Azure Pimpernel Profile picture
May 2, 2023 11 tweets 3 min read Read on X
Scrap minions, do hazards. So, Runelords is responding to @DanTalksGames who I almost always agree with, and to this point, still do. However, the people Dan is fed up with are on to something.

Welcome to today's thread: Hazard a Guess #Pathfinder2e
The average player, informed by video games and movies expects the bosses to carry narrative weight. What they fail to understand, and oh my god, does most of Dungeon RPG laymen fail to understand is that what the game balances and what narrative weight suggests aren't congruent
In fact, what PF2e players forget is that the boss they are expecting to fight and struggle again is only four levels ahead of them in extreme situations and sometimes, yeah, it works, but only if the GM is a very tactical thinker and there's not too many wildly unlucky rolls.
The average player will, and I know I did once when my best friend added minions to a boss fight many, many moons ago feel that it is pretty damn cheap to pad the fight with minions (even though one of my favorite movies ever actually does that - The Mummy)
However, you know what won't come across as cheapening a fight? Hazards. One of my favorite fight scenes of all time puts hazards front and center: The duel between Obi-Wan and Anakin in Revenge of the Sith. Sure the choreography isn't *perfect* in many cases its silly, but it is
cool. It was cool when it came out when I was 15 and despite it being slightly silly, the hazards stand out because they make a point: No rational person would have a sword fight above a lake of lava, dodging falling magma, and risking certain incineration.
The narrative says however, they don't (especially Anakin) care. If you watch the fight closely, and ask "what are the writers and choreographers trying to tell us" the answer you see is this brotherly bond collapsing and being thrown into hell.
In the fight we see Obi-Wan take the first step out into the "danger zone" as a tactic to escape the ferocity of Anakin's assault. By limiting Anakin's movement to a balance beam, Obi-Wan is able to rely on patience and timing rather than get his ass whooped by Baby Vader.
The fight escalates into dodging lava spouts and then the whole bridge collapses and the duel still continues. The hazards don't cheapen the fight, they play a role in emphasizing the risk in an already tense situation.
Mechanically, lather your boss fights with believable and appropriate hazards. If you are fighting a white dragon (while white dragons still exist), let dangerous icicles, freezing water, thin ice, slick slopes add to your fight. Or, dare I say supernatural hazards!
Maybe the dragon has just finished a ritual to start an ice age, and there's only a few minutes until the spell takes effect, there may be pulses cold energy, sudden cold snaps that hamper movement, ANYTHING.

Boss fight w/ minion is fine, boss fight w/ hazard is epic.

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More from @AzurePimpernel

Mar 25, 2023
Welcome to part 2 of yesterday's 🧵, today's title "Swashbuckle BETTER".

People playing #pathfinder2e's Swashbuckler don't consider any options beyond Acrobat for archetypes and each swashbuckler has pretty potent options, especially when using free archetype.
For Wit & Braggarts: Marshal - The skill boost to their chosen skill not only frees up a skill increase, it coordinates directly with the Inspiring or Dread Marshal stances. One for All Wit Swashbucklers are right at home with the tactical feats like To Battle and Cadence Call.
For Gymnasts: Quite obviously, Wrestler, athletics gets a bump but this remains fairly viable for one handed weapon specialists, and it inflicts so many wonderful status effects while controlling enemy movement it is just fun.
Read 12 tweets
Mar 24, 2023
You know what, here's my #Pathfinder2e post for today:

You're playing Swashbuckler wrong. If you think it's just rogue + fighter with more steps its because you are impatient and have no idea what you're doing.

Welcome to today's thread: "It's Not Just Swagger".
The criticism that I see about swashbuckler is that you have to do the constant rotation of gain panache, finisher round after round, but that's actually not true, the mechanics of the class try to persuade you to stay in panache mode as long as you can be.
First, the added precision damage from Precise Strike, the increase to movement speed, and the bonus to performing panache actions are all mechanical incentive to stay in panache until the right moment and then use a Finisher.

Well, what's the right moment? Well, let's examine:
Read 12 tweets
Sep 7, 2022
I'm choosing violence today as we talk #ttrpgs.

I hate when 1 player out of a group of 4 to 6 gives me pages upon pages of backstory, and it doesn't matter what system they do it in. Whether it's #dnd or #pathfinder2e, I don't like it.

Welcome to today's 🧵:
"About Me"
Whether in an established setting or an original setting, the GM knows the contents of the game they have in mind pretty well (or should know). Players, on the other hand should be provided an overview and background of the contents of the game (story).
Let's say it's a table of 5 players and a GM, each with different interests, experience levels, playstyle, and availability. The 5 go off and figure out character ideas after the GM pitches the concept. 4 come back with ideas and questions. The 5th player returns with a character
Read 15 tweets
Sep 6, 2022
I made the mistake of looking at the #dnd next subreddit, and apparently it's every player and GM's fault that they don't know what to do with gold.

Here's why that's not actually accurate. Welcome to the MicroEconomicon: a #ttrpg thread about all your damn gold.
Designing currency and wealth mechanics in any game is a challenge depending on the route you go with. Games that use abstracted currency tend to suffer less of it because they have, through abstraction, emphasized that wealth will not be granular, nor will it be a major focus.
Games like D&D or #Pathfinder2e where you track each copper, silver, gold, and platinum piece (or Nocticula forbid electrum) are telling you every piece of currency matters. In Princes of the Apocalypse, you crack open a tomb and voila, 600 gold is yours (or at least 150 of it).
Read 25 tweets

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