You ain't seen nothing yet. ImageImage
When the modifiers are chosen, it's time to iterate around different variations: shapes, colors, light, and details...

"Spiral galaxy inside a glass potion, intricately detailed, beautiful, holographic, colorful. 3D vray render, purple dust on the floor" ImageImage
Keep going with various modifiers, and then, remove the background. Try to identify the potions that look the best.

(NB: this is only a subset, I generated 3x more items to choose from - all generated with the AI) ImageImage
Select the potions you like the most, and switch to #img2img... and run more batches

Here are 16 incredibly beautiful potions, created in 1 min 30.

"Multicolor bright glass potion, intricately detailed, beautiful, 3D vray render, trending on artstation" ImageImage
By the way, this was the original image used for img2im (left) and a variant (right) ImageImage
Some green variants (same prompt, with "green" included) ImageImage
Yellow. ImageImage
Turquoise ImageImage
Orange Image
Then, you can play with "add-ons". Details that can be added outside or inside the bottle, for example.

I started with this "branches & leaves around a bottle, intricately detailed, beautiful, 3D vray render, trending on artstation".

The first image (top-right) is for img2img ImageImageImageImage
The same prompt, but with a different shape (img2img) and color. ImageImageImageImage
This one, with a snake 🐍 ImageImage
Or ropes! ImageImage
And if you make it until the end, you deserve the best: "Fantasy dragon inside a potion, detailed, beautiful, 3D vray render, trending on artstation" ImageImageImageImage
I made lots of dragons, actually... (it just takes a few more minutes to wait, after all). Image
Now, I also tried prompting the "plain" versions of art generators, this is the (curated) output from Midjourney with "video games icons, 2d icons, potions icons, potions, arcane, shiny object, graphic design, high contrast, artstation --v 4" Image
If you like this post and exploration, please let us know your thoughts, questions, or remarks. Especially if you're a game industry professional.

Also, feel free to RT/like and follow, many more examples are to come! 🚀🙏👩‍💻
Also, here's a little game you can play, if you'd like

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More from @emmanuel_2m

Jun 2
Continuing from my last threads, and sharing how to create character turnarounds with the highest consistency ✨ for:

- style ✅
- pose ✅
- character ✅

... using the #Scenario toolset to maintain all key details.

Follow the steps below 👇 - no pencil needed ✏️. Let's dive in!
⚠️ First: it's not a 'one-click-and-done' process but instead a multi-step workflow, to be tailored to your creative goals.

Second: it ensures full creative control and deliberate designs from start to finish. Randomness or chance are sidelined.

To illustrate it, I revisited 2 characters I designed five months ago: the "girl with pink hair" (), and the "sorceress with a blue hat" ()

The other 2 turnarounds ("zombie" & "ninja") had some attention yesterday with 2M+ views ()

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Here are the key steps to creating stunning turnaround, using #Scenario ()

1/ Train or pick a character model (A).

2/ Optionaly>, pick a style model (B). Use it to create training images for (A), or you can merge both (A + B = C) for example.

3/ Utilize the custom model (A or C) to generate consistent characters. Then select a reference image to produce initial character turnarounds in your desired poses.

4/ Refine these initial outputs using Sketching and image2image.

5/ Select the best result and refine details in the Canvas for maximum consistency.

6/ Finally, upscale your final image (up to 8K resolution.)

Here are more details 👇👇app.scenario.comImage
Read 13 tweets
Apr 20
Designing ultra-consistent and virtually unlimited game characters in minutes with #Scenario.

Keeping it super short 😅 — because it's actually super fast🤗.
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1/ Select your model.

You can choose from our selection of 170+ game art models on

Or, train your own to better fit your style.

I trained this model with only 12 images, originally generated using @artificialguybr's '3D Render Style' 🙏

Note: I'm intentionally training with consistent poses.

Spoiler alert 🚨: Next week, you'll be able to #upload your own models to Scenario! 🫣app.scenario.comImage
2/ Create consistent prompts.

It's best to maintain a similar structure between your prompts and captions.

I asked ChatGPT to use a format based on race, weapon, and outfit, with 50 initial prompts below👇👇.

Adjust as needed.Image
Read 10 tweets
Mar 12
Just tested Midjourney's "Character Consistency" feature (-- cref). It's promising!

I don't think it beats a good #LoRA (yet). Especially when paired w. IP Adapter.

Below are some quick tests I ran on Scenario (high-def pics below + more updates coming👇👇)

What do you think? “A blue-skinned man with large yellow eyes, bald, wearing a BJJ gi with a black belt, raising his arm in victory on a podium, pointy ears, wrinkles, highly detailed, 35 mm, award-winning photography, bokeh, studio quality”
Left: input image
Right: MJ (--cw 0)
Image
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Left: input image
Right: MJ (--cw 50)
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Read 5 tweets
Feb 9
@ClaireSilver12 - (I hope you don't mind me RT this for a broader reach and to share it with more users.)

Here's an advanced use case for the IP Adapter. You can adjust or remove the steps depending on the desired output/goal. Bear with me; it's actually quite straightforward.

1 - Train a LoRA on a specific subject (e.g., character).
2 - Blend the LoRA to perfectly capture the style (e.g., comic, cartoon, oil painting, 3D...).
3 - Run inference on that "blended" model.
4 - Select an image that stands out and use it as a reference with the IP Adapter.
5 - Modify the prompt to create variations of the subject.

Let's get started 👇👇Image
1/ The first step is to train one (or more LoRA) models on a specific subject (e.g. character or object), or also a style.

The process is straightforward. I'll use the example of the "girl with pink hair" (😊🫠) that I shared before (12 training images)

Since the images were photographs, I'm creating a "mix" by adding one or two more LoRAs to the composition.

Additional LoRAs can introduce a specific style, moving away from the original photorealistic style.

You can choose platform LoRAs curated by @araminta_k and the Scenario team - See Image
Image
Read 10 tweets
Feb 1
"3D Outfit Transformation with AI"

I trained a LoRA model on , using a 3D model of an old armor, available on Sketchfab (CC0 license).

Now, I can apply it to seamlessly "dress up“ my characters. Detailed process in the following X tweets 🧵👇 Scenario.com

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I found this nice 3D model of an ancient medieval outfit, crafted by @Blueprint_Games and shared on @Sketchfab under the CC BY 4.0 DEED license.

You can explore it here: . sketchfab.com/3d-models/old-…
Training the model is straightforward.

Simply select "New Model - Train" on . I use 9 images of the model, showcasing various angles and zoom levels, accompanied by concise captions (details below).

I selected the "Character" (= subject) preset. app.scenario.com
Image
Read 7 tweets
Jan 18
This could be the best model I've ever created for generating isometric buildings, on Scenario.

Output consistently match the style I wanted, and the model responds perfectly to (short) prompts, without any reference images needed.

It's a LoRA composition. More below.
Process: it's pretty simple.

I created a LoRA composition from 4⃣ distinct LoRA.

(i) - My own "Fantasy Buildings" LoRA
(ii) - Three LoRAs available on #Scenario: "Isometric Storybook", "Stylized Fantasy Iconic Imagery" and "Belgian School Comics".

The influence of each LoRA is below.Image
My prompt structure was dead simple... less than 10 words!

(type of building/scene), solid color background, highly detailed, centered. Image
Read 22 tweets

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