I bought a pack of characters with pointy ears. They made me think of the goblins in Harry Potter (but more human-like)
I trained a finetune using @Scenario_gg (internal alpha) and started prompting (calling them "persons").
At first, you get this, but then the fun begins.👇
A basic prompt, no modifier ("a person")
All are perfectly consistent (the clothes, the ears, the accessories). There are some variations, though.
For a village, you need males and females, so I did "a female person".
Despite having zero female characters in the initial training data, it generated this:
Any village has kids, so kids I did. Boys and girls.
With pointy ears like their parents.
The girls look even better.
When a specific character looks interesting, it's worth generating some variants (different poses, accessories, expressions).
I just use img2img on the initial character to get 16, 40 or more.
They can dance, too ("a dancing person").
Every village needs protection, so I did some soldiers.
The soldiers could be samurais, too (with pointy ears).
This gets further than the original style, so there are some discrepancies.
Same for "the Inca warriors"
Or the African tribesmen (raw output, without background removal)
I usually finish explorations with fun prompts, for example, using "#plasticine" (newly discovered modifiers).
"A plasticine figurine of a person"
They would be amazing, 3D printed.
That's it!
It's the type of exploration we want people to do, using @Scenario_gg, soon.
If you liked this thread, please feel free to RT the first tweets, like/follow, or just leave your email, so you are notified when we launch🚀 >> scenario.gg
It's the ultimate creation machine for making high-quality, style-consistent #game assets.
We enables game developers & artists to easily create 2D game assets, from a web browser, using custom-trained #GenerativeAI engines.
No technical skills and no complex software implementation are required.
100% online, anytime, anywhere.
.@Scenario_gg lets you create infinite consistent content, similar to what I described in my recent posts (swords, chests, books, characters, potions, cards & more)
Game creators can create incredible, high-quality assets in hours (vs. days or weeks using a traditional process)
Sorry, I don't have much time for a detailed thread this time... too much work atm. I just wanted to put this out there and show it's really working for SO many game assets!