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Sometimes nsfw. TTRPG is my thing. Genderfluid/bigender - They/them Icon Picrew by @faelions
May 2, 2023 11 tweets 3 min read
Scrap minions, do hazards. So, Runelords is responding to @DanTalksGames who I almost always agree with, and to this point, still do. However, the people Dan is fed up with are on to something.

Welcome to today's thread: Hazard a Guess #Pathfinder2e The average player, informed by video games and movies expects the bosses to carry narrative weight. What they fail to understand, and oh my god, does most of Dungeon RPG laymen fail to understand is that what the game balances and what narrative weight suggests aren't congruent
Mar 25, 2023 12 tweets 3 min read
Welcome to part 2 of yesterday's 🧵, today's title "Swashbuckle BETTER".

People playing #pathfinder2e's Swashbuckler don't consider any options beyond Acrobat for archetypes and each swashbuckler has pretty potent options, especially when using free archetype. For Wit & Braggarts: Marshal - The skill boost to their chosen skill not only frees up a skill increase, it coordinates directly with the Inspiring or Dread Marshal stances. One for All Wit Swashbucklers are right at home with the tactical feats like To Battle and Cadence Call.
Mar 24, 2023 12 tweets 3 min read
You know what, here's my #Pathfinder2e post for today:

You're playing Swashbuckler wrong. If you think it's just rogue + fighter with more steps its because you are impatient and have no idea what you're doing.

Welcome to today's thread: "It's Not Just Swagger". The criticism that I see about swashbuckler is that you have to do the constant rotation of gain panache, finisher round after round, but that's actually not true, the mechanics of the class try to persuade you to stay in panache mode as long as you can be.
Sep 7, 2022 15 tweets 4 min read
I'm choosing violence today as we talk #ttrpgs.

I hate when 1 player out of a group of 4 to 6 gives me pages upon pages of backstory, and it doesn't matter what system they do it in. Whether it's #dnd or #pathfinder2e, I don't like it.

Welcome to today's 🧵:
"About Me" Whether in an established setting or an original setting, the GM knows the contents of the game they have in mind pretty well (or should know). Players, on the other hand should be provided an overview and background of the contents of the game (story).
Sep 6, 2022 25 tweets 5 min read
I made the mistake of looking at the #dnd next subreddit, and apparently it's every player and GM's fault that they don't know what to do with gold.

Here's why that's not actually accurate. Welcome to the MicroEconomicon: a #ttrpg thread about all your damn gold. Designing currency and wealth mechanics in any game is a challenge depending on the route you go with. Games that use abstracted currency tend to suffer less of it because they have, through abstraction, emphasized that wealth will not be granular, nor will it be a major focus.