This week on my #podcast, I read my @Medium column, "#GigWork Is the Opposite of #Steampunk," about the worst-of-all-worlds of #bossware, where an app is your boss, and you live at work because your home and/or car is a branch office of the factory:
If you'd like an essay-formatted version of this thread to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
As with so much of my work these days, the column opens with a reference to the #Luddites, and to @bcmerchant's superb, forthcoming history of the Luddite uprisings, "Blood in the Machine":
As Merchant explains, the Luddites were anything but technophobes: they were skilled high-tech workers whose seven-year apprenticeships were the equivalent to getting a Master's in Engineering from MIT. 4/
Their objection to powered textile machines had nothing to do with fear of the *machines*: rather, it was motivated by a clear-eyed understanding of how factory owners wanted to *use* the machines. 5/
The point of powered textile machines wasn't to increase the productivity of skilled textile workers - rather, it was to smash the guilds that represented these skilled workers and ensured that they shared in the profits from their labor. 6/
The factory owners wanted machines so simple a child could use them - because they were picking over England's orphanages and recruiting small children through trickery to a ten-year indenture in the factories. 7/
The "dark, Satanic mills" of the industrial revolution were awash in the blood and tears of children. 8/
These child-slaves were beaten and starved, working long hours on little sleep for endless years, moving among machines that could snatch off a limb, a scalp, even your head, after a moment's lapse in attention. 9/
(Fun fact: in 1832, Robert Blincoe, one of children who survived the factories, published "A Memoir of Robert Blincoe, an Orphan Boy" a bestseller recounting the horrors he endured; that book inspired Charles Dickens to write *Oliver Twist*):
It wasn't just that weavers who belonged to guilds made more money - they also enjoyed more dignity in their workplaces, because those workplaces were their homes. 11/
Textiles were the original "cottage industries," in that it was done in cottages, by families who set their own pace, enjoying amiable conversation or companionable silence. 12/
These weavers could go to the bathroom when they wanted, eat when they wanted, take a break and walk around outside when the weather was fine. 13/
This is in stark contrast to life in the dark, Satanic mills, where foremen watched every movement, engaging in a kind of meanspirited choreography that treated the worker as an inferior adjunct to the machine, to be fit to its workings and worked to its tireless schedule. 14/
The Luddites had some technical critiques of the machines - they argued, correctly, that those early machines turned out inferior products that fit poorly and degraded quickly. 15/
But even if the machines had produced textiles to match the hand-looms, the Luddites' real anger wasn't over what the machines *did* - it was over who the machines did it *to* and who they did it *for*. 16/
I've written that "#ScienceFiction is a Luddite literature" - it's a narrative form that can go beyond describing what a machine does, to demanding that we rethink who it does it for and who it does it to. 17/
Not all #sf does this, but at its best, this is secret sauce that makes sf such a radical form, one that insists that while the machines' functioning may be deterministic, their social arrangements are up to us:
That's what happens when you mix Luddism with SF - but what happens when you mix it with #fantasy? I think you get #steampunk. 19/
Steampunk has many different valences, but central to the project is an imaginary world where people engaged in craft labor (lone mad scientists, say) are able to produce high-tech goods that are more associated with factories. 20/
I think it's no coincidence that steampunk took root during the first surge of "peer-based commons production" - when craft workers were producing whole operating systems and encyclopedias from their "cottages":
These modern craft workers were living the steampunk fantasy, so beautifully summed up in the motto for @magpieKilljoy's *Steampunk Magazine*: "Love the Machine, Hate the Factory."
But in the second decade of the 21st century and beyond there arose something very much like the *opposite* of that steampunk fantasy: a new form of craft labor where the factory is *inside the cottage* - where an app is your boss, and "work from home" becomes "live at work." 23/
As with all forms of technological oppression, this movement followed the "Shitty Technology Adoption Curve," starting with people with little social clout and working its way up the privilege gradient to entangle a widening proportion of workers. 24/
Among the first people to experience this was the predominantly Black, predominantly female employees of Arise, a work-from-home call center business. 25/
Arise pretends that its employees are small businesses themselves, and so charges them to get trained for each new client, then fines them if they want to quit:
In Amazon warehouses and delivery vans, we saw the rise of "#chickenized#ReverseCentaurs" - these are workers who must pay for their own work equipment (as with poultry farmers captured by processing monopolists, hence "chickenized"). 27/
They are also paired with digital technology (something automation theorists call a "centaur"). 28/
But the technology bosses them around, rather than supporting them. The machine is the centaur's *head* and the worker is its *body* (thus, "reverse-centaur"):
The pandemic lockdowns saw an explosion in the use of #bossware, technology that monitors your every keystroke, every click, every URL, every file, even the video and audio from the cameras and mics on your devices, whether or not you pay for those devices. 30/
This is the second coming of #Taylorism, the fine-grained, high-handed "scientific" micromanagement of factory workers, transposed to the home, and integrated with sensors that track you down to your eyeballs:
We increasingly work for large, *distributed* factories, and unlike the big companies of the post-#NewDeal era, we don't have unions and progressive regulators who can force these big businesses to share the wealth in the form of the #LargeFirmWagePremium. 32/
Instead, we have craft labor at sweatshop wages, under factory conditions, in our own homes and cars. This needn't be: digital technologies are powerful labor-organizing tools (potentially), but that's not how we've decided to use them:
As the radical message of sf tells us, that's a choice, not an inevitability. We aren't prisoners of technology. We can seize the means of computation. 34/
It starts by being less concerned with what the machine *does*, and homing in on who it does it *for* and who it does it *to*. 35/
But for the bosses and masters, automation's allure is the possibility of getting rid of workers, shattering their power, and replacing them with meeker, cheaper, more easily replaced labor. 21/
That means that workers who go from tech firms to firms in the real economy might be getting lucky. 22/
They're escaping the grasp of bosses who dream of a world where technology lets them pit workers against each other in a race to the bottom on wages, benefits and working conditions. 23/
As tech reaches terminal #enshittification, so hollowed that they're barely able to keep end-users or business customers locked in, capital's running the final #rugpull, where all value is transfered from those who make things for a living to those who own things for a living. 1/
If you'd like an essay-formatted version of this thread to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
"#ActivistInvestors" have triggered massive waves of tech layoffs, firing so many #TechWorkers so quickly that it's hard to even come up with an accurate count. The total is somewhere around *280,000* workers:
Dungeoneer (1989) by Marc Gascoigne and Pete Tamlyn, with lovely art by the legendary John Sibbick on the cover and throughout the interior vintagerpg.tumblr.com/post/712376144…
Dungeoneer (1989) by Marc Gascoigne and Pete Tamlyn, with lovely art by the legendary John Sibbick on the cover and throughout the interior vintagerpg.tumblr.com/post/712376144…