#Warhammer 40,000: #Battlesector is surprisingly addictive #game, despite problems with not always obvious goals and extremely slow turns even with skip enemy movement option.
Each mission of the campaign is a manually constructed map, full of a huge number of small details and offering non-trivial tactical opportunities.
Literally, from the very first missions, the game seems unbeatable and feels like a horror. But it’s intendant, when you get used to retreating tactics and open more special skills and units, you will have a choice of more optimal solutions for every situation.
On average, one mission takes 40-90 minutes, depending on whether you replay it with another army set or not. At this time, you can entertain yourself by making screenshots with a free camera, models, and maps are beautiful enough to please the eye.
Most interesting part, the game also offers a beta-version of conquest mode, something like the one in DoW. Each side occupies sectors in order to receive more requisition points and increase the size of the army, respectively, the tech tree in this mode is also unique.
The lack of conquest mode, in my opinion, simple maps. These are essentially planes flooded with thematic obstacles. After luxurious maps in the campaign, it seems empty. I hope there will be more diversity in the final version of this game mode.
Small places which you'll never see in game from default top-down view, but the great level of details even there! This campaign is full of love.
11th mission, literally the fall of #Black#Hawk (famous fail of the US #Delta in #Mogadishu in 1993).
The transport of Sisters Sororitas crashes in the center of a small settlement, and you need to pull the survivors out of the surrounding, and take control of the crash site.
Now, if someone asks me which strategic game has the most exciting #campaign, I can confidently call #Battlector's among others (Red Alert 2, Tactics Ogre, etc.). While I beat 10 missions, this is half of the game, and the layout and surroundings have never been repeated.
It seems to me that such camera mode should be in every Warhammer game. Firstly, there is something to see. Secondly, it really allows you to convey the spirit of miniatures. It's like a huge doll house with a bunch of details.
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Usually, I don't write about #Russian #games, because I believe that industry declined after 2002 there. However, #BlackBook from #Morteshka studio in #Perm deserves attention for its #Slavic #folklore themes, similar to those explored in #Gogol's novels.
The #game acts as an interactive #encyclopedia of the local #Komi-#Permyak and #Chud pagan beliefs, with a glossary and recordings of traditional songs and stories.
Battle system resembles #NEOVERSE (Korean #SlayTheSpire clone) within a single heroine's story-driven detective journey. Buta little different, you have a limited number of cards to use in turn, there's no mana or something. However, it's significantly simpler.
1/12 Centralized national governments pose a significant threat to the global market of online trading. By regulating and restricting access to these markets, they risk stifling innovation and limiting opportunities for entrepreneurs and customers alike.
2/12 The internet has enabled online trading to become a global phenomenon, breaking down barriers to entry and democratizing access to financial markets. But this progress is threatened by governments seeking to assert control over the digital economy.
3/12 National governments are increasingly enacting laws and regulations that limit the ability of companies and individuals to operate in online markets. From data localization requirements to content restrictions, these measures have a chilling effect on online commerce.
Also, thanks to the Battlesector, I found out about their [Black Lab] earlier game, #Battlestar#Galactica: #Deadlock, and that's great. #Slitherine games have very poor marketing, I learn about many of their games by chance from the fandoms. Meanwhile, they are very interesting.
Space strategies are always challenging for devs. It offers too much freedom, and everything can easily turn into chaos with bad design and control, as was the case with Sword of the Stars. However, this is the way to original mechanics also.
It seems impossible at first glance, but devs managed to make dynamic dog fights in space, and this is still turn-based tactics. In each turn, the player distributes a number of commands, determines the targets and can adjust the future course of all ships.